Gta v online subscription
GTA Online & GTA V.
2010.03.02 22:39 theinterned GTA Online & GTA V.
Community subreddit for GTA Online & GTA V - Published & Developed by Rockstar Games.
2013.07.03 21:42 MNREDR GTA Online
Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced by Grand Theft Auto V. Not affiliated with Rockstar Games or TakeTwo.
2015.04.16 20:40 smokevapors Grand Theft Auto 5 PC Modding
Modding for PC version of Grand Theft Auto 5 as well as mod programming and reverse engineering the GTA 5 engine. Here you can find all about Grand Theft Auto 5 Modding. Here you can discuss GTA 5 Modding and the Modding tools used.
2023.06.03 02:43 UseGroundbreaking748 Accessing College Proxy Site?
Without going in to too much detail, I was doing research on a specific online trend subscription service and found partial access to what I believe is a colleges account. This was one click from Google and I was able to access a dashboard within the site. However, when I click on any of the content to view another page, it gets stuck on loading said page.
The URL is “www-“ instead of “www.”, and is the subscription services name, but .com.proxy, etc.
I have little to now knowledge of proxy servers and if there even would be a way around this to access the said pages. Curious if anyone has suggestions or additional questions to give suggestions? Thank you in advance!
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2023.06.03 02:42 UseGroundbreaking748 Accessing College Proxy Site?
Without going in to too much detail, I was doing research on a specific online trend subscription service and found partial access to what I believe is a colleges account. This was one click from Google and I was able to access a dashboard within the site. However, when I click on any of the content to view another page, it gets stuck on loading said page.
The URL is “www-“ instead of “www.”, and is the subscription services name, but .com.proxy, etc.
I have little to now knowledge of proxy servers and if there even would be a way around this to access the said pages. Curious if anyone has suggestions or additional questions to give suggestions? Thank you in advance!
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2023.06.03 02:42 RedRapture781 If I capture High King Caladog during a war with Battannia then…
If I place the High King inside a dungeon beneath the city of Pen Cannoc under the Vandalor banner of Vlandia, then I would expect a higher chance of his royal highness attempting and successfully escaping that dungeon.
Million dollar budget and thousands of employees type studios need to be paying attention the formula for “create your own fun” that so many games have promised and failed to deliver on that one front. I’ve played many games that have delivered to and above expectations yet I’ve never found one of these games (outside of GTA and Red Dead) to have the foundations, systems, rpg gameplay progression, grand strategy, tactical nuance, and immersive worlds that remain fun without mods.
These are always pop-indie developed cult classic sequel/spiritual successor games and they seem to get more rigid (mechanically) before they improve. It’s as if the devs are afraid To loose integrity by higher 1000 people or opening the doors towards more funding. This is a gameplay loop gold mine. Mine that gameplay gold and do what needs to be done every 10 years in all multimedia mediums… evolve or enter an apocalyptic shake up that leads to evolution (like the semi conductor business and the favoring of the kind of consumer that almost exclusively pays for online services within games or other media OVER the first generation gamer. These are gamers aging now probably in their late 30s or some kind of 40 (not arcade/zero generation gamers)
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2023.06.03 02:40 TheGrandImperator [In-depth] Optimal Ship Designs in 3.8.3
WHAT IS THIS?
This is a writeup on the best ship designs in Stellaris v 3.8.3, and yes I know it's quite long.
There is a Synopsis with the conclusions at the end of the post. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. It is going to be focused on PvE, but a lot of these designs will also be a very strong starting point for PvP designs. These designs are based on personal testing in-game, calculations via spreadsheets with numbers taken largely from the wiki, and videos such as Montu’s ‘Early Corvette Design’; as such, there’s plenty of ship configurations I have not tried and tested. Please add any you think I missed!
After watching Montu’s 3.8 weapons tierlist, I was theorycrafting ship designs with some friends again. I fondly remember some of the pre-3.6 ship and fleet design discussions, and there has been enough time since the combat rebalance that I think the meta is beginning to settle. I’m going to break up the analysis into 3 parts: Early game (Corvettes and Destroyers/Frigates, one or two weapon type upgrades researched), Mid game (All the above + Cruisers and more weapon types researched), and Late game (Above + Battleships and Titans, most if not all weapons have been researched to the highest tier, minimal repeatables).
EARLY GAME
This borrows most heavily on Montu’s Early Corvette Design video. In it, he describes the absolute best Corvette design as 3 missiles in S slots. There is a 4-design Rock Paper Scissors hierarchy that goes 3 Missile < 2 Missile PD < 2 Kinetic/Laser + PD < 3 Kinetic/Laser < 3 Missile. The 3 Missile will beat any design that does not have PD in it, which the AI is likely to use, hence being the ‘best’, and where you probably want to start. The early game after that initial design requires you to be adaptable and has probably the greatest emphasis on needing Intel on the enemy’s designs if you want to gain an edge in ship design. You will generally want to research higher tier Missiles for a few reasons as well, so this is a great time to start.
Once you roll Disruptor tech, the early game shifts and you must immediately outfit all your ships with these bypass weapons. It is actually hard to overstate how powerful Disruptors are in Corvette vs Corvette battles; I did the math on this one, and the time to kill with Disruptors will be up to half the time with kinetic/laser weapons. In my experience and based on my math, Disruptors are the final word in the early game.
For defensive slots, it is also dependent on what tech you roll, but Armor is the most useful defensive slot in the game. Discounting Archaeotech, there are extremely few weapons that bypass armor or deal bonus damage to it, and most of those are found in the mid-to-late game. For Aux slots, I recommend afterburners.
MID GAME
Once Cruisers start to come online, the best weapon to outfit them with is the Whirlwind Missile battery. Even before then, Cruisers with Disruptors still are not to be scoffed at, or G slots are also great for taking down starbases. Once SwarmeWhirlwind Missile tech is researched, I strongly believe that the best ship design in the midgame is the “Macross” Cruiser design. As many M slots as possible, with 2 S slots at the tail end for 3 Aux slots. Every M slot is filled with SwarmeWhirlwind Missiles, and the 2 S slots have either regular missiles or the Archaeo Nano-Missile Cloud Launcher. The 3 Aux slots all have Afterburners, and the Combat Computer is set to Artillery. The purpose of this design is to kite away from the enemy with a fantastic 120 range weapons that ignore shields. The 3 Afterburners make Cruisers surprisingly fast, all the missile weapons have 100% accuracy and solid damage, and these missiles are especially effective against targets with low Hull points, meaning Frigates with Torpedos are a very unreliable counter despite doing lots of damage with their G slots. This design is not perfect against strong Starbases with their loads of Armor and solid Hulls; if you find yourself struggling with those, consider adding Cruisers with G slot weapons of your own. I recommend Torpedos and more missiles.
If your opponent is using a design like this, the best counter is to get on top of them. This design relies on dealing constant damage that cannot be avoided while kiting the enemy. Cruisers with equal speed that get the jump on them with Torpedos and Disruptors will tear them apart, but rely on starting the battle in close range already, such as attacking the Macross Cruisers while they are entering/leaving a system or are otherwise already near the edge. If you notice your opponent has pure Armor defenses, you can also get cheeky with Neutron Launcher Frigates, which have the same range as Swarmer Missiles, but no travel time and deal huge damage in an alpha strike.
My recommended Torpedo Cruiser loadout is very straightforward: use the same defenses and Aux slots as the Macross Cruiser, but use Torpedos in all 3 potential G slots, and Disruptors in the other slots, set to the Torpedo combat computer.
LATE GAME
Transitioning from the Mid Game to the Late Game is essentially about what ship designs can contend with the Macross Cruiser and which designs can complement or surpass it. The Macross Cruiser dominates the midgame, but there are things it struggles with; in particular, targets with high Armor and high Hull. Starbases were mentioned previously, and as more Starbases get upgraded and Defense Platforms are built, the Macross Cruiser will struggle more. Additionally, Battleships and Titans seem to fair reasonably well against them, as both will have high Armor and solid Hull. Therefore, Battleships and Titans still serve a role in Late Game fleets. Additionally, Battleships are capable of 2 or 3 designs that I think can be quite strong.
The first Battleship design is based around long-range Bypass weapons. In general, bypassing shields and armor is a strong mechanic, and abusing it at long range can mitigate the trouble Battleships can have against ships with large amounts of Armor. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. In exchange, you get 50% more range (40 vs 60). The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud Lightning is still the best choice for this build. Overall, I think this is the weakest of the Battleship designs that I will be covering, but if your fleets are built for full bypass, then this Battleship may still provide a niche as the longest-ranging ship capable of full bypass.
The next two designs come as a pair: a Carrier and an Artillery design made to complement each other in a self-sufficient manner. The Carrier Battleship fields Ancient Driller Drones, which have a -50% penalty against shields, but ignore armor and have a 25% bonus against Hull. 3 can be fit at maximum onto each Carrier Battleship, along with 4 PD, 1 L slot, 1 M slot, and 2 S slots. I recommend utilizing primarily Guardian PD, both to attempt to stem the tide of missiles, and because, if necessary, their high armor damage will complement the Driller Drones in battle. For the L slot, I went with Kinetic Artillery for bonus damage against shields and overall high damage at very long range. For the M slot, I recommend Whirlwind Missiles for their high range. For S slots, Ancient Nano-Missile Cloud Launchers are the perfect synergy, ignoring shields and armor and dealing 25% extra damage against Hull, similar to the Driller Drones. A Carrier combat computer will do its best to keep this ship as far away as possible from danger, allowing the strike craft to fight for as long as possible, as that is the main source of damage for this design at 34.78 avg damage per tick each. For defensive slots, I recommend a 5:1 mix of armor and shield to prevent being hard countered by Neutron Launchers (I’ve done the math on that, and Battleships of just about any design will actually lose to Frigate/Cruisers with Neutron Launchers in equal numbers, if they have only armor). For Auxiliary slots, there are a number of potential options: Afterburners to allow for a small amount of kiting and speed your fleets up somewhat, Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle, as the .5% daily Armor regen will restore about 44 armor per Armor slot each tick in combat for each RHT (for where this math comes from,
see this thread).
Finally, we can discuss the 3rd Battleship design, the Artillery Battleship. This one is much more simple by comparison, with a Tachyon Lance X slot and 4 Kinetic Artillery L slots. The purpose of this ship design is to ensure that any targets with large amounts of Shields will not counter the Carrier type Battleship. The Tachyon Lance itself is extremely good against high-armor targets as well, particularly targets with only armor, as none of its damage is wasted against Shields, which it has a -50% penalty against. Once targets have had their Armor stripped away, the Kinetic Artillery does full damage against Hull, meaning that this design also relies on the other ships, such as Torpedo Cruisers, to help remove the Armor of its targets, as the low firing speed of the Tachyon Lance is not enough to be self-reliant. This ship design should have the Artillery ship combat computer, the same 5:1 Armor to Shields ratio as before, and two Auxiliary Fire Control Aux slots.
As alluded to before, Titans can also keep a niche in the modern meta. These behemoths are not excellent in direct combat, and are mostly used for 3 tasks: providing useful auras, beginning engagement at maximum ranges, and instantly destroying Starbases. As the Auras have not changed, the most beneficial are the same as in previous patches, with the exception of -20% Shields being less impactful than before, given the prevalence of Shield Bypassing weapons. However, if your target has a high amount of shields and you are using the Carrier+Artillery Battleship combo, this one can still be very useful. The 3 other Auras I run in order of importance (I feel) are Quantum Destabilizer (-10% enemy fire rate), Subspace Snare (-20% Combat Disengagement Chance), and Inspiring Presence (+5% friendly fire rate). For weapons, I have gone with Kinetic Artillery and the traditional Perdition Beam rather than the Ancient Ruination Glare, though I have not done a lot of experimentation with this design in combat. It retains the 5:1 Armor to Shields defenses, a Carrier combat computer, and 3 Auxiliary Fire Controls.
BRIEF FLEET DISCUSSION
I have very little grasp on the balance of economics and firepower for balancing fleet compositions, but I can suggest which ship designs should be used in a fairly basic fleet pattern in the late game.
A Titan, whose purpose is to instantly annihilate the Starbase you might be attacking into, or destroying enemy Titans while staying at long distance.
Artillery Battleships, who will then fire and strip the enemy of most, if not all, of their Shields.
Carrier Battleships to then start whittling away at the Hull of ships that no longer have Shields
Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind.
And Torpedo Cruisers, which will help by eliminating the Armor of the remaining ships, which will probably be taking huge bonus damage thanks to their size.
The optimal number of each ship type that should be contained within a fleet is unknown to me; there are too many variables for me to test via spreadsheet, it will require testing in-game, which I haven’t tried yet.
SYNOPSIS
The perfect ship changes through the course of the game. Early designs are built around what tech you have rolled and the designs of your enemy, and must remain flexible, though there are some generally good designs to try and roll the tech for. Disruptors dominate the game once they are unlocked, until the Midgame, where Cruisers stuffed full of missiles and the occasional torpedo kite most other designs to death flawlessly. By the lategame, all the tech and designs begin to converge, but the previous designs are not totally obsolete. Instead, new tools are unlocked that help reign in the previous designs. Battleships with a mix of Driller Drones and Kinetic Artillery can quickly destroy threats like the Macross Cruiser, and Titans will annihilate Starbases in the path of your conquest. I fully recommend building
balanced fleets in the Late Game, with a mix of several of these designs. As always, keep in mind that the best ship design is the one that counters your enemy’s, and that these designs are not as cut-and-paste as in the previous meta. Even in the lategame, there are builds that might surprise you and counter your fleet, and being a generalist means taking at least some losses in every fight.
I want to end this by thanking the Stellaris devs for their hard work and the knife’s edge they have managed to balance combat in the game on. I am so much more interested and intrigued by ship design post-3.6 than any other time, and it’s a breath of fresh air! It’s not perfectly balanced still, but nothing is more “Stellaris” to me than spending 5 hours with both the Ship Designer and a spreadsheet open to find how to break that balance. To them and anyone who managed to read this whole post: sincerely, thank you.
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2023.06.03 02:38 Vitalic05 NSO + Expansion - Selling 12-Month Family Spots ($10)
I've just grabbed a 12-month subscription for Nintendo Switch Online + Expansion and have some spots available for anyone who is interested in purchasing.
Have five spots remaining at $10 USD each. Send me a message and I'll get it hooked up for you ASAP.
I'll edit this post to update the number of spots remaining, so the below count should always be accurate.
---
Remaining Spots: 5
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2023.06.03 02:37 ydipp I need help with an account switch between epic and steam
I play gta online by epic games so far, but I want to transfer my progress from gta to steam and play there, I already have gta on steam but I want to change social club accounts
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2023.06.03 02:37 4321five Wikipe-tan vs ChatGPT (Wikipedia vs ...) "Time to do an essay for homework", (Connections in the Comments)
2023.06.03 02:28 SOFLYSOJOE *NEW* GTA ONLINE SUMMER UPDATE DLC 2023 CONFIRMED!
2023.06.03 02:27 TakenSeriously Samsung ML-22545 (monochrome laser from 2012) error "sensor failure: #A3-3112" - fuser temperature sensor
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2023.06.03 02:17 NewAppearance 2022 Topps Gold Label - Judge Auric Auto /25
2023.06.03 02:09 Ok-Reward-6390 21 [M4F] Brazil/anywhere - poet needs a half to write about
I haven’t even flirted with anyone for such a long time that I thought this could be fun. I’d have loved to say that the idea of doing this came to me during a dream, but I haven’t dreamt in a long time.
I am a 21 years old male from a big city in Brazil. I am going to university for a social sciences degree, and I have done pretty well so far. Besides all that, I write poetry on the side, and I work for a small online newspaper.
I am fascinated fairly often by many things and I have many hobbies so you won’t be bored. Last month I became fascinated by Spanish modern history after reading Preston’s biography of Francisco Franco and I was reading about the Miracle on the Han River yesterday, while my family gave a lunch party and I had to keep myself entertained while they discussed the tragedy of a heiress’ dog many illnesses, which were mysteriously shared with his owner, and some reforms in the Vatican Bank. But yes, in general, I really enjoy the humanities. I follow politics keenly – in fact, there is some chance I might have some thoughts on your country’s politics – and I’d say I am on the centre-left – pro-choice, in favour of a robust welfare state, LGBTQ+ rights, affirmative action. If you know about Brazilian politics, I voted for Marina and Haddad in 2018 (the voting age here is 16), and Lula last year.
As you can imagine, I also really enjoy reading and writing. Besides poetry, I have often thought about reading a novel, but this seems like too much work – and it seems that it would be arrogant of me to write a novel having lived this little. I really enjoy learning about other languages and cultures and I know a bit of French, German, Spanish, and Russian, besides English and Portuguese. I am into genealogy and I have helped a few friends with it. I also really enjoy TV shows and cinema, and I am easily brought to tears. I cried during the last Minions movie, even if I didn’t want to be there. I love music and my taste in it has been described as “fairly gay”. I’d have loved to be a musician, but I’d have loved to have been many things.
I guess I am pretty introverted, polite, and timid. I am affectionate and I can be really passionate as well. And I am fairly funny, or rather, I have made a few people laugh over the years. I asked a close friend to describe myself, and that is what he said:
I think you’re very communicative. Shrewd, funny, a good companion. Kind of withdrawn but not necessarily shy. You avoid conflict and unnecessary arguments, but love to participate in good conversations. I think you’re very kind too, besides being polite.
As for what I want to do with my life, I am unsure though I am inclined to go into academia. I have been considering applying to a PhD program in the U.S. after finishing my undergrad here in Brazil. My family does want me to go into their business, which is related to politics. I have also considered going into diplomacy.
Who am I looking for? I’d look like someone curious about the world around her, and open-minded.
Some poems I really like:
Some songs I have been listening to:
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2023.06.03 02:04 Monokkj how do i play gta sa online? (mobile)
I want to play story mode with my friend on my cell phone, so there's no way to be samp
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2023.06.03 02:01 JamieMCFC Disney will be removing more content from Disney+ and Hulu per their SEC filing. Cancelling your subscription and online petitions won’t save Willow.
Per their SEC filing: Disney notes that after removing “certain produced content” from its streaming services on May 26, 2023, they will record a $1.5 billion impairment charge in its fiscal third quarter financial statements.
These charges will be made “to adjust the carrying value of these content assets to fair value.” Disney also said that it will continue to review content on streaming platforms, and anticipates removing even more produced content from direct-to-consumer streaming services.
As a result of this, Disney anticipates incurring further charges, upward of $400 million. Last month, Disney CFO Christine McCarthy said the company would take the charges. By writing down the value, McCarthy claims, it would be able to remove the $1.5 billion from its balance sheet and reduce its tax bill in the future.
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2023.06.03 01:57 Monokkj Como faz para jogar gta san andreas mobile online??????
Eu quero que seja no modo história, logo não pode ser samp
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2023.06.03 01:54 Most_Molasses_375 When you play to much gta online
2023.06.03 01:46 SnooDoubts2153 welcome to gta online.
2023.06.03 01:34 Heathen42 Listen, I really want to use this BUFF thing, but for the love of god how do you get rid of this eyesore, I even tried paying for a Subscription to see if I could get rid of it. I can not find anything online to get rid of it. PLEASE HELP!!! I can not get it to go away even with the ALT CTRL Q thing
2023.06.03 01:18 Ok_Pool5377 WIBTA. Niece’s wedding.
I (55) have two sisters Vicky 57), Loretta (50). V especially has excluded me from many things that involve the family. Examples. Her wedding, a one day notice for a surprise party for another family member, a time when a parent was in hospital (and that said parent was going to pass). When a parent did pass I helped buy a video surveillance for that parent so we could see parent, even if nobody was in the room. It was WIFI enabled, but I wasn’t allowed to have the code to use. (I live hours away from sisters and parents). Was with this parent when it was getting close for passing, but had to go home overnight for an issue w/someone in my family. Was to return the very next am. Told sisters I really wanted to be there when it was “time” for the passing. I didn’t make it. Found out later that other non-blood family members were given access to this camera and were able to be online for it. Also when other parent was passing, they waited a long time before letting me know it was happening and then did so in a text. I didn’t get to say goodbye yo that parent because they were unresponsive by the time was was able to arrive.
Now to this. I just rec’d a text from V stating that her child was getting married. Tomorrow. Said aunts and uncles weren’t invited but decided last minute to invite.
While I could re-arrange some things to go, my spouse is leaving for an extended trip on Sunday and isn’t happy that they did this, or that it will make the separation even longer.
Would I be the A if I didn’t go.
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2023.06.03 01:17 punknothing Literally unplayable.
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2023.06.03 01:15 Cereally8 Heavens Gate cult still responding to emails, 26 years after mass suicide
2023.06.03 01:14 Sonizel 32 M. My career and love life are just non-existant, somebody please tell me how to turn this shit around.
2023.06.03 01:11 Lawndirk Off-season things to watch
There was an old show on CMT called Redneck Island. Hosted by Stone Cold, which if anyone could be as great as TJ, he is the one.
The first 3 seasons were more like Survivor. But seasons 4 and 5 were very Challenge like.
If you or anyone you know has a cable subscription you can watch them all free on cmt.com.
https://m.youtube.com/watch?v=_eNQt34Eec4 submitted by
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