Roxanne wolf fan art
Classic high school drama, Beastars
2017.07.28 23:00 xxgodlike1xx Classic high school drama, Beastars
Subreddit dedicated to the manga and anime "Beastars"
2014.08.14 03:04 reached Five Nights at Freddy's
Official subreddit for the horror franchise known as Five Nights at Freddy's (FNaF). Official Discord Server: will be updated soon
2013.10.12 00:47 The Wolf Among Us: A Telltale Games Series
2023.05.31 23:55 Yeetskeetcicle Petition to make me a moderator because of this cool fan-art I made
2023.05.31 23:50 AutoModerator Watch Shin Kamen Rider(2023) FullMovie Free Online On 123Movies & ReddiT
Animated Film! Here are options for downloading or watching Shin Kamen Rider streaming the full movie online for free on 123movies & Reddit, including where to watch Disney’s latest live-action adaptation movies at home. Is Shin Kamen Rider 2023 available to stream? Is watching Shin Kamen Rider on Peacock, Disney Plus, HBO Max, Netflix or Amazon Prime? Yes, we have found an authentic streaming option/service. Watch Here: Shin Kamen Rider Movie Online Free Watch Here: Shin Kamen Rider Movie Online Free
“Shin Kamen Rider” is one of the most popular and beloved animated films of all time. The story of a young mermaid who dreams of becoming human has captivated audiences for generations, and the film’s iconic songs and characters have become timeless classics. If you’re a fan of “Shin Kamen Rider” and you’re looking for a way to watch the film for free online, there are a few options available to you. One popular way to watch movies and TV shows online for free is to use a streaming service like Netflix, Hulu, or Amazon Prime. These services offer a variety of movies and TV shows that you can watch on your computer or mobile device. Most of them have a free trial period that allows you to watch a certain number of hours of content before you have to start paying. Another option for watching “Shin Kamen Rider” online is to find a free movie streaming website. These websites offer a variety of movies and TV shows that you can watch for free. However, they often have a smaller selection of titles than paid streaming services. If you’re willing to watch a few commercials, you can also find “Shin Kamen Rider” for free on YouTube. YouTube offers a variety of full-length movies and TV shows that you can watch for free. You can also find “Shin Kamen Rider” on DVD or Blu-ray. This is a great option if you want to watch the movie in high definition. You can usually find DVDs and Blu-rays at your local grocery store or online. Finally, you can also listen to “Shin Kamen Rider” soundtrack for free on Spotify. Spotify is a music streaming service that offers a wide variety of songs, including many from Disney movies. You can create a free account and start listening to “Shin Kamen Rider” soundtrack right away.
“Shin Kamen Rider” Movie Free Online
“Shin Kamen Rider” is a movie that can be enjoyed by people of all ages. It is a charming story about a young mermaid who falls in love with a human prince and must make a difficult decision between staying true to her family or following her heart. The movie has some great messages about staying true to yourself and being brave enough to follow your dreams. “Shin Kamen Rider” is a timeless classic that is sure to bring a smile to your face. There are a few ways that you can watch “Shin Kamen Rider” movie free online streaming at home. One way is to sign up for a free trial of a subscription service like Netflix or Hulu. This will give you access to a library of movies and TV shows that you can watch at your convenience. Another way to watch “Shin Kamen Rider” free online streaming is to find a website that offers the movie for free. These websites typically stream movies from their own servers, so you will need a good internet connection to watch the movie. Finally, you can also rent or purchase “Shin Kamen Rider” from a digital retailer like iTunes or Amazon.
“Shin Kamen Rider” Movie Free Online Streaming
“Shin Kamen Rider” is one of the most beloved animated films of all time. The movie tells the story of Ariel, a mermaid who dreams of becoming human. Though she is content living under the sea with her father, King Triton, and her friends, Flounder and Sebastian, she can’t help but be fascinated by the world above the waves. When she meets a handsome prince, she takes a leap of faith and makes a wish that she could live on land and be with him forever. “Shin Kamen Rider” is available to watch for free online streaming on a number of websites. To watch the movie, simply search for it on your preferred streaming site. The movie can also be found for purchase or rent on a number of digital platforms. “Shin Kamen Rider” is a classic film that captures the imagination and hearts of viewers of all ages. The movie is perfect for a family movie night, a date night, or simply when you need a dose of nostalgia. So, grab some popcorn, curl up on the couch, and enjoy “Shin Kamen Rider”!
“Shin Kamen Rider” Netflix or HBO Max
Assuming you want a500-word discussion of whether “Shin Kamen Rider” is available for streaming on Netflix or HBO Max: “Shin Kamen Rider” was released in 1989 and is thus not available on Netflix. It is, however, available to stream on HBO Max. HBO Max is a new streaming service from WarnerMedia that includes content from HBO, Warner Bros., Turner Classic Movies, and more. “Shin Kamen Rider” is part of the HBO Max catalog. To stream “Shin Kamen Rider” on HBO Max, you’ll need to sign up for the service. HBO Max costs $14.99/month. Once you’ve signed up, you can watch “Shin Kamen Rider” on your computer, phone, or streaming device. So, if you want to watch “Shin Kamen Rider” streaming online, the best bet is to sign up for HBO Max. However, if you’re looking for a cheaper option, you can always wait for “Shin Kamen Rider” to be added to Netflix.
“Shin Kamen Rider” Movie Streaming On Peacock
Shin Kamen Rider is one of the most iconic Disney movies of all time. It was the movie that launched Disney’s success in the 90s and is still loved by fans today. Thankfully, you can watch Shin Kamen Rider online for free on Peacock. Here’s how to watch Shin Kamen Rider streaming on Peacock: First, you’ll need to sign up for a free account on Peacock. You can do this by going to their website and entering your email address and creating a password. Once you have an account, sign in and hover over the “Browse” tab at the top of the page. From there, you’ll want to select the “Movies” option and then scroll down until you find Shin Kamen Rider. Once you click on the movie, you’ll be able to watch it for free. Peacock is a great option for watching Shin Kamen Rider online because it’s free and you don’t have to worry about ads. You can also create a watchlist of movies and shows so you never miss an episode of your favorite show or a new release.
If you’re a fan of “Shin Kamen Rider,” you’re in luck. The movie is available to watch for free online streaming at home. All you need is a computer or mobile device and an internet connection. Simply go to the website of your choice and search for “Shin Kamen Rider.” You’ll be able to watch the movie from the comfort of your own home with no hassle.
What Is the Release Date for Shin Kamen Rider?
Ariel’s quest to go from a mermaid into a human begins anew when Shin Kamen Rider premieres this Memorial Day Weekend on Friday, May 26th, 2023. The film will be going up against not one, but two stand-up comedians and their films that weekend, with Sebastian Maniscalco’s About My Father and Bert Kreischer’s The Machine premiering on the same day. That said, Shin Kamen Rider will almost certainly be the choice for younger audiences and families.
While some Disney films are heading straight to Disney+, Shin Kamen Rider will first be shown exclusively in theaters.
Is Shin Kamen Rider Available On Hulu?
Viewers are saying that they want to view the new animation movie Shin Kamen Rider on Hulu. Unfortunately, this is not possible since Hulu currently does not offer any of the free episodes of this series streaming at this time. It will be exclusive to the MTV channel, which you get by subscribing to cable or satellite TV services. You will not be able to watch it on Hulu or any other free streaming service.
Shin Kamen Rider Cast and Characters
Shin Kamen Rider was written by David Magee and directed by Rob Marshall. It stars the following actors:
Halle Bailey as Ariel
Melissa McCarthy as Ursula
Javier Bardem as King Triton
Noma Dumezweni as Queen Selina
Jonah Hauer-King as Prince Eric
Daveed Diggs as Sebastian
Awkwafina as Scuttle
Jacob Tremblay as Flounder
Art Malik as Sir Grimsby
What is Shin Kamen Rider About?
The official synopsis for Shin Kamen Rider by Walt Disney Studios read:
“Shin Kamen Rider” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. The youngest of King Triton’s daughters and the most defiant, Ariel longs to find out more about the world beyond the sea, and while visiting the surface, falls for the dashing Prince Eric. While mermaids are forbidden to interact with humans, Ariel must follow her heart. She makes a deal with the evil sea witch, Ursula, which gives her a chance to experience life on land, but ultimately places her life – and her father’s crown – in jeopardy.There is not much mystery in Shin Kamen Rider’s plot. As seen in Disney’s many other live-action remakes, it is anticipated that the film’s plot will largely stick to the original. With the well-known song “Part of Your World,” in which Ariel sings about her wish to be a part of the world beyond the water, i.e., the human realm, the teaser already alluded to Ariel’s fascination with the human world. Fans will get to see Ariel and Prince Eric’s romance as they deal with the challenges posed by their differences.
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2023.05.31 23:48 SelfishEnd My fan roster. Art sources (that I could find) and template in the comments.
2023.05.31 23:48 CluckBucketz Fan clone: Virgin Mary (My first time trying to mimic the CH art style, it did not come out too well lol)
2023.05.31 23:40 andrezzinho Hopey and Maggot fan art (Locas / Xaime Hernandez)
2023.05.31 23:38 NoctSora [Fan Art] Batgirls Dynamic Duo by KaitlynLeeds/VioletSyren
2023.05.31 23:30 bizzyroot This fan art of Stolas for Pri(demon)th
2023.05.31 23:25 Life_Ad_9518 NBA Heights Of Many Players, Are Still Wrong (Lebron is not 6'9 without shoes)
3 years ago the NBA mandated that all players have their heights listed without shoes; opposed to the listings for the past 3 decades - heights with shoes. Fans saw many of their favorite players heights instantly drop. Some fans know the heights without shoes have always been listed in a player's combine numbers. We've always known 95% of player's height without shoes. Even Kobe Bryant's height without shoes was 6'4.75, confirmed in his last playing season https://fansided.com/2017/03/27/kobe-bryant-height-6-foot-4-lakers/
But, when the new height listing mandate occurred - some players heights somehow didn't change. Some fans hypothesized that this was because the players grew.
Lebron James height listing increased, from 6'8, to 6'9. At the NBA combine in 2003, Lebron was measured at 6'7.25 without shoes,
6'8 in shoes. Since the new listings, he's listed at 6'9, but pictures tell us he did not grow. Here is a picture with a 32 year old Lebron standing next to Kevin Love,
who is listed at 6'8 now. https://render.fineartamerica.com/images/rendered/default/poste10/8/break/images/artworkimages/medium/3/kevin-love-kyrie-irving-and-lebron-james-david-liam-kyle.jpg
Kevin Love at his combine measured at 6'7.75 without shoes, so his 6'8 listing currently is correct. And he still looks about .5-1" taller than Lebron. https://media.gettyimages.com/id/610641166/photo/lebron-james-kyrie-irving-and-kevin-love-of-the-cleveland-cavaliers-poses-for-a-portrait.jpg?s=612x612&w=gi&k=20&c=Zh42Oas0cHbVEeIVZGlLKlfNj_0X3UQ0_IKgYiAFFrA= Anthony Davis is listed at 6'10 and Lebron 6'9. https://cdn.nba.com/teams/uploads/sites/1610612747/2022/09/Davis-LeBron-Photo-Shoot-1600x900-0B1A5234.jpg
It looks like Lebron is as tall as he was at his combine 6'7.25 , and AD is 6'10 without shoes, there is almost 3", not only 1" height difference here.
I know everyone wants to mythologize how much of a physical specimen Lebron is, but he's not 6'10.5 in shoes. He's 6'8.5 in shoes, and should be listed currently as 6'7, but he didn't want to drop to 6'7 on his listing.
Giannis is not 7' without shoes. Even though he grew from 6'9 in shoes as a rookie, nobody ever thought he grew to 7'1.5....Here he is currently listed at 7'0, standing next to 7'1 listed Brook Lopez https://pbs.twimg.com/media/Fdmk8foXkAkRITn?format=jpg&name=4096x4096
That's more than 1" difference. Giannis is probably 6'11.5 in shoes. Meaning he grew 2 inches since a rookie.
Every draft cycle inspires me to think about these heights, because fans see heights at the combine now, and think these players are shorter than before, or shorter than advertised. For instance, the Thompson twins just measured at 6'5.75 without shoes, and a lot of people are disappointed, saying they aren't 6'7. They are the traditional NBA 6'7
, an inch taller than Kobe, an inch shorter than Lebron; and the same height as Andre Iguodala (6'5.75 at his combine without shoes).
Karl Towns, Embiid, and Giannis are all listed at 7'0. Why they lying to us? https://media.gettyimages.com/id/920096908/photo/2018-nba-all-star-game-portraits.jpg?s=1024x1024&w=gi&k=20&c=4reQiMNzF5Sm9G0H1zw91eSDcAG0HACFLybFfm4AJlY=
If a player's height stayed the same or increased when the heights got re-listed, it's probably a lie, it should have decreased.
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2023.05.31 23:24 Wrong-Novel-9943 Ronnie Fan Art
2023.05.31 23:18 ThisBuildsCharacter How Adventures Failed to Be Ocarina of Time
| || |https://preview.redd.it/cqorw2jnx93b1.jpg?width=479&format=pjpg&auto=webp&s=9ec34ca11e9d684f0f3c46e63d3651b5fcabd3f6 submitted by ThisBuildsCharacter to starfox [link] [comments]
I beat Ocarina of Time
recently, and I was shocked by how much Adventures
copied from it. Rare clearly tried to outdo Nintendo here in the same way they did with Banjo Kazooie
and Diddy Kong Racing
, but this time they fell far short; most of the issues I voiced in my (brutally-downvoted) Adventures critique
weren’t a problem in Ocarina of Time
. In fact, Ocarina of Time is better in almost every way than Adventures.
What Adventures DOES Do Better
It’s a gorgeous game with a great art style. Even the early N64 builds of Dinosaur Planet
looked beautiful, and that’s when they were on the same console.
The dungeons were more straightforward. I never had to look up a guide for how to beat them or figure out where I had to go next. Nowhere near as confusing or slogging as Ocarina
…And that’s all I can think of.
only has about 20 enemies, while Ocarina
has over 50! Most of Adventures
’ enemies can be beaten by waiting for an opening and then mashing A till they’re dead. It’s extremely brainless combat that isn’t very fun. OoT’s
enemies on the other hand are much more varied and require different strategies for beating them, making them more engaging.
shield does not make you invincible. This really ruined the urgency of the giant T-Rex fight, for instance. Ocarina
has far more bosses than Adventures
’ pitiful four. You only fight two of Adventures
’ bosses normally (using tactics you learned from the game), while the other two don’t depend on your skills or knowledge at all; they depend on how good you are at the infrequent, underutilized turret and Arwing sections. By comparison, OoT
had TEN bosses and EIGHT minibosses!
does not reward exploration at all; there’s some fuel cells that are required, and two optional staff bar upgrades, but extra lives are pointless, and that’s about all there is. OoT
has heart pieces hidden everywhere which increase your max health, along with skulltulas that you can trade for wallet upgrades and other unique items. And that’s on top of valuables like jars for holding more potions, Biggoron’s sword, and two optional magic spells. Because of this, completing extra challenges and thoroughly exploring areas in OoT
is rewarding, while in Adventures
it’s a waste of time. OoT’s
rupee economy is better than Adventure’s
scarabs. All you can spend scarabs on besides required items are maps, which aren’t really helpful. In Ocarina
, you can buy health items and save them for when you actually need them, like in a dungeon or in a boss battle.
The only shop in Adventures
is in Thorntail Hollow, but for some reason the game throws tons of scarabs at you for rewards when you’re far away from it? In Ocarina
, there are several other shops around Hyrule, and even Deku traders in dungeons, letting you actually spend the rupees when you need stuff.
Story and Characters Ocarina’s
characters were far better. They were more numerous, they followed you and interacted with you more, and it was really cool seeing how they changed over time. On the other hand, I just didn’t care at all about Sauria’s identical dinos. I know Dinosaur Planet’s
original story and lore were wild, but none of that made it into the final game.
While I've realized I’m not a fan of the action-adventure/3D Zelda genre in general, I was much more engaged playing Ocarina of Time
. The disappointment that was 64’s
sequel was certainly a result of rushed development and being mashed with Star Fox, but a good deal of its failure is due to a misunderstanding of what made Ocarina of Time work.
2023.05.31 23:18 lego_doggo LTT x Noctua Screwdriver Fan art
2023.05.31 23:15 Wise-Entertainer8327 Totk Fan Art @shonenjack_art
2023.05.31 23:15 Gamer-Sky Happy Birthday!
(forgive me for any mistakes in grammar and other stuff, English isn't my first language)
It has been a while since I started hating my birthday. The sheer amount of family, people, and polite greetings had suddenly turned from welcoming or appreciated to dreaded and hated.
It may have been due to stress or my anxiety overflowing because of my parent's expectations. I was always the bright one, intelligent, the artist, and my father’s pride and joy.
It may also have to do with my great-grandmother dying just a few days before my birthday.
I just suddenly stopped looking forward to celebrating June 1st as something more important. One could say it was a dark time in my life.
It wasn’t until 2020, in late January when I clicked on a Minecraft Monday compilation of Technoblade terrorizing others that it changed.
I started watching more of this Technoblade guy and soon enough I was a fan. That same year, when June 1st came around, was when I found out I shared a birthday with one of my favorite YouTubers.
For once I was happy of having my birthday come around the next year, started looking forward to being with family and friends while also silently celebrating the birthday of somebody I genuinely admired.
The news hit me hard, I always had a hard time processing anything related to death but I have been getting help so my mental health has been getting better. I also got into an art school last year that had a sculpture-centered program and I couldn’t be more happy in my classes (which is a miracle, I have never been in the top side of grades so this is a very welcomed surprise).
I have also been able to see my birthday with new eyes. It may be a sore topic sometimes but I will still celebrate it as I did for 2 years. I have accepted that a part of me will always miss him without actually knowing him, but the joy he still gives me isn’t going to change so…
Happy birthday, Technoblade! I’m glad I can share it with you!
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2023.05.31 23:07 veteranofdeath 21F Nerd Looking for Friends
Hey I'm Lia, As the title states I'm looking to make some mates. most people describe me as chill and easy to talk to, I'm a good listener and non judgmental and pretty much nothing u can say will shock or offend me. I fix and collect old gaming consoles and arcade machines and am a massive fan of video games. I play mainly on XBOX, NINTENDO but I do also occasionally play on PC. I play quite a few games ranging from ESO, GTA, Stardew, COD, RPGs and I'm always up to try something new. I'm also a massive fan of table top games like MTG, DnD, Warhammer. I also like to play many bored games to. I love DC, Marvel, LOTRs, Witcher anything legend based, fantasy, true crime and I'm Pretty good at art. I'm open to chat about anything DMs open, Please give a little bio about yourself. ( Just a reminder I'm looking for MATES ONLY) 18+ (MATES) (XBOX, NINTENDO, PC)
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2023.05.31 23:05 autobuzzfeedbot 29 TV Characters Who Were Almost Played By Totally Different Actors
Link to article
- Elizabeth Olsen actually auditioned for Daenerys Targaryen, but Emilia Clarke ended up getting cast.
- Pedro Pascal was actually one of the actors who came in to read for Marcel Gerard on The Originals. Series creator Julie Plec even admitted she "loved" him for the role, but he "was just on the older side."
- Jeremy Strong auditioned for the role of Roman Roy on Succession, but Jesse Armstrong, the show's creator, felt that Kieran Culkin was a "slam dunk."
- Whitney Houston was cast as Sondra, the oldest daughter on The Cosby Show, but she didn't end up signing the contract because she wanted to pursue a singing career.
- Penn Badgley screen-tested to play Jesse Pinkman on Breaking Bad, but the role went to Aaron Paul instead.
- Nicola Coughlan auditioned to play Robin on Stranger Things, but Maya Hawke ended up with the role. Nicola said, "She was far better than I ever would have been."
- Octavia Spencer auditioned to play Donna on Parks and Recreation, but the role ended up going to Retta.
- Joshua Bassett was one of the final two choices for Harvey Kinkle in Chilling Adventures of Sabrina, but the role ended up going to Ross Lynch.
- Sandra Oh was originally called in to audition for Dr. Miranda Bailey on Grey's Anatomy, but she liked the part of Cristina more, so she asked if she could audition for that role instead.
- Stephanie Beatriz screen-tested for Amy Santiago on Brooklyn Nine-Nine, but Melissa Fumero was cast instead.
- Rumer Willis was originally pitched to play Serena van der Woodsen on Gossip Girl, but the casting director wanted to go with a lesser-known actor and cast Blake Lively instead.
- Jennifer Lawrence also really wanted to play Serena van der Woodsen. She was 16 at the time she auditioned for the role.
- Connie Britton was one of the network's choices to play Olivia Pope in Scandal, but creator Shonda Rhimes insisted Olivia should be played by a Black woman instead.
- Taraji P. Henson was another famous person who went in to read for the role of Olivia Pope.
- Noah Centineo read for several roles on Teen Wolf, and the casting director even told him, "You’re my choice! I want you to get it!"
- Rob Lowe was originally offered the role of Derek Shepherd on Grey's Anatomy, but he turned down the role, and it went to Patrick Dempsey instead.
- Darren Criss auditioned to play Finn Hudson on Glee, but the part went to Cory Monteith instead.
- Iwan Rheon originally auditioned for Jon Snow on Game of Thrones and didn't get the role. He eventually got called in to play Ramsay Bolton in Season 3.
- Keke Palmer screen-tested for the role of Iris on The Flash, but she didn't end up getting it because she looked "a little too young" compared to Grant Gustin.
- Chris Rock was one of the many famous actors who was in talks to play George Costanza on Seinfeld.
- Wesley Snipes was originally approached to play Lucious Lyons on Empire, but Taraji P. Henson said she'd only star on the show if Terrence Howard was cast instead.
- Sonequa Martin-Green auditioned for the part of Michonne on The Walking Dead, but the role ended up going to Danai Gurira. However, the producers loved her so much that they created the role of Sasha for her.
- Matt LeBlanc was offered the role of Phil Dunphy on Modern Family, but he felt like he wasn't the best fit. The role went to Ty Burrell instead.
- Mahershala Ali auditioned for the role of "a merchant who got locked in a safe on Season 3" of Game of Thrones, aka Xaro Xhoan Daxos, and he said it was one of the "worst auditions" of his life.
- Oliver Hudson was in the final running for Jack Pearson on This Is Us, but by the time he was scheduled to screen-test with Mandy Moore, Oliver went on an already-planned fishing trip instead.
- Joshua Jackson was originally announced to play Owen Hunt on Grey's Anatomy, but just weeks before he was scheduled to shoot his first episode, the TV writers went on strike. By the time the strike ended, Joshua had already moved on to star on Fringe.
- Betty White was actually supposed to play Blanche on The Golden Girls, but director Jay Sandrich felt that part was too similar to Betty's role on The Mary Tyler Moore Show, so she played Rose instead.
- Macaulay Culkin was pursued several times to play a role on The Big Bang Theory, but he couldn't see himself starring on a sitcom.
- And finally, Courteney Cox was originally offered the role of Rachel on Friends, but she turned it down because she felt like she related to Monica more.
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2023.05.31 23:04 Miserable-Chain1826 So I was feeling a bit silly today and decided to hand up airy x kenji and firey x kenji fan-art on my wall
2023.05.31 22:59 tenuto40 James Jacob, Creative Director on the Decision to Remove Drow
This is from the official Paizo forum discussion: https://paizo.com/threads/rzs43tg8&page=last?PF2R-Drow
”Drow are one of the most popular aspsects of D&D. We knew that from the start. For example, every time we put a drow on the cover of Dragon or Dungeon magazine, that issue sold better. Drow are one of D&D's most successful creations. That's why we chose to embrace the concept of drow into our setting with our 3rd Adventure Path; at that time we were still doing 3.5 adventures and were continuing to eagerly try to "court" D&D fans and delight our existing customer base which we'd built up with the magazines–and many of whom rolled over their existing magazine subscriptions to Pathfinder Adventure Path.
Knowing that drow were SUPER popular, we did an Adventure Path that was all about them. At the time, there was a lot of pushback against WotC for making drow too friendly and safe, so we adopted the pose in "Second Darkness" that our drow were always evil and went back to the "original" take of them from the earliest editions of AD&D—that they were evil elves who worshiped demons. It skirted the edge of what we could do with drow using the OGL, and even though we did add new lore to them (traditions of fleshwarping, or how they first came to be in the first place, or the concept that a very evil elf could spontaneously transform into a drow), we knew that our fans wanted the drow that they were used to from D&D and that they were eager to see drow as enemies again. Also at this time we published "Into the Darklands" to contextualize OUR version of D&D's Underdark.
Then, about halfway through the creation of Second Darkness, we found out that 4th edition was on the horizon and wouldn't be open and that we were publishing for a game system that would soon be out of print, which would have effectively killed the company's bread and butter of publishing 3.5 products. So we shifted gears away from 3.5 and headed into Pathfinder 1st edition, and the question of what we could and couldn't publish shifted away from a close association with D&D and firmly into the arena of a competitor to the brand we once helped to build and directly support.
Over the course of the next 15 years or so, the world would change, our fan base would change, and we would change. The world of today is less interested in monolithic evil societies than we all were when Pathfinder began, and the idea of "evil elves turn into dark skinned drow" had increasingly become apparent to us as being problematic from a racist viewpoint. And so over the course of those 15 years, we adjusted our stance on drow, relenting on the lore of them being always evil, dialing back the concept of evil elves turning into drow, exploring drow societies that don't worship demons, and most importantly, continuing to recontextualize their skin color until ariving at the pale lavender hues of 2nd edition.
But at the heart of it all, they were very much still an evil empire of underground dwelling demon worshiping elves. It would take us many more years to shift away from that concept and gradually do a "rebranding" of them to ease world canon into the new lore that is less D&D adjacent and more something of our own, but also to ease customer opinion and acceptance of them into the new role. We began with new art of them in the 2nd edition Bestiary, and then the next big steps we took with them was to introduce the non-evil drow present in Abomination Vaults.
All of this was in an era of false security and safety implanted in our minds and souls from spending 15 years in the safe harbor of an OGL and SRD that the industry had accepted as being something that would be around forever. We had no feelings of having to rush things, and were taking our time to do it gradually and right.
Then, this January, the notion that the OGL would be revoked threw that all out the window. While the resolution was what we'd hoped for, that the OGL was eternal and couldn't be revoked (a stance we never stoped believing, but were very frightened of a potential near future where we'd have to fight that belief in court and potentially have our production schedule disrupted and thus our profitability tanked), the disruptions that month did made us realize that the time was right to go our own way.
So we decided to pursue a new open game license, the ORC, with a coalition of other RPG publishers, and began work almost immediately on the Remastered rules for Pathfinder. We knew at the start we'd have to do a lot of work at restructuring the elements of things in Pathfinder that were only available through the OGL—while the rules themselves are open content (and beyond that, we'd rewritten the rules for 2nd edition from the ground up), the flavor text we'd been allowed to benifit from as a result of the SRD containing things like creature and spell names or lore was not. We'd already done a lot of work making a lot of those monsters our own with a combination of name and flavor changes as well as giving them different abilities in play, but among all of them, the drow hadn't had much of that work done at all. Just some proverbial "baby" steps, and the name itself was still cemented in the game.
And now, the time we had to finish that went from "However long we want to do the change gracefully" to "NOW."
While the input of lawyers has had an impact on all that we've done in preparing for the Remastered rules, and indeed all of our decisions on how to interpret what we can or shouldn't do with the OGL all the way back to Pathfinder 1's "Burnt Offerings", the decision to just cut drow off and move forward without them was something the creative department at Paizo decided to do. I believe I was the first to moot "let's just cut them out entirely" as an option while we were all trying to be tender and delicate about our options, and that perception was something that the majority (I believe all) of the creative staff embraced—but not without fear and sadness.
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2023.05.31 22:52 kaworo0 Basic Rotes for the Traditions - Sample of Akashayana Cleanup and Critics
Ok, I am thinking about slowly putting these rotes on the vault one tradition at a time. I would love some critics if anyone care to share them. This is what I am thinking about publishing for the Correspondence Sphere for the Akashayana:
Under Moonless Light (Correspondence O)
Senses are the most devious chains of conditioning. They fool the mind into separating things as this or that, me or other. For humans, sight is specially intoxicating being our main crutch to stand in the world. It creates the highest boundary between what is perceived as internal or external, the inner world behind one’s eyes and the rest of the universe parading in front of them. Taking vision away from apprentices is one of the first steps of their training. Letting they trip and fall, get accustomed to the fear of not knowing and, eventually, learning to make friends with the darkness.
The Moonless light is that which shows mages a world beyond images or thresholds. The raw awareness of immediate presences, without form or color. It arises as the mage learns to be at peace with the darkness, to calm their breath and find their center. To rest in this indistinct place where things simply are. With their eyes closed or veiled, the mage can fight, run and climb just by trusting their instincts. They know who comes and goes by familiarity alone and, when threading dangerous roads are never caught unaware by enemies’ assaults. System:
This effect negates perception penalties by having senses blocked or being under poor sight conditions. The mage can also perceive the very nature of people and things they know, recognizing people under disguises or forgeries in the place of objects they know. All successes beyond the first actually reduce difficulties of all perception and dodge rolls against physical assaults and sudden movements.
Oceanic Presence (Correspondence O, optional Mind O)
The self is just a habit. It is a compulsive attachment to the sensations of a single body and the ego of a single mind. Meditation for the akashayana is not a path inward, but liberation from the illusion consciousness emanates from any one particular thing. The apprentice quiets the chattering thoughts and the knots of perception loosen enough so a better vantage point can be achieved. Identity decompresses and the akashayana returns to being equally the body that sits and dojo that shelters it, the whispering winds and the grass they caress, the endless clouds and the falling snow. System:
Successes increase an area of effect centered on the character's position: 1 success for a room (or area of X square yards/meters), 2 successes for a house or open field, 3 successes for a large building or mansion, 4 successes for a city block or entire monastery. The movement of large objects and creatures can be sensed without much effort, but anything more subtle or minute may require perception checks.
Due to the dissolute nature of this effect, things happening just beside the mage or on the edge of the area are equally vibrant. Without Mind O it can become so overwhelming the akashayana may lose track of their own body, incapable of any action but equanimous contemplation.
Visions of Dharma (Correspondence OO, Entropy O, optionals Time OO / Mind OOO)
Life is ten thousand stories sharing actors and stages. Events whose rhyme and reason are the gifts of Dharma, the force which threads existence into beautiful tapestries showing the path of transcendence. The akashayana know everything is participating in this universal flow and by abandoning themselves to spontaneity they allow themselves to be guided by its currents. Calligraphy reveals the shapes of the distant lands between characters’ lines and their meaning, Poetry captures emerging emotional context of events and mantras remind of transcendent truth and the cyclical process of their realization. In the mind's eye, history being inscribed right at this moment rises as collages of thoughts, powerful artistic inspirations or half-forgotten conversations whose topics suddenly take prophetic undertones. Through art and contemplation, mages see the world as an extension of themselves, like breath or heartbeats, daydreams or memories. System:
At its basic form, this effect reveals what is going on in a distant place. Instead of painting a precise picture of a specific area, it covers large regions giving a general sense of whether things are going according to the experiences or expectations of the mage or if unexpected developments are at hand. Every success allows one clarifying question to be asked.
If Time OO is employed, questions can also involve crucial events leading up to that situation or the most likely outcomes or consequences in the immediate future.
If Mind OOO is used, additional successes can share the effect with different partners appreciating the performance at hand, this allows them to get their own impressions about events taking place based on their expectations and experiences and ask their own separate questions.
Maneuver: Palm of Peace (Correspondence OO, Matter O)
While sleepers perceive very little outside the main subject of their physical senses, the akashayana train to be mindful of a variety of tangential impressions. The subtext of thoughts, their emotional responses, the way their body reacts to the environment, these are all extra windows to apprehend reality. Disregarding prejudices about where things end and others begin gives them insights on how we flow into the things we hold and how our actions become us. A warrior and their weapons reconstructed as a menacing drop of ink expanding in tranquil waters of consciousness.
The palm of peace aims to disperse those violent clouds. It expands the equanimity inside the heart of the mage as gale. A physical strike, a release of breath and a twist of the Dao. In a flash of speed, a warrior is somehow separated from their weapons and taken by surprise by the sound of them landing impossibly far across the battlefield. Instruments of war scattered before violence can manifest. A potential source of delusion removed from samsara. System:
A successful strike is the focus of this effect, allowing an immediate roll of arete. One success removes drawn or visible weapons from the target’s grasp, two successes remove concealed weapons and three successes disarm the target completely, including ammo, armor and, in the case of technocrats, even technological trinkets and equipment they may use for their magick.
Retreats of Discipline (Correspondence OOO, optional Time OOOO)
The disciple strikes. In the motions of the kata they loses themselves. A hundred mirrors unfold at the edges of perception. Each reflecting the same motions, none repeating similar landscapes.
Another strike, another spín. The feet that rise from the temple's floor land on wet sand. The chirping of birds replaced by crashing waves. One familiar ground exchanged for another as illusions are cut and bent. The kata, though, remains unbroken.
The akasha is the timeless and spaceless primordial element. The void which holds all forms and records all experiences. Monks learned to access it through diligent exercises like katas, meditation, the folding of origami or the creating sand mandalas. Chasing perfection, awareness contracts making the rest of the world vanish. Different practices overlap as memories synchronize, multiple training grounds merging into one at the periphery of perception. Regardless of where the mage began, memory leads them to finish anywhere they vividly remember to have stood before. System:
This effect works in two moments. In the first, the mage builds up sympathy with a given place by constantly engaging in repetitive exercises. Successes dictate how long this sympathetic connection lasts: One successes lasts for a day or the next sunrise/sundown, Two for a week or lunar phase, three for a few months or a season, four for whole year and five makes it a permanent “waypoint” for the duration of the chronicle. Later on the mage can teleport back to that place with a single success no matter where they are provided they can perform the ritual action.
If Time OOOO is added to this effect, the mage can do the teleportation as a reflex action without a roll, but will have to endure a permanent point of paradox that will downgrade to temporary only once the effect is finally spent. Additional successes can be devoted to create more “charges” for the effect but also incur in extra permanent paradox points.
Maneuver: Formless Fluidity (Correspondence OOO, optional Life OO)
The body is but a vehicle for awareness. It is an illusory vessel composed of memories and energy woven together by expectation, trauma and karma. Wherever the ego believes itself, there will be a projected body providing samsara with a mobile prison of form. During their training, the akashayana are confronted with impossible movements. Sequences of jumps, dodges and rolls that shouldn’t be possible, trajectories and contortions that defy comprehension, and yet, they are masterfully demonstrated by their Sifus. Countless hours of training allow the akashayana to forge those experiences into temporary shortcuts out of the limits of form. They visualize their martial forms so strongly that they remake their arms and legs to fit their patterns and learn to perform transitions and strikes that ignore geometry.
In a second the monk being firmly held on a choke appears behind their opponent, grappling them; The fighter under the crosshair of a distant sniper kicks the guns out of their hands and the assassin suddenly stabs a victim is observed jumping across a window on the other side of the room by dumbfound bodyguards. Sleepers think they are observing feats of speed, awakened senses know better. System
: A basic success allows the akasha to reappear in a different position already performing an acrobatic maneuver or martial move on a 1 meter radius of their initial location. Every extra success triple the radios the character can cross. The Akasha must undergo a martial strike or acrobatic maneuver in the end point, as this is integral part of the focus (and, thankfully, doesn’t require an extra action, split dice pool or combat turn.)
If life OO is added, the mage reforms themselves ignoring wounds or impairments that have been inflicted in the previous turn. Only extra successes beyond the first can be used for healing and they cannot heal wounds that weren’t just inflicted.
Maneuver: The Merciful Fall (Correspondence OOOO, optional Spirit OOOO)
Reality is a product of perception. Wherever the mind imagines itself, it constantly projects a vehicle for its self-image. We become what we identify with and all akashayana eventually learn that conflicts are games of deception: Combatants trying to convince each other they’ve fallen into losing positions, defeated by their own illusions.
Through exhaustive martial training, the mage learns to make attacks not only with fists but with all of themselves. They push not only with muscles and technique, but with the experiences that shaped them. Their memories of sparring and being bested by much more skilled fighters are wielded as weapons of vertigo and confusion. Trips and tumbles gain metaphysical weight. Sweeps and throws become instruments not only to derail physical balance but to twist the samsara itself. Victims vanish on thin air dropping elsewhere in the vicinity confused and out of commission. System:
This effect can be used whenever the Akasha successfully takes an opponent out of balance with a martial strike. Successes define how far the opponent falls from the mage: One success means the target falls nearby but far enough they need to put effort to re engage. Two successes means the target finds themselves blocked by a significant physical barrier, behind a wall, on a different floor or inside a large trash can. Three successes means the target is effectively out of the fight, dropped in a place so far removed that it will be hard to even find their way back to the fight. If the mage is able to throw an opponent against others, success can be split to increase the number of targets making each vanish to a different place.
If Spirit OOOO is employed, on three or more successes the mage can send targets across the gauntlet.(In which case this is hardly considered a merciful technique anymore)
Maneuver: Form of a Thousand ( Correspondence OOOO, Life OOO, Mind O, Optional Matter OO / Life OOOO)
As the akashayana pursue enlightenment they start getting used to the illusory nature of physical boundaries. They learn to let go of fixed forms recognizing that mind is what supports the body, not the other way around. Meeting the demands of a fight becomes not only a challenge tackled by muscle but a puzzle solved through contortions of perception. They welcome multiple opponents as their forms blurs protruding half dozen of arms to party strikes, vanishing like ghosts out of the way of incoming blades and striking different directions as stacked reflections of a single person. One enemy receives a round kicking to the face, while another is grappled and thrown away. Close enemies are held at bay by a swirling spear while distant targets are hit by bow and arrow. Feet, heads, arms and legs rippling in and out from a central figure in the likeness of the ancient gods depicted in stone and tapestries. System:
Every success after the first allows the mage to concentrate and face a different opponent or wield a different weapon. The mage looks like superimposed versions of themselves sharing the same position for the duration of the fight. As new opponents come along or the mage finds new weapons to wield they can keep instantly creating more instances of themselves as each strike, dodge and party doubles as a ritual for the effect.
If Matter OO is used, the same weapon can be wielded against different opponents as they also unfold in multiple mirages.
if Life OOOO is used instead, the reflections of the mage can disentangle from each other becoming completely independent fighters only sharing a single health pool.
Mantra of Distant Tranquility (Correspondence OOOOO, Optionals Matter OO / Spirit OOOO / Time OO + Entropy OOOO)
The enlightened mind becomes one with the Tao. Its meditations are the reflections of the world itself and it bends samsara not to conceal but to express the ultimate truth. The mantra of distant tranquility is a secret used to protect monasteries of the tradition in times of war. It begins with the venerable master assuming the lotus position and leading a tune to which all other monks and apprentices will join. Its lines tell about the peace which is solely reserved for those that achieve complete detachment. A promised moksha that is always an inch away from our grasp.
As long as these mages keep chanting, all beings who have not joined the tradition and are not part of the akasha dharma see their attempts to approach frustrated. Vandals see the akashic temples retreat in proportion to their advances. If they ever take their eyes out of their destination, they find themselves back at the beginning of their journey, as if they never took a single step. Onlookers see forms rippling into a multitudes as trespassers fight to gain terrain, all being continuously pushed back as the ominous chant repeats itself from across space. System:
This effect makes approaching an area a matter of sympathetic connection instead of physical travel. Successes both to delimit the area covered as well as the pool potential trespasser must beat. One success covers the size of a room, two successes protects a house or floor of a building, three successes a large building or football field, four successes an entire monastery or city block and five successes an entire geographic region like a small forest or mountain top.
The effect prevents traveling in the specific direction of the mage, and those affected must roll willpower at difficulty proportional to their sympathetic connection. (Blood Related / lives in the area - Dif 6; Intimate friend / Visits often Dif 7; Social Acquaintance / has visited once Dif 8, Never physically interacted Dif 9). Critical failures reset all progress, as well as losing focus on fighting against the repulsion waves of the effect.
The mage feels opponents pushing against the effect and can always reinforce it with more successes, each extra arete roll inflicts one extra point of paradox. This rote is usually enacted as a group ritual that takes effect as soon as it begins and lasts for as long as the ritual persists.While similar effects can have their duration extended with extra successes this rote cannot due to how fast it starts acting and the inbuilt feedback mechanisms. If the mage stops concentrating or is interrupted the effect ends.
if Matter OO is added, this effect also distorts the trajectory of physical projectiles trying to breach the protected area and hit the mage. Threshold affects all rolls for aiming in that particular direction.
if Spirit OOOO is added, the threshold is also applied to attempts of intruding from beyond the gauntlet.
If Time OO and Entropy OOOO are added, this effect passes unnoticed by anyone that is not actively attempting to get into the area.Only those who plan to find the mage or the place they are protecting gets affected.
link for the original project: Basic Rotes for the Traditions
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2023.05.31 22:46 DankDastardly [US - TX] [H] Marvel Legends, Diamond Select, Star Wars Black Series, DC Multiverse, McFarlane, Neca, Play Arts Kai, S.H. Figuarts, Mafex [W] Paypal G&S
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2023.05.31 22:45 Sing4DLaughter Looking for FFXVI FanArt for music video on Youtube
Hello there, I'm looking for any artist who have done some nice piece of art from FFXVI that is willing to collab by providing the art for my next video on my YouTube channel. It will be a MIX with a lot of lofi covers from the music we've heard so far on the trailers. I plan to release it by the end of next week.
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2023.05.31 22:43 Thesmashbrotherswin Resources for kids?
I have a child that is super interested in physics, but is also quite young. He is one of those tinkering types, loves space, but also a big fan of all sorts of vehicles/engines, engineering, chemistry and just science in general. Sadly, life science has escaped his interest, which happens to be my area of specialty. He has checked out every physics book in the children’s section of the library and has now moved into the adult physics/science book sections. We have a pretty extensive home library with loads of nonfiction science/reference type books, that he reads daily. He proclaimed a year ago that he was going to study quantum mechanics, but I gently suggested that it might be sensible to look at classical ideas first, which he agreed. We tried middle school Khan academy, which was okay, but not as rich as he was hoping. The issue we have is that he has limited math- he is really just at an early algebra/late middle school level. We have started to accelerate his math, largely so that he will have the math to delve into his interest in physics. We have recent purchased some Art of Problem Solving books for him for self study, but until he has more math, any ideas of things we can offer him to help fuel this fire? He is getting frustrated by cursory or superficial explanations. It seems like he is seeking deeper understanding, but again, limited by math. Physics has always been a weak spot for me, so I’m useless to him. Please help!
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