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Austin, without the toxicity

2017.03.19 01:34 Texas4E Austin, without the toxicity

The Austin subreddit that isn't toxic.
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2023.06.03 04:01 GrantGorewood Folklore series hiatus notice for the month of June 2023. Folklore series will be returning in July 2023.

I have multiple reasons for going on hiatus for the folklore series. It will only be for the month of June and part of that you can thank my landlord terminating my lease under false reasons for.
I have realized that it will be impossible for me to move everything out of my apartment, clean the apartment, modify the jeep, finish my cosplays (I kind of have a commitment from last year for one convention that I go to), go to my interviews for the new jobs I’ve applied to, and grieve my cat while also doing all of the work that goes into the folklore series.
I have not had the appropriate time to grieve the loss of my kitty Tigris. I have in large part been writing the folklore series since she passed to try to fill the void she left in my life.
I’m sure it’s shown in my writing but my heart just isn’t 100% in it right now. I need more time to properly process losing her. And thanks to my landlord that time has been made more difficult.
This does not mean the folklore series is done for good, or that I will not be posting two sentence horror. I will probably start posting non-folklore two sentence horror with the occasional folklore story, unrelated to a specific region in June.
But it does mean that the dedicated daily stories will be on pause until July.
The apartment situation has taken a massive toll on my physical and mental health as has the loss of my kitty. The other day, I found a massive colony of orange sponge mold of some type in my bathroom walls. This colony of mold likely predates my kitty and I living in the apartment. It is so big that it is growing from at least where my toilet is on one wall to the other wall connected to that one where my bathroom window is. It is fruiting out through my window seal and through the brick wall from the inner wall right next to my bathtub.
On top of that the ceiling of the unit is currently crumbling and cracking and showing signs of potential collapse. There is a gas leak that has not been resolved and apparently by tightening the valve the landlord just caused it to escape in a different way.
There is apparently black mold in the kitchen under a plastic sheeting, and likely more of it in the bathroom. There are holes randomly appearing in walls and places I could not reach. The place is filled with cracks, fractures, bubbles, you name it.
Asbestos in the ceiling and asbestos in the floor. Rot, mold, and decay is so bad that the place is a biohazard.
I am going to need to move all of my property from the apartment to a storage unit and this will include me building a shelving unit in my storage unit.
While I’m moving everything I have to leave a few items to show that I’m still living there. I’m going to need to convert my jeep. The jeep conversion will take at least five days. Thankfully I’m not planning anything too complicated.
If the people that have been contacted about this situation, cannot do anything by June 28th I am going to have to move the remaining items out of the property.
And while all of this is happening, I need to mourn my kitty. I also need to go to job interviews, which take a lot of time to prepare for.
The reason I continued the folklore series for May 2023 was I wanted to finish out the Indonesian and Malaysian section. It didn’t feel right leaving it unfinished. But now that the month of May is over, I can take a month off to grieve and to deal with all of this chaos that is happening in my life.
And before anybody mentions it yes, I will be figuring out a gofundme, Patreon, and all of that during the June hiatus. When I return in July, I will probably be living in my Jeep.
On the upside it’s going to be converted, so it won’t be absolutely horrible. But at least for the month of July and possibly August I will be living in my car. It will definitely make for interesting story inspiration material.
I just want to note that this was an incredibly difficult decision to make. The folklore series is very much a passion project for me.
And as much as I love the folklore series, and I love writing it, reality is since Tigris passed the quality level I used to have isn’t there. I have really been forcing myself to write. Hoping it would fill the void and make things easier.
And though I thought it was helping me grieve, in reality it was just helping me deny what I have lost and prolong the grieving process. Taking time off to deal with these very serious issues with my life and to grieve the loss of my Tigris properly is something I have to do.
And there is another reason that I have decided to take the hiatus in June. June 12, 2020 was the day that the family cat; that I raised and cared for for much of his life, Morris died. He also died of kidney disease. Morris was 26 to 27 years old. But he was also like a big brother to Tigris. Every year since he died, I have been hit with a severe depression around June 12th. Morris was a big living teddy bear of a cat. He was also there for almost the entirety of Tigris’s life. And like Tigris he died in my arms. So this year it will be extra difficult for me, because now Tigris is also gone.
The Folklore Series will return in July 2023 after I have processed my grief more and things in my life are hopefully less chaotic.
Thank you for your support, see you on the daily again in July 2023.
submitted by GrantGorewood to TheNewGorewoodFiles [link] [comments]


2023.06.03 03:56 portlandisleavin Speaker stands for Symonfisk?

Anybody have recommendations for speaker stands to use with Ikea Symonfisk bookshelf speakers? Looking for freestanding stands, not wall mounts.
I ordered the ones from Ikea and they were laughably defective (bent, missing screws, holes drilled in the wrong place) but fortunately was able to get my money back. But now I still just need a stand that works! Any suggestions?
submitted by portlandisleavin to sonos [link] [comments]


2023.06.03 03:49 MrsHyperion Golden Gear Apparatus DIY

It's the last DIY I need! I can trade with bells, NMTs, fruit, resources or DIYs!

Regular DIY

submitted by MrsHyperion to AnimalCrossingTrading [link] [comments]


2023.06.03 03:46 Malice_Qahwah Scurrying Darkness (Oneshot, gory, horror)

****WARNING****
***
Body Horror, bugs, death, gore. Attempted horror.
By my own standards, this is fairly tame, your mileage may vary, content advisory.
***
Captain Van’tu, the Garaboosian commander of the Alliance of Free Stars light scout cruiser Mandrake, frowned, in the way of his species, and gestured with a lower lefthand at his human science officer to continue.
The woman turned back to her console, to peer into the hood of her ‘scope and minutely adjust a control.
“The ship is an old Terran Alliance Explorer class, the TAN Nebula Star. She was reported overdue for resupply a little over a hundred years ago, exact details are spotty as the station she was supposed to report to was destroyed in the Terran civil war. By modern standards she was little more than a heavy cruiser with an oversized jumpcore, and limited weaponry. The Terran Alliance Navy was very much focused on exploration and first contact, and several of their vessels vanished without trace only to show up decades later in pirate hands. However, this does not seem to be the case with the Nebula Star…”
The image on the holotable was mute testimony to this information. The old starship, much more massive than the Mandrake, but significantly less well equipped, looked derelict. Several holes gaped in her once-pristene white hull, the smooth lines marred and crooked, and the jumpcore bulb near the stern showed a terrible, blasted crater, black with soot and melted steel.
Captain Van’tu scrolled the smooth wheel of the holo controls, swivelling the image and zooming into the damage.
“What do we think of this, Sasha, that looks like an internal explosion, not battle damage.”
“Yes Captain.” Sasha, the science officer, agreed. She manipulated a pad on her side of the console. Several sidebars lit up. “Here, here and here. Chemical signatures we’ve picked up in the dustcloud around the wreck, and the blast pattern, indicates a high yield chemical explosive was utilised, we would need to get a scan from inside the wreckage to be certain, but I think I can confidently say this was caused by a c4 package commonly kept as part of ship inventories of that era. We carry a similar type of explosive even now, it has uses in a number of emergency protocols.”
The captain nodded. “I’m familiar with Human paranoia, ‘better to have and not need than need and not have’, which is why I learned to carry a backpack heavier than myself at the academy.” He smiled at the woman, who grinned back in that wolfish human fashion.
Commanding a Terran vessel as part of the Alliance Navy was a high honour for a non-Terran, and he’d earned it the hard way, he’d actually completed his officer training on Earth itself, heavy gravity, lethal flora, fauna, and practical jokes be damned, he’d always dreamed of command, and he had never planned to settle for anything less than the best ships of the fleet.
Somehow his determination to ‘make it’ had actually impressed his trainers and teachers, and earned him the interest of a senior Admiral, which explained his current command. And he was no ticket-puncher, his crew was, in his opinion, the best in the fleet, and if his ship was small, he was so proud of her, some days he could almost burst his hearts from it. She was his first, and with luck, not his last, and while scouting duty following pre-war exploration routes was far from glamorous, it was essential work for the Alliance, following up first contacts, reopening lost trade routes, and, now and then, coming across relics, and giving closure to the descendants of those vanished vessels.
“Alright. She looks cold, and her reactor is dead, but we don’t know what happened to her, she could have run afoul of pirates, or been captured and misused for decades, or been left boobytrapped, so pack up a SAR shuttle, and give them a leader drone, they don’t enter unless the drone clears the way in.”
“Aye aye Captain, I’ll get them on their way. Sidearms?”
“Yyy…esss. Yes. And overarmour. If someone’s left any surprises, it will help.”
Sasha turned and walked off, already tapping her communicator to summon the personnel she’d be sending.
He frowned again, looking into the depths of the hologram. Something was bothering him, the same sensation he’d felt while visiting a zoo on Earth. Humans around him grinning, nodding to one another, and the confirmation of his worry came as a boom of hundreds of pounds of apex feline carnivore crashing against the high density crystal he’d been standing with his back to…
Something was creeping up on them, he could feel it.
***
The shuttle launched from the brightly lit boatbay of the Mandrake, arcing smoothly through the glittering blackness towards the cruelly murdered starship. In front of it zipped the mote of the drone, its scanners and sensors slaved to the shuttle, giving the drone specialist on board an instant feed to all his senses, feeling, experiencing everything the drone saw.
It zipped around the gaping hole where the jumpdrive had once been housed, then around in a helical pattern, scanning every micron of the lost ships hull, mapping it in complete three dimensional perfection, then tracking towards the boatbay. Inside, two, much older, versions of the Mandrakes shuttle rested, crooked against their davits, the bay airlock doors lying open.
The drone slowly crept inside the dark corridor as the shuttle followed it in, nestling into an empty davit. Power hookups, identical after a century thanks to long ago agreed standardisation, marry up, pogo pins compressed and energized, drawing trickle power from the shuttle to latch securely.
The crew debark, except the probe operator who remained strapped in his jumpseat, guiding the drone deeper into the derelict.
Suited figures follow its path, jumping from the shuttle hatch to the airlock. They don’t bother trying to seal it, it had been lying open for a century, there was no air left within to preserve. The drone met a cross passage, and moved right, headed towards the bridge, following schematics downloaded from Mandrake’s computer. The scout crew followed, alert, and making note of damage to bulkheads, the carpets that once covered the floors looking torn, dark stains telling a worrying story.
The probe entered the bridge of the Nebula Star and paused. The LIDAR scanner illuminated the space in a slow pass of green laser light, left to right and back again. The chamber was empty, save the various consoles and chairs the crew would have used, and the lone figure of the Captain, in his central command chair.
To Captain Van’tu, observing the time delayed remote feed on his own bridge, it was remarkable just how similar the darkened derelict wreck was to his own vessel, down to the arrangement of bridge consoles and type of carpeting used. He’d read, in one of his intro to ship design classes, that Terran bridge layout owed much to speculative fiction of pre-spaceflight eras, and a lot of experimental wet-navy designs.
He'd brought it up once with his chief of engineering, who had responded with a ridiculous approximation of a Scottish accent, “Aye laddie, we Terrans owe an awfy lot tae an auld lass called the Enterprise!” and laughed, continuing his explanation in his more natural German accented standardised Terran. Van’tu had spent several informative evenings with his console, soaking up ancient Terran entertainment as a result.
The drone circled the bridge, slowly, keeping its thruster exhaust well clear of the mummified body in the central chair, making its way to the science console. A small arm popped out and slotted into the consoles data port.
Several lights flickered on the antique panel, the probe powering up the cold circuits to read the datalogs, then around the room, dim red lights came to life, as more of the bridge woke up. Through the hull itself, a faint whine transmitted, the probes oversized fusion battery providing enough current to trigger the startup of a backup generator below the bridge.
The scouting party stepped in, peering around. One, her grey skinsuit marked with a red stripe down the arms, moves across to the captain, a medical scanner in her hand.
“I’m reading significant trauma throughout the corpse, but remarkable preservation as well. Life support must have been glitching badly for a long time after… Wait…” She smacked the side of the scanner, then passed it back across the corpse. “Scanner keeps picking up my own heartbeat, trying to tell me this guys still alive, fucking thing.” She put it away in the side pocket of her suit and pulled out a smaller device. “I kept my old one, should be good enough to… Fuck me sideways…”
“Maybe later Carol, what’s the script?” A green stripe on the party leader’s arm. He was looking around, feeling… itchy, between his shoulder blades. Something wasn’t right, and not just the dead ship. He’d been lead on two other derelict searches, and they never went like this. Accidents happened, people died, usually horribly, and you always found, well, bodies. Whole or otherwise. Yet, aside from the clearly traumatic bloodstains on the floors, soaked long before the artificial gravity had failed, this ship hadn’t shown them a single body, nothing, not even fragments.
Not only that but he could swear he’d seen movements. No-one else had, but he also knew that his reflexes tested significantly higher than average, he was seeing something the others were simply not noticing.
Carol stepped away from the corpse.
“My old scanner says this guy’s alive Mark. Heartbeat, brain activity, oxygenated blood. He’s not breathing and he’s a fucking corpse, but both my scanners say he’s gooey in the middle. And I’ll be honest I don’t want to be here, send probes back across on AI control and let them explore, this is too freaky. I know you’ve been seeing shit, well, I’ve been picking up weirdness all along, and this is too much. We should leave!”
Mark bit back a curse. He agreed, but he was also supposed to be a professional, and as the leader of the scout team who first boarded the derelict, he’d have been slated for command of the ‘prize crew’ to bring her home. At the same time, he was holding back a growing uneasiness, his other two team members were shuffling nervously, and Carol was on the edge of panic.
“Alright, we head back to the shuttle and leave the probe to grab the logs. Something’s weird here, might be the atmosphere on this thing, I admit it’s spooky, but we all know I see weird bugs and things other folk miss, and Carol, you’ve had that personal scanner since high school, if it’s saying something weird, something weird is going on. If Captain… Morrison, is still alive after a century in vacuum, he can keep a few more hours until the AI probes can collect him. We’re not equipped for medical evac anyway.”
They stepped back through the hatchway, leaving the probe to its work. Emergency lighting flickered into life, adding a lurid red glare to the tableaux, Mark, last to leave, sharply snapping his head back around as something… He was reminded of a time as a child, he’d turned over a log in his parents’ yard, and hundreds of inch-long centipedes had scurried in panicked circles to escape the sudden glare of sunlight.
Nothing moved, aside from the slow pulsing of rebooting computers.
He followed his people towards the shuttle.
One by one, they made the leap back to the shuttle davit, and boarded, cycling back aboard, and taking their seats. The drone pilot barely moved to acknowledge them, clearly lost in the datefeed from the old computers, and aside from a quick glance across readouts to ensure the data was flowing cleanly to the Mandrake, Mark didn’t disturb the man.
He hit the switch to release the davit clamps, and the popped free. The shuttle turned, and smoothly glided out, aligning with the mothership and headed home. He blinked and shook his head. That motion again, out the corner of his eye. He glanced over, seeing the drone pilot’s faceplate swarming with legs for a fraction of a second.
“Uhh, Josh, you alright there?” He hated breaking into drone pilot concentration, but this wasn’t right, and Carol was gesturing desperately at him from her chair. He reached across, and nudged Josh’s shoulder, the skinsuit collapsing under his fingers and the skull clacking loosely against the faceplate.
***
Captain Van’tu listened to the soft report coming from Sasha, the scout crew had found the captain of the derelict but were returning early due to some unsettling information they’d found. He didn’t like it, but he also respected human instincts. If skilled officers felt there was a reason to withdraw before mission completion, he knew better than to override the human-on-the-spot.
He’d have a word with Mark later, in private, if necessary, but the man had never been wrong before.
Across the communicator, there was a sudden eruption of yelling, the shuttle on the holo spiralling wildly. Sasha was demanding a clear response from the screaming communicator.
Mark came over the channel. “Abort mission, contamination, alien threat…” His words ended in a gurgling scream, the kind that began high and ended, eventually, in a growling snarl of mortal agony. The line remained open, however, and the entire bridge crew turned to stare, mouths agape, as into the silence the faint sounds of gnawing began to echo.
Sasha shut off the feed with a shaky finger. “Captain, I…”
“I know. Arm several probes, get them to the shuttle, find out what happened and…”
Once more, attention fell to the holo display, as on it, the icon of the shuttle winked red. Sasha motioned, and the focus zoomed in. Where the shuttle had been, a spreading scatter of debris remained.
She pulled up the sidebars again.
“Right before Mark, uh, died, his authorisation codes were used to trigger an overload on the shuttle reactor. We didn’t pick up the feed in real time, they were returning after all, but all of them suffered catastrophic biological distress immediately before their lifesigns cut out. Mark was the last one alive, and severely injured when he triggered the reactor.”
Captain Van’tu shook out his lower hands with a stress-shedding gesture. “The shuttle reactor is in a sealed compartment. He had to get from his chair to the access panel and enter his code, while suffering life threatening injuries which had already killed the rest of his crew?”
“Yes, Captain. I’m sorry, I missed it, my team is still processing the data, but it looks as if the drone pilot ceased responding several minutes before the shuttle departed the wreck. At five minutes into the flight, the three junior officers began exhibiting distress, but gave no verbal alerts. Mark seems to have reacted to something that triggered a fight or flight response, but within a few seconds was exhibiting the same injury markers as the others. At the six-minute mark, he sent his warning, while moving. It appears as if the cessation of his vocalisations was not the end of his life, almost thirty seconds later his code was entered into the shuttle reactor, and it detonated.”
Captain Van’tu moved to his command chair, and sat down, lower hands grasping the armrests, upper hands folding under his chin. “Helm, chart course back to the nearest Alliance outpost, and warm up the jumpcore. Tactical, bring shields to standby and start charging the grasers, I don’t like what’s happening, and I do not want to be caught with our backs turned.”
His crew moved into action, tactical alerts bringing various stations to readiness.
“Sir! We’re receiving a communications request, uh, from the Nebula Star.”
He stared at his communications officer, who looked equally shocked.
“Please, Jen, put them through to the main holo.”
The hovering image of the wreckage that had once been a shuttle vanished, replaced by the familiastrange image of the old bridge, and its captain.
The man was a corpse, there was no debate. The papery skin had pulled back from his eyes and teeth, his nose collapsed inwards, decades of icy coldness and baking heat as the derelict tumbled slowly from shade to sunlight had freeze dried the body, yet, it moved. The jaw flapped open, and the sticklike arms gestured against the command chair arms, clawed fingertips clicking uselessly.
“Gree. Tings. Un. Known. Vess. Sell. I. Am. Cap. Tan. Morr. Iss. Son. We. Come. In. Peace.”
The corpse in the holo quivered and twitched in some horrible mockery of life, the bared grey teeth clicking as the jaw spasmed open and closed, not, Van’tu noted, in time with the words being spoken. Inside the jaws, he also noticed, something black and shiny and segmented.
“I highly doubt you come with any sort of peace in mind, what are you really, and what did you do to the crew of the shuttle who boarded the ship you are on.”
The body twitched, a trickle of black ooze popping free from the corner of the sunken eye socket. Under the dried up eyelid, something squirmed around, curling with segmented motion, a few pointed claws poking briefly free before vanishing once more.
“I. Am. Cap. Tan. Morr. Iss. Son. We. Come. In. Peace. We. Rek. Wire. Ass. Iss. Tan. Sse. Let. Uss. Board.”
An alert flashed from Sashas direction. A gesture diminished Captain Morrison to a corner of the holo and expanded the view of the derelict. Two shuttles of archaic design had just launched from it and begun making their way towards the Mandrake. He muted his pickup and turned to his tactical officer.
“Jeff? They do not get close enough to board.”
“Aye aye sir, tracking has them locked and my grazers are charged.”
“Very good.”
He returned to the holo and reopened the grisly view of the dead man being puppeted on his display.
“You will not be permitted to board my ship. I demand to know who you are, what you represent, and why you are trying to impersonate Captain Morrison.”
“You. Are. Food. You. Have. Use. Full. Tech. Nol. Ogy. We. Will. Take. It. We. Will. Use. You. We. Will. Mul. Tip. Lie. This. Vess. Hell. Came. To. Us. In. Peace. We. Took. It. We. Came. For. Ter. Rah. We. Became. Trapped. We Became. Lethargic. We have waited. Now you have brought us. A new vessel to carry us. To Terra.”
Captain Van’tu shook his head. If these things were familiar with humans, they’d recognise the gesture. For the sake of understanding he’d long ago learned to at least emulate some human body language.
“You will not be allowed to go any further. I have a duty to safeguard the people under my command, and to the people of… Terra.” Whatever this species was, it was not something he wanted anywhere near a colony or, worse, defenceless homeworld, of any of the Allied or friendly species he knew lay between here and Terra herself. Best for all they only had Terra in mind.
“Sir! The incoming shuttles are not going for docking, they’re on a ramming approach! Firing solution lost on bogey one!” The Mandrakes grazers were firing, gunnery crews managing their weapons as they tracked automatically and fired, spearing one of the wildly corkscrewing shuttles with lances of gravitationally focused gamma radiation. The second shuttle however spun, and fell downwards, smashing into the still warming shields, and through, impacting the Mandrakes hull with tremendous speed.
The scouting vessel shuddered. The shuttle had breached through the outer hull and spilled into a mess area.
Thanks to the alert condition, all crew had been in skinsuits, not that this helped the two cooks who had been finishing off the lockdown of the mess kitchen.
Fresh alerts sounded, the sound of which sent crewpeople to arms lockers. Mandrake had been boarded.
Captain Van’tu pointed to his tactical officer. “Destroy that wreck! vaporise it!”
“Sir! Weapons are offline, on-mount crews are reporting power losses.”
Across the bridge, the communications officer looked up. “Reports coming in, boarders are breaking out of mess two!”
The captain snarled. Ancient Garaboosians had warded off predators with that sound, and his teeth bared in an animalistic threat display. He slammed a finger into the appropriate button on his armrest.
“All hands, all hands, defence stations, repel boarders!”
His head snapped around. “Sasha, do we still have telemetry from the drone on the Nebula? If so, I want it to shut that shitheap down, or overload its reactors!”
His science officer acknowledged with an “Aye captain!” and turned to her console.
He returned to his holo. Removed the mute. “You have attacked an Alliance of Free Stars vessel, while using a Terran Alliance vessel reported lost to causes unknown. I am hereby declaring you to be pirates, and you will be treated accordingly. Surrender now and you will be returned to your government or homeworld after serving a prison term to be determined by Admiralty courts.”
He did not expect the thing pretending to be Captain Morrison to surrender.
“There will be no surrender. We will take all you have and all you are. You will be ours to consume and use.”
His tactical alert flashed, somehow, the older ship was charging its weapons systems. He flicked a gesture, and the old vessels appeared, with sidebars. The weapons were underpowered, and normally not really a threat to a modern vessel, but the Mandrake had just been rammed by a shuttle, cutting power to her own weapons, and disrupting her shields, it would take several more minutes to regenerate them.
He glared at the grinning visage of the corpse which was still mimicking life. The left arm was still quivering against the rest, fingertips drumming against a keypad almost identical to his own. From the bottom of the sunken belly of the dead man, a slowly undulating shape crawled, a thick-pincered head, followed by a segmented body flowing with sharp-tipped clawlike legs. It moved upwards and climbed back in through Morrisons throat.
“Captain, boarders have been destroyed. Sir, they were humans, but they were dead. Like mummies. They had some kinds of bugs inside, we had to go in with plasma to clear them out.”
“I see. Ensure all the bulkhead seals around the messhall compartment are still green, and pull everyone back, full medical scans on exit. Once everyone is clear, blow the compartment.”
“Uh, yes, sir, understood. Engineering teams are saying they’ll have full weapons restored in eight minutes.”
“Good. We can’t allow any of these things to get back to inhabited space. I want that wreck vaporised. Mess compartment too.”
He continued to watch the dead mans fingers rattle against the old command chair. And nodded.
“Captain Morrison, it has been an honour. Captain Van’Tu, out.”
In the holo, the corpse finally went still. The creatures which had inhabited him began to swarm, black blood and ichor bursting from his skull as the mother of the monsters which had ridden his body and his ship since they had tricked their way aboard a century before, burst free from her manipulating, feeding grasp in his skull.
“Captain, the drone has fully copied the Nebula Stars database, but is unable to access any critical systems. I’m sorry.”
“It’s okay Sasha. When we have weapons available, we’ll finish whatever is left.”
“Sir? I don’t understand what…”
The holo tank cut her off. The Nebula Star had fired its engines, angling towards an intercept with the Mandrake, it needed to be much closer to engage with its much more primitive weapons. As the engines flared to life, fire blossomed across the aft hull. Multiple explosions rippled through it, billowing outwards from within, as the reawakened fusion reactors, initially stirred to life by the probes batteries, then by crawling undead crew hidden in the ships dead spaces, all overloaded, and detonated in a final orgy of self-annihilation.
There was a shudder again, as the Mandrakes crew activated the emergency charges that blew an entire section of the ship into space, carrying with it the bodies of dozens of the Nebula Stars crew, hundreds of incinerated and still crawling parasitic alien monsters, and the corpses of two unfortunate cooks.
“Begin sweeping everything in range with fire, maximum power and aperture, everything must burn. I want medical and bio survey teams going around the clock scanning for any trace of those things that might have breached containment. For the record, I will be recommending the Mandrake be scuttled once all crew are cleared and disembarked. Needless to say, we will not be making any landfall or station docks before then.”
He sat down in his command chair. He couldn’t remember standing up. He stared down at his armrest, and the keypad on it. With the fingers of his bottom left hand, he began typing, sending the results to the main holo where Sasha watched, curious.
ENMY HMWRLD r41429.135 i334451 b-1.791 KILL BURN QURTN
The rest of the sequence was the override code that would trigger the Nebula Star to overload its powerplants and blow itself to pieces before it could be used against its creators.
“Captain? How did you get that message? The log entries are still being processed, but it doesn’t look like anything coherent survived, there’s no co-ordinates in them.” Sasha was confused, and Captain Van’Tu smiled.
“Humans, you’re all the same when it comes down to the wire. Mark blew his shuttle rather than let it dock with those things on board. Even while they ate him alive, he crawled through his command, to do his duty to his species, and to the galaxy. Captain Morrison held off death, kept those things guessing, somehow, as they tried to use him, his ship, to reach Earth, made them keep him in some sort of horrific half-life, until they were distracted enough that he could get back control of his hand. His chair Sasha, same as mine. Probably came out of the same factory, a century apart, and he was typing, while they tried to speak to us, while they tried to board us, shoot us, while we distracted them, he set them up to give us the knowledge he knew we would need to ensure they would never threaten anyone again.”
Fire was still blossoming across the larger area of the holo display, graser weapons detonating fragments of hull with nuclear fire.
“Once we’ve cleared the skies here, we head to an outpost, and start warning the Admiralty. Jobs not over until these things are completely contained.”
***
103 Years, 4 months, 5 days before.
Jack staggered, his leg still bleeding from where a crewman had slashed at him with fingers broken into sharp bone claws. He’d stamped the mans head until the skull popped, rupturing the centipede thing curled inside. He was close. The familiar, once comforting hallways of the Nebula Star had become nightmarish, red lighting and blotches of gore, streaks of blood on the pristine walls, he was living in a horror game, but he had a job to finish.
He pushed off the wall he’d leant against. Behind him, he could hear screaming, and begging. He didn’t stop. It was a trick. They found the noises amusing, and mimicked them, discovering that it could draw in ‘helpers’ they could ambush.
Aft section, frame fourteen, jumpcore bay. He slapped the button, and fell through the door as it slid open. Inside, the bay was immaculate, no-one had been in here since this had started. How they had gotten aboard, he didn’t know.
Inside the skull of a landing team member, he could guess.
He knelt beside the humming machinery. His vision was going grey around the edges, he could feel dripping around his knees, he was kneeling in a pool of his own blood after only a few seconds, he didn’t have long.
He pushed his burden against the drive casing, the chem-catalyst agent on the back bonding it to the drive with a molecular weld.
He pressed the keypad of the emergency c4 cannister, the detonator arming with a beep, and a green telltale.
He typed in a code, short, sweet, he’d forgotten it by the time he reached the end, it didn’t matter. The disarm code was only for when you wanted to be able to stop the countdown. Ten seconds.
They reached him, before it finished counting. Inside his brain, they couldn’t find the code to stop the bomb.
The Nebula Star would not reach Terra, he made sure of that.
As the jumpcore failed, blowing a ragged hole out of the sleek hull, a single shuttle spun away from the boatbay, damaged, lifeless, cold and drifting outwards into the depths of space, the mutilated human corpse within stirring once with scurrying life, then going still.
submitted by Malice_Qahwah to HFY [link] [comments]


2023.06.03 03:44 NaberiusBuster My Grimm Grudge match (Egg Cup Round 8) on “Make Love, Not Robots”.

The Grimm mirror match between me and my nemesis tough_name_dumb_co.
The meta is drastically different here because of the Rocket Tag nature of this matchup.
The game and it’s replay is here: https://awbw.amarriner.com/2030.php?games_id=926579
Day 4 (me): I decide to take an aggressive caping strategy in the north. Once the fighting in the center begins you will have great difficulty taking those cities, thus my aggressive approach now. My Infantry also takes a route bypassing the enemy Black Boat. Remember to use your Black Boat to delay his units movements into the center of the map and try to make moves that they can’t properly block.
I also deploy an Artillery on my strong side because I don’t have the funds for a Tank and I want to start exerting pressure ASAP. The mountains in the map make them viable, but be real careful with walling them off.
Day 7 (me): I move the Black Boat to protect my capping Infantry from the Tank. If he wants to stop it he will have to cancel one of his own caps to do so.
I also break off the Com Tower cap and let another trailing Infantry handle it favor of grabbing another city.
Day 8 (me): I attack an Infantry in range of one of his Tanks but have the Artillery guard it. I also build a Mech in the north to ward off Tank aggression for cheap.
Day 8 (him): He takes the bait and manages to destroy my Tank while mounting an attack on the other fronts.
Day 9 (me): I wipe out his Tank in a single blow, butcher his Infantry in the area, start securing an uninterruptable neutral city, and move an AA into a position where it can support the center and the strong side push.
Day 10 (me): I abandon my strategy to avoid attacking the Black Boats for the sake of getting the first power off in favor of getting rid of those annoying bastards.
My Infantry can’t advance in the north thanks to all those enemy Infantry. I build a cheap Recon to drive them off or kill them. Grimm mirror recons OHKO Infantry on plains and have a high chance to do the same in forests. They do the secondary job of AA for half the cost, and the enemy will have to sack a vehicle double their value to stop the massacre. I wind up building a few of these murder machines in my match here.
Day 11 (me): I kill both Black Boats (Artillery+Tank 2HKO and 2 Copters+Tank 3HKO).
Day 11 (him): He sinks my north Black Boat and starts pushing on both flanks.
Day 12 (me): I build a Medium Tank in the south to push back against his vehicles.
Day 13 (me): I perform an ill advised attack and pop my power. I destroy 2 Tanks and my forces gather in the south.
Day 13 (him): He pops his normal power and reams me hard. He destroys 2 Copters, a Tank, sinks my south Black Boat and gathers in the south. Trading those 2 Copters really hurt.
Day 14 (me): The enemy has too many Copters for my liking so my vehicles fall back. My forward Infantry sacrifice themselves to cripple his Infantry in the area and to distract the enemy vehicles. I build an AA and Copter to help turn the air war around.
Day 14 (him): My sacrificial Infantry get gobbled up, he cripples my Artillery with a Tank, and he buys a Recon of his own.
Day 15 (me): My crippled Artillery retreats and a Mech takes it’s spot and OHKOs the offending Tank. My forces start gathering in the center.
Day 16 (me): My forces move into the center with my Medium Tank sitting on a city with a bunch of Infantry out front, and my Tanks, Copters, AA, and 5 HP Artillery in the rear. I also build another AA as well as a pair of Recons to handle the Infantry meat shields.
Day 16 (him): He pops his power and slams into my formation. He blasts through my Infantry walls and gets an AA to cripple my AA, 2 Copters and a Tank to 3HKO my Medium Tank, an AA to OHKO the Copter behind said Medium Tank, and a Copter to cripple a Tank I had on a city. My Infantry wall is almost completely gone, but the rear of my formation is still mostly intact thanks to it. He had to spend 6 vehicles turns (2 Tanks, 1 AA, and 3 Copters) just to kill my medium Tank thanks to all the crap in front of it. The damage is quite low for 12 vehicle actions. He also left all 3 AA and the bulk of his Copter force in range.
Day 17: I have to counter attack to restore balance or I’m done here, so I pop my Super. My objective here is to kill or cripple as many AA and Copters units as possible to take control of the airspace, so all moves will be towards that objective.
A Mech OHKOs a Recon.
My south AA OHKOs a Copter. (1)
My north Tank OHKOs the AA on the city where my medium Tank used to be. (2)
My north Copter OHKOs his Copter. (3)
I sack my 9 HP Infantry into an enemy Tank on my city then my south Tank kills its.
My other north Tank moves onto that space and kills the 9 HP AA. (4)
My other south Tank OHKOs the last AA. (5)
My 2 HP AA sacks itself into a Copter, and combined with 2 Infantry attacks cripples it. (6)
My other north Copter moves onto the M Tank city and OHKOs another Copter. (7)
My 5 HP Artillery, Infantry, and 4 HP Tank 3 HKO a plains Tank.
I’m now ahead in Unit Value and recovered in Unit Count. He has also lost all 3 AA and is down to 2 healthy Copters in the center.
Day 17 (him): He continues to fight. A healthy Copter and the 2 HP one gang up to kill one of my own, and his 2 Tanks and the other healthy Copter cripple 3 of my Tanks.
Day 18 (me): I continue to retaliate.
My sole remaining healthy Tank kills his 8 HP one.
I sack a 2 HP Tank into his 8 HP city Tank, and follow up by blasting it with my 5 HP Artillery and 3 HP Tank to kill it.
My south AA OHKOs his Copter.
My other AA kills his 7 HP Copter. He has now lost all air defense in the center except for the 1 HP Copter.
My surviving Copter cripples his forest Tank.
My 2 Recons take advantage and start eating “free dudes” on both flanks. His Infantry in the south have been reduced to a single 3 HP unit.
Day 18 (him): He still continues to push into my forces. One Tanks OHKOs an AA, and the other Tank cripples an AA on a city. His Infantry hits my 5 HP Artillery down to 2 HP.
Day 19 (me): My 2 HP Artillery clears away a weak blocking Infantry and I pop my Power.
This enables a Tank to OHKO one of his own.
My 3 HP AA cripples a Copter.
My Copter OHKOs a Tank.
A 3 HP Tank sacks itself into an AA and a Copter follows up, but sadly leaves it with 1 HP. He doesn’t have any real air defense after that, and his remaining vehicles in the center are all crippled.
Day 19 (him): He finally retreats from the center, but not before offing my Artillery.
Day 20 (me): I start to rebuild army cohesion in the center of the map. The loss of his air defense lets me use my Copters as shields for my Tanks to hide behind for protection from enemy Tanks. My Copters can rapidly front switch to the flanks from this position.
Day 21 (me): My Infantry reinforcements start to move up and threaten his cities. He is going to have to start sacking strong units to prevent those flips.
Day 21 (him): He kills both capping infantry, but it will hurt him.
Day 22 (me): I join 2 Copters together due to low fuel on one of them. I also take revenge for my Infantry and OHKO a Copter and a Recon. I start capping 2 cities, with the one in the center being blocked off by my 2 Recons. The money from the join lets me deploy a Medium Tank on my weak side to push with.
Day 22 (him): He pops his Super in a desperate attempt to stop the caps. His Tank in the north kills a city Tank, his west Tank OHKOs my Recon, letting an Infantry to get through and interrupt. A Tank in the south OHKOs an AA, and 2 Copters kill the other capping Infantry and the replacement right behind him. All he gets out of this Super are a Tank and AA kill… damn that is weak.
Day 23 (me): I have him right where I want him.
My AA moves up and OHKOs a Copter.
My 1 HP capping Infantry sacks itself against another Infantry, and my surviving Recon finishes it off.
That enables a 2HKO of his Tank by my Copters.
I pop my Power to finish the rest of his overextended forces.
My 5 HP AA OHKOs the other copter.
My center Tank OHKOs an AA.
My south Tank cripples a forest Tank.
One north Tank OHKOs an Infantry on a city, while the other hops on the now vacant space to OHKO a Tank.
The last Copter in the center OHKOs a Tank.
A new Infantry unit starts to cap that center property again.
My enemy is down to 5 combat effective vehicles but only 3 are still in range (Tank, AA, and 3 HP AA), vs 10 of my own that are on the front, and my Medium Tank hasn’t arrived yet.
Day 23 (him): He realizes that he can’t hold on to his property advantage for 7 more days with his depleted forces and resigns.
I have won my Round 8 grudge match. 1 more win means I will make it pass Round 10 for sure.
submitted by NaberiusBuster to AWBW [link] [comments]


2023.06.03 03:42 seekNdestroy23 Bookshelf or Towers for this space?

Bookshelf or Towers for this space?
I am looking to get a new set of Front speakers with a center and a sub. Only have the motion 4s at the moment (I know the placement is terrible). I will be mounting a new TV up on the wall and getting a sideboard soon. What would make the most sense for this space as far as speaker size?
submitted by seekNdestroy23 to hometheater [link] [comments]


2023.06.03 03:41 chocolatemmm [US-KY][H] DZ60 with Tealios V1 R10/11 (Lubed with 3204), GMMK with box reds, bunch of switches [W] Paypal

Pictures:
https://imgur.com/a/MkCMEGV
Hello, selling the things in the title.
DZ60, acrylic case with Tealios V1 R10/11 (Lubed with 3204) and YMDK Carbon Top Print 87 keycap set (bought off amazon). 120 USD + shipping.
2) GMMK full size. I do not have the original black numpad keycaps. It comes with box red switches on all keys except the numpad which has gateron yellows. 50 USD + shipping.
3) Switches:
Tealios v2 lubed with 3204, plate mount (legs were clipped). Qty: 9
62g zealios. plate mount (legs were clipped). Qty: 10
Box white. Qty: 10
Kailh Heavy Dark Yellows, desoldered. Qty: 42
Kailh Speed Silver, desoldered. Qty: 75 - 15 USD + shipping
Kailh Heavy Burnt Oranges. Qty: 10
Cherry Silent Red, desoldered. Qty: 87 - 25 USD + shipping
For switches without a price listed, you can pick 2 of them to get free with purchase of either keyboard.
If you purchase both keyboards, you can have all the switches free.
Haven't sold anything here in a while, if prices are way off, please let me know.
Thanks.
submitted by chocolatemmm to mechmarket [link] [comments]


2023.06.03 03:37 bigm44 [WTS] Rock River A2 16” upper, R700 short action hogue stock, ruger charger oem chassis, charger barrel,11.5 BA barrel, magpul folder Zhukov stocks and furniture.

Timestamp: https://imgur.com/a/rgMDpV1
Just selling some stuff to get other stuff. If the prices aren’t jiving with you make me a reasonable offer.
1: RRA A2: 140rds. Minor wear under the carry handle from mounting a gooseneck the barrel is a psa 16” 5.56 1/7 twist with psa fsb. 7 hole odg handguards. $475 shipped I cover fees.
2: 11.5 BA 4150crmov 1/7 twist 5.56 barrel brand new never been shot $120 shipped I cover fees.
3: 10” ruger charger factory cerakoted bronze maybe 100rds through it $100? shipped I cover fees.
4: Zhukov stocks plum $80 and black $70 (missing one mounting bolt) have plum handguard AKm style $30 and grip also have a black and plum grips are 15$ a piece all furniture is new or very light use. Bundles will drop the price.
5: Ruger chassis is painted grey adapter is very lightly used both for $75.
6: R700 hogue stock short action heavy varmint barrel pillar bed never used brand new take off from a sps $120 shipped I cover fees.
Noods: https://imgur.com/a/wZ5p0uB
Thanks for looking :)
submitted by bigm44 to GunAccessoriesForSale [link] [comments]


2023.06.03 03:25 Uncomfortable-Guava What is this kind of power outlet called?

What is this kind of power outlet called?
Hello! I'm in Australia, these may have different equivalents elsewhere.
The cord is for one of those panel heaters that you wall-mount and plug into an outlet, but someone has hardwired it to the mains.
I have no intention of messing with it, I just want to know what this is called. Is there a name for that kind of faceplate? Is there a name for that connector thingy? It prevents the faceplate from being removable so I suspect there's live wiring not far behind it, is there therefore some specialist-only tool electricians use to install these?
Am I right in thinking this would be a relatively easy setup for an electrician to reverse back to a normal outlet? If I could convince my landlord that I'd rather have the wall space than a power guzzling heater, that is...
Also sorry about my dirty wall.
submitted by Uncomfortable-Guava to askanelectrician [link] [comments]


2023.06.03 03:25 kay_rah I want to install a wall mounted hose reel

My husband balked when I asked him to install it because he’s scared he’ll drill into something. Any advice?
https://imgur.com/a/8BWrh8Z
submitted by kay_rah to HomeImprovement [link] [comments]


2023.06.03 03:24 wtfwafflezor (Selling) 800 Titles Dungeons & Dragons Vudu HD iTunes 4K $8 Batman 2022 Vudu HD $2.50

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
10 Cloverfield Lane (2016) (Vudu/4K) (iTunes/4K) $6
12 Monkeys (1995) (MA/4K) $4
1917 (2019) (MA/4K) $6 (MA/HD) $3.50
2012 (2009) (MA/4K) $6.50
21 Bridges (2019) (iTunes/4K) $3
21 Jump Street (2012) (MA/4K) $6.75 (MA/HD) $2.75
3 From Hell (Vudu/4K) (iTunes/4K) $3.50
31 (2016) (Vudu/HD) $2.50
355, The (2022) (MA/HD) $5.75
47 Ronin (2013) (MA/4K) $5.75 (iTunes/4K) $4 (MA/HD) $3.50
80 for Brady (2023) (iTunes/4K) $6.50
A Clockwork Orange (1972) (MA/4K) $6.50
A Cure for Wellness (2017) (MA/HD) $4
A Dog's Way Home (2019) (MA/HD) $3.75
A Man Called Otto (2022) (MA/HD) $7.25
A Most Wanted Man (2014) (Vudu/HD) $3.50
A Quiet Place (2018) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $1.50
A Quiet Place Part II (2020) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.25
Abominable (2019) (MA/4K) $7.50 (MA/HD) $6.25
About Time (2013) (MA/HD) (iTunes/HD) $5.25
Addams Family 2 (2021) (iTunes/4K) $5.50
Adrift (2018) (iTunes/HD) $2.50
Adventures of Ichabod and Mr. Toad (1949) (MA/HD) $5.75 (GP/HD) $4.25
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Aladdin (2019) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.25 (GP/HD) $1.50
Alexander and the Terrible, Horrible, No Good, Very Bad Day (2014) (MA/HD) $4.75
Alice Through the Looking Glass (2016) (MA/HD) $5.50 (GP/HD) $4
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5
Alien Collection 1-6 (MA/HD) $19.50 1-4 (MA/SD) $9
Alita: Battle Angel (2019) (MA/4K) $5.50 (MA/HD) $4
All is Lost (2013) (Vudu/HD) $4
Allied (2016) (iTunes/4K) $4.50 (Vudu/HD) $3.75
Almost Famous (2000) (Vudu/4K) (iTunes/4K) $6.25
Alpha (2018) (MA/HD) $4.25
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Assassin (2017) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $3
American Gangster (Extended Edition) (2007) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $6.25
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Amy (2015) (Vudu/HD) $6
Anastasia (1997) (MA/HD) $6.25
Angel Has Fallen (2019) (Vudu/4K) (iTunes/4K) $5.25
Angel Heart (1987) (Vudu/4K) $6
Anna (2019) (Vudu/4K) (iTunes/4K) $4.50
Annihilation (2018) (Vudu/HD) (iTunes/4K) $2.50
Antebellum (2020) (Vudu/4K) (iTunes/4K) $5.50
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Ant-Man and the Wasp (2018) (MA/4K) $8 (iTunes/4K) $6.25 (GP/HD) $3.25
Antz (1998) (MA/HD) $5.75
Apocalypse Now (3 Versions) (Vudu/4K) $6.50
Apollo 13 (1995) (MA/4K) $6 (MA/HD) $4.75
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Arctic (2019) (MA/HD) $5.75
Arnold Schwarzenegger 6-Movie (Vudu/HD) $13.50
Arrival (2016) (Vudu/4K) $6.75 (Vudu/HD) $2.25 (iTunes/4K) $4
Assassination Nation (2018) (MA/HD) $4.75
Assassin's Creed (2016) (iTunes/4K) (MA/HD) $2
Atomic Blonde (2017) (MA/4K) $5 (iTunes/4K) $3.25 (MA/HD) $2.25
Avengers Collection 1-4 (MA/4K) $25 (iTunes/4K) $20 (GP/HD) $7.75
Baby Driver (2017) (MA/HD) $3.75
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future Collection 1-3 (MA/4K) $15 (MA/HD) $7.50
Bad Boys Collection 1-3 (MA/HD) $12
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Times at The El Royale (2018) (MA/4K) $7.75 (MA/HD) $5.75
Band of Brothers (2001) (GP/HD) $3.75 No Port
Banshees of Inisherin (2022) (GP/HD) $4.50
Barb and Star Go to Vista Del Mar (2021) (iTunes/4K) (Vudu/HD) $5
Batman and Superman: Battle of the Super Sons (2022) (MA/4K) $6 (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $2.50
Batman: The Doom That Came to Gotham (2022) (MA/4K) $7.50
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Baywatch (2017) (Vudu/4K) $5.75 (iTunes/4K) $2 (Vudu/HD) $1.50
Beast (2022) (MA/HD) $5.75
Being John Malkovich (1999) (MA/HD) $4
Belly (1998) (Vudu/4K) $4.75
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.50
Big Hero 6 (2014) (iTunes/4K) (MA/HD) $4.50 (GP/HD) $1.50
Big Short (2015) (Vudu/HD) (iTunes/HD) $3.25
Birdman (2014) (MA/HD) $4.75
Birth of the Dragon (2017) (MA/HD) (iTunes/HD) $4.25
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Panther (2018) (MA/4K) $6 (iTunes/4K) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Blindspotting (2018) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $4.75
Blues Brothers + Unrated (1980) (MA/4K) $7
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bohemian Rhapsody (2018) (MA/4K) $5 (MA/HD) $3.25
Bond: Skyfall (2012) (Vudu/4K) $5.75 (Vudu/HD) $1
Book Club (2018) (Vudu/HD) $2 (iTunes/4K) $1
Born a Champion (2021) (Vudu/4K) (iTunes/4K) $5.50
Boss Baby (2017) & Family Business (2021) (MA/HD) $5.75
Boss Baby (2017) (MA/HD) $1.50
Bourne Collection 1-5 (MA/4K) $25 (iTunes/4K) $19 (MA/HD) $15
Boxtrolls, The (2014) (iTunes/HD) $4.75
Brave (2012) (iTunes/4K) $6.25 (GP/HD) $4.50
Braveheart (1995) (Vudu/4K) (iTunes/4K) $6.25 (Vudu/HD) $5
Breakfast Club (1985) (MA/HD) (iTunes/HD) $5.25
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Breakthrough (2019) (MA/4K) $6.50
Bridesmaids (2011) (iTunes/HD) Ports to MA $3.50
Brightburn (2019) (MA/HD) $6.75
Bullet to the Head (2013) (MA/HD) $3
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4.25
Bumblebee (2018) (Vudu/4K) $4.75 (Vudu/HD) $1.75 (iTunes/4K) $2
Cabin in the Woods (2012) (iTunes/4K) $2.75 (Vudu/HD) $2
Call of the Wild (2020) (MA/4K) $7 (MA/HD) $1.50 (GP/HD) $1.25
Candyman (2020) (MA/HD) $4.50
Captain Fantastic (2016) (iTunes/HD) Ports to MA $4
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Card Counter, The (2021) (MA/HD) $5
Casablanca (1943) (MA/4K) $6.25
Case for Christ, The (2017) (MA/HD) (iTunes/HD) $4.50
Celebrating Mickey (2018) (MA/HD) $5.50
Chaos Walking (2021) (Vudu/4K) (iTunes/4K) $5
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Charlie's Angels (2019) (MA/4K) $6.50 (MA/HD) $5.50
Chasing Amy (1997) (Vudu/HD) (iTunes/HD) $3.75
Chicago (2002) (Vudu/HD) (iTunes/HD) $5
Choice, The (2016) (Vudu/HD) (iTunes/HD) $3.25
Christopher Robin (2018) (MA/HD) $5.25 (GP/HD) $4
Chronicle (2012) (MA/HD) $4.50
Chronicles of Narnia: The Voyage of the Dawn Treader (2010) (MA/HD) $7
Cinderella III: A Twist in Time (2007) (MA/HD) $6.50 (GP/HD) $5
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Cloverfield (2008) (Vudu/4K) (iTunes/4K) $6.75
Coco (2017) (MA/4K) $6.50 (iTunes/4K) $5.25 (GP/HD) $2.25
Cold Pursuit (2019) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $3
Coming to America (1988) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Commuter (2018) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $2.50
Conan The Barbarian (2011) (Vudu/4K) $5
Constantine: The House of Mystery (2022) (MA/HD) $3.50
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Courier, The (2020) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Crash (2004) (Vudu/HD) $5.25
Crawl (2019) (Vudu/HD) $3 (iTunes/4K) $2
Creed Collection 1-3 (Vudu/HD) $13
Creed III (2023) (Vudu/4K) $10
Croods (2013) & A New Age (2020) (MA/HD) $6.75
Crouching Tiger, Hidden Dragon (2001) (MA/4K) $7.75
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Daddy's Home 1-2 (iTunes/4K) (Vudu/HD) $5.25
Dances With Wolves (1990) (Vudu/HD) $6
Daniel Craig Collection 5-Movie (Vudu/4K) $20
Dark Tower (2017) (MA/HD) $3
Dark Waters (2019) (MA/HD) $5.75
Darkest Hour (2017) (MA/HD) $3
Dawn of The Planet of The Apes (2014) (iTunes/4K) (MA/HD) $4
Day After Tomorrow (2004) (MA/HD) $6.75
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $2
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Death on the Nile (2022) (MA/HD) $5 (GP/HD) $3.50
Deepwater Horizon (2016) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2.50
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5.25
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $15 $5.75 Each
Devotion (2022) (iTunes/4K) $6.50
Diary of a Wimpy Kid (2010) (MA/HD) $4.50
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $16 $4.75 Each
Dirty Dancing (1987) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Dirty Grandpa (2016) (Vudu/4K) (iTunes/4K) $6
District 9 (2009) (MA/4K) $6.50
Django Unchained (2012) (Vudu/HD) $2.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Dolittle (2020) (MA/4K) $6 (MA/HD) $3.50
Don't Worry Darling (2022) (MA/HD) $5.50
Doors (1991) (Vudu/4K) (iTunes/4K) $4.50
Dora and the Lost City of Gold (2019) (Vudu/HD) $5.25 (iTunes/4K) $4.25
Downsizing (2017) (iTunes/4K) (Vudu/HD) $1.25
Downton Abbey (2019) (MA/HD) $5.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' How The Grinch Stole Christmas (2000) (iTunes/4K) $5.50 (MA/HD) $5
Dracula 2000 (2000), II: Ascension (2003) (Vudu/HD) (iTunes/HD) $10.50
Dracula Untold (2014) (MA/4K) $7 (MA/HD) $2.75 (iTunes/4K) $4
Draft Day (2014) (Vudu/HD) $3.25 (iTunes/HD) $2.50
Dragged Across Concrete (2019) (iTunes/4K) (Vudu/HD) $3.25
Dragonheart 5-Movie (MA/HD) $15
Drive (2011) (MA/HD) $4.25
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.50
Dungeons & Dragons: Honor Among Thieves (2023) (Vudu/HD) (iTunes/4K) $8
Dunkirk (2017) (MA/4K) $6.50
Dying of the Light (2014) (Vudu/HD) $2.25
E.T. the Extra-Terrestrial (1982) (MA/4K) $6 (iTunes/4K) $5 (MA/HD) $3
Earth Girls Are Easy (1988) (Vudu/HD) $5.75
Edward Scissorhands (1990) (MA/HD) $3
Eighth Grade (2018) (Vudu/HD) $5.75
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) & District 9 (2009) (MA/HD) $7.75
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Emoji Movie (2017) (MA/HD) $2.25
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Epic (2013) (MA/HD) $1.75 (iTunes/SD) $1.25
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape from L.A (1996) (Vudu/4K) (iTunes/4K) $6
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.50 (GP/HD) $3
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $7.50
Ex Machina (2015) (Vudu/4K) $6.50 (Vudu/HD) $4
Exodus: Gods and Kings (2014) (iTunes/4K) (MA/HD) $3
Expendables 1-3 (Vudu/HD) $4.50
Eyes of Tammy Faye (2021) (GP/HD) $4.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fabelmans (2022) (MA/HD) $6.50
Fahrenheit 451 (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fantastic Four (2015) (iTunes/4K) (MA/HD) $4.50
Farewell, The (2019) (Vudu/HD) $5.50
Fast & Furious Collection 1-9 (MA/HD) $10
Fatale (2020) (Vudu/4K) (iTunes/4K) $3.75
Father Stu (2022) (MA/HD) $5.50
Fatherhood (2021) (MA/HD) $3.75
Fault in Our Stars (2014) (MA/HD) $1.75
Fences (2016) (iTunes/4K) (Vudu/HD) $1.75
Ferris Bueller's Day Off (1986) (Vudu/HD) (iTunes/HD) $6
Field of Dreams (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $9.75
Finding Dory (2016) (MA/4K) $5.75 (iTunes/4K) $3.50 (GP/HD) $1.25
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
Finest Hours, The (2016) (MA/HD) $6.25 (GP/HD) $3.75
First Cow (2019) (Vudu/HD) $6.50
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
Flashdance (1983) (Vudu/4K) $6.75
Flatliners (2017) (MA/HD) $4.25
Footloose (2011) (Vudu/HD) $5 (iTunes/HD) $3.50
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Forever My Girl (2018) (Vudu/HD) (iTunes/HD) $3.75
Forrest Gump (1994) (iTunes/4K) (Vudu/HD) $5.50
Fox and the Hound (1981) (MA/HD) $6.50 (GP/HD) $5
Frankenstein (1931) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $4.50
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
Fruitvale Station (2014) (Vudu/HD) $4
Full Metal Jacket (1987) (MA/4K) $6.50
Fury (2014) (MA/4K) $6.50 (MA/HD) $4.50
G.I. Joe: Retaliation (2013) (iTunes/4K) (Vudu/HD) $3.75
Gamer (2009) (iTunes/4K) (Vudu/HD) $5.50
Gemini Man (2019) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.25
Ghost Rider: Spirit of Vengeance (2012) (MA/HD) $6.75
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Girl on the Train (2016) (iTunes/4K) $2.25 (MA/HD) $2.50
Gladiator (2000) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $5
Glass (2019) (MA/4K) $6.50 (MA/HD) $4.50
Glory (1989) (MA/4K) $7.75
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Gods of Egypt (2016) (Vudu/4K) $5.25 (Vudu/HD) $2 (iTunes/4K) $1.50
Godzilla (1998) (MA/4K) $6.50
Good Will Hunting (1997) (Vudu/HD) $5.25
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Gotti (2018) (Vudu/HD) $2
Grand Budapest Hotel (2014) (MA/HD) $3.75
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $14
Greatest Showman (2017) (MA/HD) $2.25
Green Book (2018) (MA/4K) $7.25 (MA/HD) $5
Green Hornet (2011) (MA/HD) $6.50
Green Knight (2021) (Vudu/4K) $5.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Greta (2019) (MA/HD) $5.25
Grey, The (2012) (MA/HD) (iTunes/HD) $2.75
Groundhog Day (1993) (MA/4K) $8
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Guardians of the Galaxy Vol. 2 (2017) (MA/4K) $6.75 (iTunes/4K) $4.25 (GP/HD) $1.25
Hacksaw Ridge (2016) (Vudu/4K) $4.50 (iTunes/4K) $3.50 (Vudu/HD) $2.25
Halloween (2018) (MA/4K) $6.25 (MA/HD) $4.25
Halloween Ends (2022) (MA/4K) $6.25 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Hansel and Gretel: Witch Hunters (2013) (Vudu/HD) (iTunes/HD) $2.50
Hardcore Henry (2016) (MA/HD) (iTunes/HD) $3.50
Harriet (2019) (MA/HD) $4.25
Hate U Give (2018) (MA/4K) $7.75 (MA/HD) $4.50
Haunting in Connecticut (2009) (Vudu/HD) $6.50
Heat, The (2013) (MA/HD) $2.25 (iTunes/SD) $1
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heaven is for Real (2014) (MA/HD) $2.75
Heavy Metal (1981) (MA/4K) $6.50
Hell Fest (2018) (Vudu/4K) (iTunes/4K) $3.75
Hell or High Water (2016) (Vudu/4K) $5.25 (Vudu/HD) $2.25 (iTunes/4K) $3.75
Hellboy (2019) (Vudu/4K) (iTunes/4K) $4.25
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.50
Hereditary (2018) (Vudu/HD) $3.75
Highlander (1986) (Vudu/4K) $5
Hitman's Bodyguard (2017) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Hitman's Wife's Bodyguard (2021) (Vudu/4K) (iTunes/4K) $4.75
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holmes And Watson (2018) (MA/HD) $3.75
Home (2015) (MA/HD) $2
Home Alone 1-2 (MA/HD) $7.50
Hope Springs (2012) (MA/HD) $2.50
Hostiles (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Hotel Mumbai (2019) (MA/HD) $5.25
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
House with a Clock in Its Walls (2018) (MA/4K) $6 (MA/HD) $3.75
How to Train Your Dragon (2010) (MA/4K) $6.50
How to Train Your Dragon Collection 1-3 (MA/HD) $7.50 $4.75 Each
How to Train Your Dragon: The Hidden World (2019) (MA/4K) $6 (MA/HD) $4.25
Howard the Duck (1986) (MA/4K) $7
Hunger Games Collection 1-4 (Vudu/HD) $6 (iTunes/4K) $12
Hunt for Red October (1990) (Vudu/4K) (iTunes/4K) $4.50
Hunter Killer (2018) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.75
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $6.25
Hustle, The (2019) (iTunes/4K) $2.75
Hustlers (2019) (iTunes/4K) $3
I Feel Pretty (2018) (iTunes/HD) $1
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $4
I See You (2019) (iTunes/HD) $2.50
I, Frankenstein (2014) (Vudu/HD) (iTunes/HD) $1.75
I, Tonya (2017) (MA/HD) $5.75
If I Stay (2014) (iTunes/4K) (Vudu/HD) $5.75
Imitation Game, The (2014) (Vudu/HD) $3.25
Immortal Life Of Henrietta Lacks (2017) (iTunes/HD) $3.50
In the Heights (2021) (MA/4K) $5
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.75 (iTunes/4K) $6.25 (GP/HD) $4.75
Incredibles 2 (2018) (MA/4K) $6.25 (iTunes/4K) $4.50 (GP/HD) $2
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Infinite (2021) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $5
Inglorious Bastards (2009) (MA/4K) $7
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Instant Family (2018) (Vudu/HD) $2 (iTunes/4K) $1.50
Insurgent (2015) (Vudu/4K) (iTunes/4K) $4.25 (Vudu/HD) $3.50
Interstellar (2014) (Vudu/4K) $6 (iTunes/4K) $5.75 (Vudu/HD) $4
Invisible Man (2020) (MA/4K) $6.50 (MA/HD) $3.75
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 1-3 (MA/4K) $21 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (MA/4K) $7.25 (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Iron Man and Hulk: Heroes United (2013) (MA/HD) $5.50
It's a Mad, Mad, Mad, Mad World (1963) (Vudu/HD) $6.75
It's a Wonderful Life (1946) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $5
Jack and Jill (2011), Just Go with IT (2011) & That's My Boy (2012) (MA/SD) $9
Jack Reacher Collection 1-2 (iTunes/4K) (Vudu/HD) $7
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $2.75
Jack Ryan: Shadow Recruit (2014) (iTunes/4K) (Vudu/HD) $3.25
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jaws (1975) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $4.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15.50
Jexi (2019) (Vudu/4K) (iTunes/4K) $4.50
Jigsaw (2017) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2
JOBS (2013) (MA/HD) (iTunes/HD) $3.75
John Wick Collection 1-3 (Vudu/4K) $16.50 (iTunes/4K) $14.50 (Vudu/HD) $8
John Wick: Chapter 3 - Parabellum (2019) (Vudu/4K) (iTunes/4K) $4
Judy (2019) (Vudu/4K) (iTunes/4K) $3.75
Juice (1992) (Vudu/4K) (iTunes/4K) $6.50
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7.50
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jumanji: Welcome To The Jungle (2017) (MA/4K) $5.50 (MA/HD) $2 (MA/SD) $1
Jungle Book (1967) (MA/HD) $6 (GP/HD) $4
Jungle Book (2016) (iTunes/4K) (MA/HD) $5.25 (GP/HD) $2.75
Jungle Book 2 (2003) (MA/HD) $6.50 (GP/HD) $5.50
Jungle Cruise (2021) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $3
Jurassic Park (1993) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic Park III (2001) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3.50
Jurassic Park: The Lost World (1997) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic World (2015) (MA/4K) $5.25 (iTunes/4K) $3.75 (MA/HD) $2.75
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10
Jurassic World Collection 1-6 (MA/4K) $23.50 (MA/HD) $11.50
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Jurassic World: Fallen Kingdom (2018) (MA/4K) $5.75 (MA/HD) $1.75
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4
Justice Society: World War II (2021) (MA/4K) $5.50
Kick-Ass (2010) (Vudu/4K) $5.75 (Vudu/HD) (iTunes/HD) $4.50
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kid, The (2019) (Vudu/4K) (iTunes/4K) $5.25
Killing Kennedy (2013) (MA/HD) $6.50
Kin (2018) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $3
King Kong (2005) (MA/4K) $5.75 (iTunes/4K) $3.75 (MA/HD) $3.50
Kingsman: The Golden Circle (2017) (iTunes/4K) (MA/HD) $2.75
Kingsman: The Secret Service (2015) (iTunes/4K) (MA/HD) $4.25
Knight and Day (2010) (MA/HD) $6.50
Knives Out (2019) (Vudu/4K) (iTunes/4K) $5.25
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
La La Land (2016) (Vudu/HD) $2.25 (iTunes/4K) $3.75
Lady and the Tramp (1955) (MA/HD) $5.75 (GP/HD) $3.75
Last Duel, The (2021) (MA/HD) $5.25 (GP/HD) $4
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Witch Hunter (2015) (iTunes/4K) (Vudu/HD) $1.50
Last Word (2017) (iTunes/HD) Ports to MA $4.75
Law Abiding Citizen (2009) (Vudu/4K) $7
Legion of Super Heroes (2023) (MA/HD) $5.50
Leprechaun Collection 1-7 (Vudu/HD) $14
Les Miserables (1998) (MA/HD) $7
Life of Pi (2012) (MA/HD) $2.50
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Lilo & Stitch (2002) & Stitch Has a Glitch (2005) (MA/HD) $10.50 (GP/HD) $6
Lincoln Lawyer (2011) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $4.50
Little (2019) (MA/HD) $4.50
Little Mermaid (1989) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5.75 (GP/HD) $3.75
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lock Up (1989) (Vudu/4K) $5
Logan (2017) (iTunes/4K) (MA/HD) $2.75
Lone Ranger (2013) (MA/HD) $4.50 (GP/HD) $2.50
Lone Survivor (2013) (MA/4K) $6.75 (iTunes/4K) $2 (MA/HD) $1.50
Looper (2012) (MA/4K) $5.75 (MA/HD) $3
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5.50
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love and Monsters (2020) (Vudu/4K) (iTunes/4K) $7
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Mad Max Collection 1-4 (Vudu/4K) $20
Madagascar Collection 1-4 (MA/HD) $14
Magnificent Seven (2016) (Vudu/4K) $6 (Vudu/HD) $2.50
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mamma Mia! Here We Go Again (2018) (MA/4K) $6.50 (MA/HD) $1.75
Man on a Ledge (2012) (Vudu/4K) (iTunes/4K) $6.50
Marry Me (2022) (MA/HD) $6.50
Marshall (2017) (MA/HD) $4.75
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins Returns (2018) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $4.50 (GP/HD) $2
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner (2014) (iTunes/4K) (MA/HD) $5.50
Maze Runner: The Scorch Trials (2015) (iTunes/4K) (MA/HD) $6
Mechanic: Resurrection (2016) (iTunes/4K) (Vudu/HD) $3
Megan Leavey (2017) (MA/HD) (iTunes/HD) $1.75
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Men in Black (1997) (MA/HD) $6.50
Men in Black 3 (2012) (MA/HD) $2.50
Men in Black Collection 1-3 (MA/HD) $15.50
Men in Black II (2002) (MA/HD) $6.75
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.75 (GP/HD) $4
Midway (2019) (Vudu/4K) (iTunes/4K) $4
Mile 22 (2018) (iTunes/4K) $1.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miss Bala (2019) (MA/HD) $3.75
Miss Peregrine’s Home for Peculiar Children (2015) (iTunes/4K) (MA/HD) $2
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $20
Mission: Impossible Fallout (2018) (Vudu/4K) $2.75 (iTunes/4K) (Vudu/HD) $2.50
Moana (2016) (MA/4K) $7 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2
Moneyball (2011) (MA/HD) $2.75
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monsters University (2013) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3.50
Monty Python's The Meaning of Life (1983) (MA/4K) $7.25
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Moonlight (2016) (Vudu/HD) $4
Moonrise Kingdom (2012) (MA/HD) $4.75
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Engines (2018) (MA/4K) $7 (MA/HD) $3.25
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother's Day (2016) (MA/HD) (iTunes/HD) $5
Mr. Peabody & Sherman (2014) (MA/HD) $3.25
Mulan (1998) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3
Mulan (2020) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.25
Mulan 2 (2005) (MA/HD) $3.75 (GP/HD) $2.75
Mummy, The (2017) (iTunes/4K) (MA/HD) $2.75
Muppets Most Wanted (2014) (MA/HD) $6.25 (GP/HD) $4.50
Murder on The Orient Express (2017) (MA/HD) $2.75
My Boss's Daughter (2003) (Vudu/HD) $6
My Little Pony: The Movie (2017) (Vudu/HD) (iTunes/HD) $3.25
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Natural, The (1984) (MA/4K) $5
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5.25 (GP/HD) $2.75
News of the World (2020) (MA/4K) $6.25 (MA/HD) $3.75
Night at the Museum 3-Movie (MA/HD) $13.50 $6 Each (MA/SD) $9
Night School (Extended) (2018) (MA/4K) $7 (MA/HD) $3.75
Nightmare Alley (2021) (MA/HD) $4.50 (GP/HD) $3.50
Noah (2014) (Vudu/HD) $1.75 (iTunes/HD) $1.50
Nope (2022) (MA/4K) $8 (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Notting Hill (1999) (MA/HD) (iTunes/HD) $3.75
Now You See Me 1-2 (Vudu/HD) $4 (iTunes/HD) $6.50
Nut Job (2014) (iTunes/HD) Ports to MA $1.75
Nutcracker and the Four Realms (2018) (MA/4K) $6 (MA/HD) $3 (GP/HD) $2.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2.25
Office Space (1999) (MA/HD) $7
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $5
One Direction: This is Us + Extended Fan Edition (2013) (MA/HD) $3.25
Only The Brave (2017) (MA/HD) $5.50
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Operation Finale (2018) (iTunes/4K) $2.75
Ouija (2014) (MA/HD) (iTunes/HD) $2.50
Our Kind of Traitor (2016) (Vudu/HD) $3.25
Overlord (2018) (Vudu/4K) $5 (Vudu/HD) $2.75 (iTunes/4K) $4
Oz the Great and Powerful (2013) (MA/HD) $2 (GP/HD) $1
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Parasite (2019) (MA/HD) $4.75
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Paterno (2018) (Vudu/HD) (iTunes/HD) $4.25 (GP/HD) $2.75
Patriot Games (1992) (Vudu/4K) (iTunes/4K) $5.50
Patriots Day (2017) (iTunes/4K) (Vudu/HD) $2.50
Paul, Apostle Of Christ (2018) (MA/HD) $4.50
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Peanuts Movie (2015) (iTunes/4K) (MA/HD) $2.25
Pearl (2022) (Vudu/HD) $5.50
Penguins of Madagascar (2014) (MA/HD) $2.75
Pet Sematary (1989) (Vudu/4K) $6 (iTunes/4K) $4 (Vudu/HD) $3.75
Pet Sematary (2019) (Vudu/4K) $4.25 (iTunes/4K) (Vudu/HD) $2.50
Pete’s Dragon (2016) (MA/HD) $6.25 (GP/HD) $4.25
Peter Pan (1953) (MA/HD) $6.25 (GP/HD) $4.75
Peter Pan: Return to Neverland (2002) (MA/HD) $6 (GP/HD) $4.50
Peter Rabbit (2018) & 2 (2021) (MA/HD) $8.50 $4.75 Each
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $4.75
Philadelphia (1993) (MA/4K) $7.75
Pineapple Express (Unrated Edition) (2008) (MA/HD) $6.50
Pitch Black - Unrated Director's Cut (2000) (MA/HD) $6
Pitch Perfect (2012) (MA/4K) $5.75 (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $12
Power Rangers (2017) (Vudu/4K) $5.50 (iTunes/4K) $3.25 (Vudu/HD) $2.75
Precious (2009) (Vudu/HD) (iTunes/HD) $6.25
Predator (1987), 2 (1990), Predators (2009), Predator (2018) (MA/HD) $11
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Pretty in Pink (1986) (iTunes/4K) (Vudu/HD) $4.75
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Priceless (2016) (iTunes/HD) Ports to MA $5
Pride and Prejudice and Zombies (2016) (MA/HD) $6.50
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14.50
Protege, The (2021) (Vudu/4K) (iTunes/4K) $5.75
Proud Mary (2018) (MA/HD) $4.25
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $17
Pulp Fiction (1994) (Vudu/4K) $5.50 (Vudu/HD) $4.25 (iTunes/HD) $5.25
Punisher, The (2004) (Vudu/4K) $5.75 (Vudu/HD) $5.25
Punisher: War Zone (2008) (Vudu/4K) $5.75
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Anarchy (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.75
Puss in Boots (2011) (MA/4K) $6.75
Queen of Katwe (2016) (MA/HD) $3.50 (GP/HD) $2.50
Raid 2 (2014) (MA/HD) $5.75
Raid: Redemption + Unrated (2012) (MA/HD) $5.75
Rambo Collection 1-5 (Vudu/HD) $12.50
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Ready or Not (2019) (MA/HD) $6.25
Red (2010) (Vudu/4K) $6.25
Red 2 (2013) (Vudu/4K) (iTunes/4K) $6.25 (iTunes/4K) (Vudu/HD) $1.50
Red Sparrow (2018) (MA/HD) $4.50
Replicas (2019) (Vudu/4K) $5.50
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $6.25
Rescuers, The (1977) (MA/HD) $6.50
Resident Evil: The Final Chapter (2017) (MA/4K) $7.25 (MA/HD) $3.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Revenant, The (2015) (MA/4K) $5.25 (iTunes/4K) (MA/HD) $3.25
Rhythm Section (2020) (iTunes/4K) (Vudu/HD) $4.25
Richard Jewell (2019) (MA/4K) $6.50
Riddick Collection 1-3 (Unrated) (MA/HD) $14
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rings (2017) (Vudu/HD) $2.75 (iTunes/HD) $1.50
Rise of the Guardians (2012) (MA/HD) $3.25
Robin Hood (2010) (MA/4K) $6.25
Robin Hood (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
RoboCop (2014) (Vudu/HD) $2
Rocketman (2019) (Vudu/4K) $4.75 (iTunes/4K) $2.50 (Vudu/HD) $2.25
Rocky Horror Picture Show (1975) (MA/HD) $5.25
Rogue (2020) (Vudu/4K) (iTunes/4K) $3.50
Roman J. Israel, Esq. (2017) (MA/HD) $3.50
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rookie of the Year (1993) (MA/HD) $7.50
Room (2015) (Vudu/HD) $5
Rough Night (2017) (MA/HD) $4.25
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Same Kind of Different as Me (2017) (Vudu/HD) (iTunes/HD) $2
Sandlot, The (1993) (iTunes/4K) (MA/HD) $5
Saturday Night Fever (1977) (Vudu/4K) (iTunes/4K) $6.25
Sausage Party (2016) (MA/HD) $4.75
Savages (2012) (iTunes/HD) Ports to MA $2.25
Saving Private Ryan (1998) (Vudu/4K) (iTunes/4K) $6.50
Saw (2004) (Vudu/4K) (iTunes/4K) $5.50
Saw Collection 1-7 (Vudu/HD) $10
Scarface (1983) (iTunes/4K) (MA/HD) $5.25
Scary Movie 3 (2003) (Vudu/HD) (iTunes/HD) $4
Scary Stories to Tell in the Dark (2019) (Vudu/4K) (iTunes/4K) $3
Schindler's List (1993) (MA/HD) $4.75
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scouts Guide to the Zombie Apocalypse (2015) (Vudu/HD) $3.75 (iTunes/HD) $2.75
Scream (1996) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret in Their Eyes (2015) (MA/HD) (iTunes/HD) $2.25
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Selma (2015) (Vudu/HD) $3 (iTunes/HD) $2.25
Serenity (2005) (MA/HD) $3.50
Seriously Red (2022) (Vudu/HD) $6.75
Shack (2017) (Vudu/HD) (iTunes/HD) $1.50
Shallows, The (2016) (MA/4K) $6.75 (MA/HD $4
Shang-Chi (2021) (MA/4K) $6.25 (MA/HD) $4.75 (GP/HD) $3
Shape of Water (2017) (MA/HD) $3.25
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shawshank Redemption (1994) (MA/4K) $6
Shazam! Fury of the Gods (2023) (MA/4K) $10
Sherlock Gnomes (2018) (Vudu/HD) $2.75 (iTunes/4K) $2.25
She's the Man (2006) (Vudu/HD) (iTunes/HD) $3.25
Shutter Island (2010) (Vudu/4K) (iTunes/4K) $6.50
Sicario (2015) (Vudu/4K) $6 (Vudu/HD) $1.75 (iTunes/4K) $3
Sicario: Day of the Soldado (2018) (MA/4K) $7.75 (MA/HD) $3.75
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $6
Sin City (2005) (Vudu/HD) $5.75
Sing (2016) (iTunes/4K) (MA/HD) $2.75
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $6
Singin' in the Rain (1952) (MA/4K) $6.50
Skyscraper (2018) (MA/4K) $5.25 (MA/HD) $1.75
Sleeping Beauty (1959) (MA/HD) $3.50 (GP/HD) $2.50
Slender Man (2018) (MA/HD) $5.25
Smile (2022) (Vudu/HD) (iTunes/4K) $6.75
Smokey and the Bandit (1977) (MA/4K) $6.50 (MA/HD) $3.75
Smokin' Aces (2007) (iTunes/4K) $5.75
Snow White and The Seven Dwarfs (1937) (MA/HD) $6 (GP/HD) $3.75
Snowden (2016) (MA/HD) $3.50 (iTunes/HD) $4
Snowman (2017) (MA/HD) $2.75
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Sorry to Bother You (2018) (MA/HD) $4.75
Soul (2020) (MA/4K) $6.25 (MA/HD) $3.75 (GP/HD) $2.25
Source Code (2011) (Vudu/4K) (iTunes/4K) $6
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Sparkle (2012) (MA/HD) $3.50 (MA/SD) $2.25
Speed (1994) (MA/4K) $5.25
Spider-Man (2002) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 2 (2004) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man 3 (2007) (MA/4K) $6.50 (MA/HD) $5.50
Spider-Man Collection 1-8 (MA/HD) $26
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spider-Man: Homecoming (2017) (MA/4K) $8 (MA/HD) $1.75
Spider-Man: Into The Spider-Verse (2018) (MA/HD) $5.25
Spider-Man: No Way Home (2021) (MA/4K) $6.75 (MA/HD) $3.75
Spiral (Vudu/4K) (iTunes/4K) $5.50
Spirit Untamed: The Movie (2021) (MA/HD) $4.25
Split (2017) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $2.75
SpongeBob Movie: Sponge Out of Water (2015) (Vudu/HD) $4.75 (iTunes/HD) $3.50
Spotlight (2015) (MA/HD) $5 (iTunes/HD) $3
Spy Who Dumped Me (2018) (iTunes/4K) (Vudu/HD) $4.25
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Starship Troopers (1997) (MA/4K) $6.50
Stir of Echoes (1999) (Vudu/HD) $4.75
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Studio 666 (2022) (MA/HD) $6.75
Suburbicon (2017) (iTunes/4K) (Vudu/HD) $3.25
Suffragette (2015) (iTunes/HD) Ports to MA $3
Suicide Squad, The (2021) (MA/4K) $5
Sully (2016) (MA/4K) $6.50
Sum of All Fears, The (2002) (Vudu/4K) (iTunes/4K) $5.75
Super 8 (2011) (Vudu/4K) $5.75 (Vudu/HD) $3.25 (iTunes/4K) $5
Super Buddies (2013) (MA/HD) $5 (GP/HD) $3.50
Super Troopers 2 (2018) (MA/HD) $3
Survive the Night (2020) (Vudu/4K) $4 (iTunes/4K) (Vudu/HD) $3
SW: A New Hope (1977) (MA/4K) $7 (iTunes/4K) $6.25 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (iTunes/4K) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (iTunes/4K) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
Taken Collection 1-3 (MA/HD) $9
Tangled (2010) (MA/4K) $8 (MA/HD) $5 (GP/HD) $3.75
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Teenage Mutant Ninja Turtles (2014) (iTunes/4K) (Vudu/HD) $3.25
Ten Commandments (1956) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Terminator 2: Judgment Day (1991) (Vudu/4K) (iTunes/4K) $4.25
Terminator: Dark Fate (2019) (Vudu/4K) $6.50 (Vudu/HD) $3 (iTunes/4K) $2.50
Terms of Endearment (1983) (Vudu/HD) (iTunes/HD) $5
Think Like a Man (2012) & Two (2014) (MA/HD) $9
This Is The End (2013) (MA/HD) $5
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: Ragnarok (2017) (iTunes/4K) (MA/HD) $3.50 (GP/HD) $1.75
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Three Billboards Outside Ebbing, Missouri (2017) (MA/HD) $3.50
Till (2022) (iTunes/4K) $6.50
To Kill a Mockingbird (1962) (MA/4K) $6.25 (iTunes/HD) $4.50
Top Five (2014) (Vudu/HD) $4.75 (iTunes/HD) $3.50
Top Gun (1986) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.25
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Total Recall (1990) (Vudu/4K) (iTunes/4K) $5.25
Tower Heist (2011) (iTunes/HD) Ports to MA $3.75
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Training Day (2001) (MA/4K) $6.50
Transformers 1-5 (Vudu/4K) $30 (Vudu/HD) $23
Transformers: Last Knight (2017) (Vudu/4K) $4.75 (iTunes/4K) $2.25 (Vudu/HD) $2
Transporter, The (2002) (MA/HD) $6.25
Trolls Collection 1-2 (MA/HD) $6
Trolls World Tour (MA/HD) $5.50
Turbo (2013) (MA/HD) $2.25 (iTunes/SD) $1.25
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
Uncle Drew (2018) (Vudu/4K) $6.25 (Vudu/HD) (iTunes/HD) $3
Uncut Gems (2019) (Vudu/HD) $4.25
Underworld: Awakening (2012) (MA/HD) $1.75
Underworld: Blood Wars (2016) (MA/4K) $5.75 (MA/HD) $2.25
Unforgiven (1992) (MA/4K) $6.50
Untouchables, The (1987) (Vudu/4K) (iTunes/4K) $6
Us (2019) (MA/4K) $6.75 (MA/HD) $5.25
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom (2005) (Vudu/HD) (iTunes/HD) $4.50
Venom (2018) (MA/4K) $6.75 (MA/HD) $3.25
Venom: Let There Be Carnage (2021) (MA/4K) $7 (MA/HD) $3.50
Vertigo (1958) (MA/HD) $4.75
Vice (2018) 'Christian Bale' (MA/HD) $4.25
Victor Frankenstein (2015) (MA/HD) $5.75
Vivo (2021) (MA/HD) $4
Vow, The (2012) (MA/HD) $3.50
Voyagers (2021) (Vudu/4K) (iTunes/4K) $6.50
Walk, The (2015) (MA/HD) $4.75
Walking Dead: Season 11 (2021) (Vudu/HD) $6
Walking with Dinosaurs (2013) (MA/HD) (iTunes/HD) $2.50
Wallace & Gromit in the Curse of the Were-Rabbit (2005) (MA/HD) $6.75
Wanted (2008) (iTunes/HD) Ports to MA $6
War Dogs (2016) (MA/4K) $6.50
War for the Planet of the Apes (2017) (iTunes/4K) (MA/HD) $3
War of the Worlds (1953) (Vudu/4K) (iTunes/4K) $6.75
Warcraft (2016) (MA/4K) $5 (iTunes/4K) (MA/HD) $2.25
Warm Bodies (2013) (iTunes/4K) (Vudu/HD) $2
Warrior (2011) (Vudu/4K) (iTunes/HD) $4
Waterworld (1995) (MA/4K) $6.75 (MA/HD) $6
Wayne's World (1992) (Vudu/4K) (iTunes/4K) $6.25
Welcome to Marwen (2018) (MA/4K) $4
West Side Story (2021) (MA/4K) $5.75 (MA/HD) (GP/HD) $2.50
When the Bough Breaks (2016) (MA/HD) $4.50
Where the Crawdads Sing (2022) (MA/HD) $4.50
Where'd You Go Bernadette (2019) (MA/HD) $5.50
Whiskey Tango Foxtrot (2016) (Vudu/HD) $2.75 (iTunes/HD) $2
White Boy Rick (2018) (MA/HD) $5.25
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $5.75
Why Him? (2016) (iTunes/4K) (MA/HD) $2
Widows (2018) (MA/4K) $6.50 (MA/HD) $1.75
Wild Card (2015) (Vudu/HD) $4
Willow (1988) (MA/HD) $6.75
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5.25
Wizard of Lies (2017) (Vudu/HD) $5 (iTunes/HD) $4.25 (GP/HD) $3
Wolf Man (1941) (MA/4K) $6.50
Wolf of Wall Street (2013) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.50
Woman in Gold (2015) (Vudu/HD) $2.75
Woman King (2022) (MA/4K) $6.50 (MA/HD) $5.50
Wonder (2017) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $3
Wonder Park (2019) (Vudu/HD) $3 (iTunes/4K) $2.25
Wonder Woman 1984 (2020) (MA/4K) $5
Woodlawn (2015) (MA/HD) (iTunes/HD) $3.75
Wraith, The (1986) (Vudu/HD) $5
X (2022) (Vudu/HD) $6.75
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $15
X-Men Origins: Wolverine (2009) (MA/HD) $7
X-Men: Dark Phoenix (2019) (MA/HD) $6
X-Men: Days of Future Past (2004) (iTunes/4K) (MA/HD) $2.50 Rogue Cut (MA/HD) $5
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $11
Zootopia (2016) (MA/4K) $7.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $3.25
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2023.06.03 03:19 Itchy-Audience-291 Advice before cutting in-wall and in ceiling

Advice before cutting in-wall and in ceiling
Hi, I’m currently working on setting up my home theatre and would like some reassurance of my plan before cutting the speakers into the wall/ceiling. I was gifted some hand me downs from a friend who upgraded.
Receiver is a Marantz NR1711 this will be mounted behind the Murphy door in attached pictures.
Setting up for 5.1.2
All speakers are Definitive Tech except for sub. Left and Right Speakers are DI6.5S. Center is a DT6.5STR( I know it’s slightly off center I plan to use a rectangular grille to hide that aesthetically)
In ceiling Atmos speakers I plan on mounting at locations with red Xs they are DT6.5R
Rear surround left and right are DI8R.
Sub is a mini me earthquake.
Primary use will be movies, gaming but also music. Seating will be a row of 4 theater style chairs.
I’ve done a fair amount of research but wanted to run my plan with photos of the space here for opinions/concerns before cutting the holes.
submitted by Itchy-Audience-291 to hometheater [link] [comments]


2023.06.03 03:10 CalicoIda Alice, Saya and Saeko play Ascension: Part 1

I've been thinking about this for a bit and I decided you know what I might as well have Alice and a couple of the other girls play Ascension and try to get to round 30. It was originally supposed to be Saya and Alice playing it but I decided to throw Saeko into the mix to spice things up. The first part will contain rounds 1-10.
Ascension as a map is easy! The reason behind it being easy is the fact that that the map has quite a few open areas where you could run around and gather the zombies into giant hordes and unleash everything onto them plus with some useful tactical grenades and overpowered wonder weapons, this can make for a fun experience.
It's three girls, two guns per girl, five perks (No Mule Kick) with one objective: Survive.
Alice, Saya and Saeko landed into the area with their Lunar Lander as they were trying to figure out where they were in this cosmodrone. Alice looked aroind as Saya tried to figure our what was happening.
"Hey who took the color away?" Saya asked while they were looking around.
"Help me." A voice called out. The three girls turned their heads to figure out who was speaking. "The mechanism must be repaired. Please, she's coming."
"Don't worry sir we'll try to help you." Alice called out to whoever said the mysterious voice that she would try everything to rescue it. "We only have three players and we need four. Who should be the fourth player?" Alice asked as they couldn't save this man with just three players.
"It doesn't matter Alice, let's try our best to have some fun." Saeko told Alice that having a full team of four wasn't going to really matter at this point but they should try their best to enjoy themselves.
"Well the time to have fun is now, I can hear them breaking in." Saya explaind to Saeko. It turned out Saya was right, the zombies were indeed breaking in. Alice went up to one of the windows and slashed a zombie open with her knife, the zombie went down Saeko and Saya did the same thing as they were slashing the zombies down with one blow. Eventually they finished slashing them as the next round began.
"We need to find the color to this map so I think there might be a big power switch somewhere." Saeko suggested that they should bring the color back as the black and white atmosphere was creeping them out.
"Which way should we go?" Saya asked if there were any ideas of which direction they should take. Alice walked over to where the M14 was and purchased it.
"Ahh it looks like it's you and me my friend." Alice told the M14 as she cocked the rifle.
"For now let's build up points and then we'll decide." Saeko told the group. The zombies began to come in again as the three girls drew their pistoles and began firing, with the starting pistols being weak it was easy to build up points. The three of them began firing away, trying to accumilate as many points as they could, Their pistol ammo quickly ran out as they had to resort to much more effective means. Saeko was knifing the zombies while Alice was picking them off with her M14. If a zombie got too close, she would knife it and therefore bring the zombie down. She reloaded as much as she could to make sure she had a full magazine in there.
"Gah pistol ammo is out. We need to go." Saya called out. She spotted a door right by the lander that costs 750 points. She went over and purchased it. The door opened as Saya went exploring around, trying to find where the power switch was. She went up the stairs and spotted one of the perk machines, a tall one that overlooked the area. She looked out of the rafters as Alice and Saeko were trying to fight the zombies off as best as they could. "They need help." Saya told herself. She went up the second set of stairs to another door that costs 1250 points. She touched it as she realized she was out of cash. Not enough there to open the door. She looked around as she desperately needed a gun. She spotted one right by where she was earlier. She went over and decided to purchase it for a thousand points. "It's not going to do much but it'll hold me over for a little while longer." Saya told herself as she purchased the PM63. She decided to head back down the stairs to help.
Saya entered the scene as Saeko was running out of ways to deal with the zombies and Alice was just racking up points with the M14. Saya began firing the PM63 trying to go for headshots. Eventually one of the zombies dropped a hammer as Saeko ran up and picked it up.
"Carpenter!" The voice called out. Almost like magic the barriers came back as this clowed the game down. At least everyone got a couple hudrred extra points. Finally out of the blue the structure in the center of the room began to spin the spinning continued to get faster and faster as the last few zombies were killed as their bodies were flung all over. The round ended as the next round began.
"Round 3 we need to turn the power on." Saeko reminded them that they needed to turn the power on.
"I have made a way there, let's take that." Saya told Saeko that they could go her way and get the power open.
"No don't! I'll explain later when the power is on and we get perks." Alice warned them to not open the door heading up the other stairwell. They nodded as they began to look around.
"What about that door heading out?" Saeko asked as she pointed to the one above the stairs. Saeko and Saya went over, up the stairs and to the door. Saeko had points but she had no decent weapon so she wanted to save up.
"This door?" Saya asked. They heard the moans of zombies that were starting to spawn as they were going to attack next.
"Yes!" Saeko shouted. She went over and purchased the 750 door and this lead them outside. She turned back to Alice who was ready to take the zombies on. "Are you sure you're going to be okay?" Saeko asked Alice.
"I'll be alright, go!" Alice shouted. Alice raised her M14 and began firing away at the zombies. She was desperate to buy Saeko and Saya time to switch the power on.
Saeko was trying her best to knife the zombies while Saya took potshots with the PM63, a round or two was needed as Saeko finished them off. Saya even went for headshots as it was the fastest way to get points. The two of them rounded the corner as Saeko went up and purchased the Mp5K from the wall.
"Something to hold me over for now until a better weapon is acquired." Saeko told herself as she began firing the sub machine gun at the zombies. She was helping Saya out as Saya purchased the next door. The two of them headed off as they followed the arrows to find the power switch. They found the door that was going to lead them to where Saya originally wanted to go. Saya raised her PM63 and fired at the zombies following them. She reloaded as they headed up the stairs. They were going to find the power switch today. Making their way up the stairs, they eventually got to the top of the stairs where another door was, It was 1250 points. Saeko bought it as this top door contained the Mystery Box. Saya went over to the Mystery Box while Saeko grabbed the power switch and flipped it on.
"Hey the color is back!" Saya shouted as she was happy with this revalation. Saeko nodded as she fired her Mp5K at the zombies. Saya was watching the Mystery Box flash the random guns it had as it was giving Saya the choice of illusion. Eventually the gun landed on the Galil as Saya takes it and traded her empty pistol away. "Well time to make them bow down before me without their kneecaps!" Saya called out. They watched as the rocket was being set up. After a few seconds they had set the rocket set up. "What next Saeko?" Saya asked. Saeko went over to the other door that costs 1250 points and purchased it. She had the most amount of points out of the group though she was starting to run out.
"We keep moving. We need to make sure Alice is still safe and hasn't gone down as of yet." Saeko told Saya that making sure they were able to keep Alice alive was the next priority.
The two of them headed down the stairs to see where they were going to go. Saya was shooting the zombies with the PM63 as the third round came to a close and the fourth round began. Saya was beginning to run out of PM63 ammo as she was going to use the rest of that up and hit the box again. Saya went over and purchase the 1250 door that lead up.
"Will Alice be safe?" Saya asked as she was keeping a look out for her friend.
"She hasn't gone down as of yet so she's doing okay but I don't know how well she is doing currently." Saeko told Saya as they past a green colored perk machine and the wallbuy for the M16. They eventually found one of the spots as Saeko spotted something strange and she went up to it. She purchased the Sickle for 3000 points.
"A farming tool to kill the zombies? I wonder how this would turn out?" Saeko asked while she twirled the Sickle around. One of the zombies approached Saeko and she quickly swiped it with the sickle, quickly taking it down. "Sickle does more damage than the knife?" Saeko asked, she was going to hang onto it. Saya went over and pushed the button.
Alice was busy fighting off the zombies but her M14 was becoming less effective, she had racked up a large number of points because of it but she was starting to get swarmed. She had been standing on the Lunar Lander when she felt a shaking and the gates went up.
"Woah woah woah!" Alice told herself as she was taken off balance. She was in for a ride. The Lunar Lander flew off to where it had been called. Alice looked around from her position as two thirds of the map had been opened. Eventually the Lunar Lander made touch down to the area where Saya and Saeko were.
"How are you Alice?" Saeko asked as she wanted to see how Alice was doing.
"Fine but I got a full magazine in the M14 and not much ammo left, I'm starting to run out." Alice told Saeko that she was running dry on ammo. Saeko swiped at the zombie with the Sickle while Alice fired away.
"Okay. Saya take this lander back. I'm going to take Alice to the box." Saeko gave Saya some objectives to take care of the Lander while she got Alice a better gun. "Come on Alice." Saeko told Alice. Alice nodded while she and Saeko went back to the Mystery Box. Saya activated the Lunar Lander which began to take her back to spawn.
Saeko and Alice went to the mystery box as they were going to have Alice replace one of her out of ammo guns. Since Alice and Saeko had made a lot of points, they were going to hit the box and try finding something better. They looked up to see one of the pieces of the rocket flash green.
"A rocket piece is green, what does that mean?" Alice asked as she didn't know what exactly this was going to mean.
"I don't know either. Maybe we should link up more landers." Saeko suggested. She got out the Mp5K and fired away to make more points. Alice went over as she was going to trade her empty pistol out for something to kill zombies. Alice went to the Mystery Box and decided to spend some of her points to find out what she was going to get. She looked in wonder as the guns were spinning around in her head trying to see what she was going to get. Eventually it landed on a gun and Alice took it.
"I still think this is my favorite shotgun." Alice told herself as she had gotten herself the Spas-12 from the box. She went up to a zombie and blasted its face in. The zombie went down instantly but for Alice it wasn't that much of a good pay off. "I need a point maker but I will hang onto this." Alice sighed. Saeko went over to the Mystery Box and tried to get something good from the box. Eventually Saeko got a bunch of wooden nesting dolls as her choice of weaponry.
"I don't know what these dolls will do to save a warrior like me? I think these will please the emperor." Saeko told herself as she had gotten herself the Matroyshka Dolls. Saeko was curious to see what these dolls were going to do but she was going to save them up for a large crowd of zombies thinking they had some kind of grenade in them.
Alice was dumping whatever ammo she had left in her M14 while Saeko went to rejoin her. Saya was busy doing the next Lunar Lander as she was determined to link all of them up. Saya nodded that they were fighting on. Alice used the last ammo she whipped out the Spas-12 and began firing it at the zombies. Saya spent more points on the Lunar Lander as it began to bring her back while Saeko attacked the Zombies with the Sickle.
"I'm going to open the last part of the map, try to find Saya and see what the next strategy is." Alice told Saeko. Saeko nodded before pulling out the Matroyshka doll and opening up. Out popped a doll into the crowd of zombies the doll exploded as those dolls underneath also detonated, wiping out the entire group in one go.
"Oh Cluster bombs." Saeko told herself. Round four has ended and Round five began. Saeko went off to find Saya.
Alice went to the left of spawn and made her way to the back end of the map. She finished reloading her Spas-12 and began to wonder how she was going to need points. She looked around to see if she was going to get another gun from the wall. She spotted something outlined in chalk. She walked up to the chalk and purchased the AK-74U to replace the ammoless M14. A couple of zombies approached her.
"Well I can't say that this is my favorite gun from the wall." Alice told herself as she cocked the AK-74U bolt. The zombies rounded the corner. Alice pointed the SMG at the zombies and fired into their heads, their heads popped off as Alice still had some points left over. Alice went to the door to the last lander and opened it. It was a huge area where rounding up the zombies was possible. She went to the Lunar Lander and called it over. The Lander arrived a couple moments later as Alice fired into the heads of a couple more zombies and did her best to get points. Eventually the Lander arrived as Alice got onto it, ready to take the trip back. She pressed the button as the gates went up and the Lander took off. "I'm going for a ride. WEEE!" Alice cheerfully called out. The Lander would eventually return her to Spawn as Saeko and Saya were busy trying to fight the zombies. When the Lander reached them. Alice pointed the AK-74U and finished off the crowd.
"Where were you Alice?" Saya asked. Saeko looked at the screen.
"Saya don't ask, look!" Saeko told Saya. "Alice activated the last Lander, the entire rocket is green and ready to take off."
"All right let's go get perks first." Saya told the group that getting at least one perk before heading off to activate the Rocket was important. She took off to the tunnel where she purchased the PM-63 and knew what perk they decided to get. They decided to go for the one that was located in the area by the PM-63 and stock up on perks. After getting what they needed. They prepared to head out as Alice and Saya killed the last couple of zombies, this triggered Round six to begin.
"So far so good, I'm going to look out ahead." Alice told Saeko and Saya, They nodded as Alice decided to take a look around but this round six was going to be their first challenge. "Uhh... why is the screen red?" Alice asked. Suddenly She heard something crash down. Alice quickly got out the Spas-12 thinking it was her way of killing the zombies. Then monkeys in spacesuits began to emerge from the pods and start heading straight for Alice. Alice felt like she was going to panic, she quickly fired the Spas-12 off as a warning, killing a monkey. Alice ran back to Saeko and Saya as if she didn't know what to do. Saeko spotted Alice coming fo them in a panic.
"Is there something wrong?" Saeko asked. Alice reloaded her Spas-12 as she wanted to have a full tube.
"Yes, monkeys are coming!" Alice told them. She turned around as the monkeys had made their appearance. Alice got herself ready as Saya had her PM-63 on standby which she had purchased more ammo for and Saeko had her sickle. Alice lined up her sight on a monkey and fired, killing it instantly. A monkey tried to attack Saeko but the latter jabbed it with the Sickle. Alice was blowing the monkeys up with the shotgun as Saya fired into a couple of them with her PM-63, Another monkey attempted to attack Saya but Alice turned and blasted the shotgun into the Monkey's face.
"Stay back!" Saya shouted before firing her PM-63 into another monkey. The monkeys continued to attack as Alice blasted the Spas-12 into more of the monkeys. It was her effective way of dispatching them as Saeko was using her sickle. Finally Saya shot the last monkey as an ammo box and a bottle had dropped. Alice reloaded her guns while Saeko went over and picked both of them up. they now had two perks as the second perk had been randomized for each of them.
"Max ammo!" The announcement had been made looks like they had. All of their guns had been magically refilled. Round seven had begun.
"Let's go turn that rocket on." Saya instructed the group. They began to make their way back to the rocket with Saeko leading the way as she slashed the zombies with the Sickle. Saya was supporting her by dumping out all of her PM-63 rounds into the zombies as possible. Alice was at the rear using the AK-74U to build up points. As they moved around to the rocket where they believed it was. They approached the power room where the Rocket was Located. Saya and Alice went to the mystery box while Saeko was slashing the zombies with her sickle. Saya had used all the ammo in her PM-63 and was ready to dump the gun entirely. She was the first to hit the box to see what she was going to get. When the jingle finished. Saya had become really excited to get the gun she was gifted.
"SAY HELLO TO MY BEAUTIFUL FRIEND! Oh wait... that's just me." Saya told herself excitedly as she had recieved the Thundergun, exchanging her PM-63. Saya went over as a large crowd of zombies as Saeko was being overran. With the click of the trigger, the zzombies were instantly killed. Saeko nodded while she was going to deal with the other side. Saya went up to the rocket and pressed the button. The rocket began to fly up into the sky as as someone had authorized its launch. Alice was had hit the box and was too busy watching the guns to really pay attention to what Saeko and Saya were doing which was watching the rocket fly into the air. Alice finally recieved what she needed from the box.
"Man this looks odd, might as well figure out what it does." Alice told herself as she had gotten the Gersh Device. Alice decided to head down to where the rocket was stationed and where it took off from. Saeko and Saya decided to follow as Alice killed the last three zombies. With their deaths, round eight had begun.
Alice had went down into the launch pad area where the rocket was as those doors had now been open. Alice went inside as if she had opened the final area of the map. There was a machine that was her reward that they had linked the Lunar Landers together. Alice quickly took out the Spas-12 as the zombies were breaking down the barricades.
"Well I don't want to be stuck loading into a game." Alice told herself as she placed the Spas-12 into the Pacck a Punch Machine. She had ground up enough points to be able to achieve a feat like this. Saya and Saeko had arrived as Alice was upgrading one of her guns.
"Alice what are you doing?!" Saya asked with concern. The zombies began to pour through the barricades while Pack a Punch Machine gave the gun back to Alice.
"Hey guys this is nice and shiny now!" Alice shouted as she held her Spaz-24 shotgun. She pointed it at a group of zombies, she fired it. It was a hybrid of an automatic rifle and a shotgun as it was blasting the zombies heads off. Best part of it was the fact that should reload it all in one go instead of reloading it individually. A large group of zombies made their way into the room as Saeko was curious about what this Pack a Punch machine could do. She got out her colt and placed it into the Pack a Punch Machine. Alice and Saya thought they weren't going to hold them off this time so Alice got out one of her Gersh Devices and activated it, she threw it at the feet of the zombies as they ran over it suddenly a purple sphere had been opened as the zombies were quickly being sucked into the Gersh Device. Alice being curious tried to figure out where this machine was going to take her. She ran over and dove into the Gersh Device.
"Alice no!" Saya shouted. It was too late Alice had disappeared as Saeko grabbed what seemed to be her starting pistol from the Pack a Punch Machine.
"Is it strange that the starting room pistol is turned into a dual wield grenade launcher?" Saeko asked as Saya was panicking. Saeko looked around while getting out her Mp5K and firing it at the zombies. "Has anyone seen Alice?" Saeko asked.
Alice eventually popped out as the Gersh Device was a black hole for the zombies but for Alice she must've survived this. Alice looked around as she spotted a perk machine and the AK-74U wall buy she had purchased earlier.
"I survived the portal trip I don't think I want to be doing that again." Alice told herself. Then round eight had ended and turned into round nine. The Zombies began to swarm around her as Alice got out the AK-74U and began firing it off as she needed the points. She was going to attempt to empty out the magazine if she was going to be able to change it for another gun. She reloaded as if she was firing it all off rapidly. Alice would eventurally dump out all the AK-74U ammo as she decided to get out the Spaz-24 and begin blasting her way through the crowd. The Spaz-24 was effective at its job maybe a little too effective. Alice was happily blasting away as whatever this pack a punch machine had done had made this shotgun beefy so strong that when Alice needed to reload, she had taken out everything around her. Alice went over to the Lunar Lander and tried to call it over. Eventually it came over and Alice got onto it. Then the Lander took off but Alice didn't push any buttons. The lander few up into the sky as she wasn't being taken back to spawn but rather to Lander site B where the Sickle was. When Alice landed. Saeko and Saya were waiting as Alice was relatively unharmed.
"Well what happened, we were so scared to have you not with us." Saya told Alice that she was more or less frightened to see where their friend went off to.
"I was teleported across the map when I went into that device. The zombies were sucked in which I was more than happy to find out." Alice replied about her experience. She went over and purchased the Sickle, Saya killed the last zombie as round nine ended and round ten began.
"Cool so we can all be teleported?" Saya asked. Saeko was in the mood to go to the mystery box to exchange the empty Mp5K she had. Alice definitely wanted to see the box again. Alice was also out of AK-74U ammo and she needed a good point maker to help balance her Spaz-24. She got out the shotgun and she began to blast her way through to the mystery box. The others were behind as Saeko was blowing up everything with his pistols from the rear. Saeko even got out onf of the Matroyshka dolls and tossed it at the horde, the cluster grenades exploded as the entire group was taken down. Alice and Saya were keeping their guard as Saeko decided to hit the box. The guns were flashing all over before Saeko was given a gun.
"I don't know if a medieval weapon would be useful for someone like me?" Saeko asked as she took the crossbow. She aimed at the zombies anf fired before reloading, moments later the crossbow bolt detonated and took out some of the zombies. "Explosive huh?" Saeko asked. Alice went to the box to trade out the empty AK-74U she had. She hits the box while the others were trying to take out the zombies. For Saeko she watched as it landed on something she wanted.
"This box loves me!" Alice told herself as she recieved a Spectre from the box. She decided to join the fray and began to spray the Spectre into the zombie crowd as they were trying their best to get points and to clear out the crowd. Eventurally Alice threw down a Gersh device and it sucked the zombies in. "Come on." Alice called out. She Saeko and Saya raced into the Gersh Device and were swallowed up along with the zombies.
Eventurally the three of them would land in the spawn room where they were once again fine.
"Wow I never knew something like this could be exciting, it's like going through a teleporter." Saya began. They got up to dust themselves off. the three of them didn't realize was the fact that they had killed the last zombie and the round was over. Round eleven was about to begin.
"We survived the first ten rounds, now what?" Saya asked. The rest of the game was up to their choices.
Going to leave this off as this took a while to type as it was just them setting up and getting the Pack a Punch door to open as well as dealing with the mechanics of Ascension. Next two parts wouldn't be as long as I will be skipping rounds as it would be just them killing zombies and monkeys. It will get repetivive if I go through round for round but I will be describing major actions like getting guns and upgrading them.
Also do not get the PM63, it's a waste of points as you constantly need ammo for it. Also there is a door on Ascension that you should not open its the 1250 door where the PM63 is and the reason the door should remain closed is when the monkeys spawn in they will take all the routes to steal your perks by keeping that door closed you're only giving the monkeys one route to steal your perks and you can defend two perks instead of one.
Rounds 11-20 will be the next part.
submitted by CalicoIda to HighSchoolOfTheDead [link] [comments]


2023.06.03 03:01 wwesn Missing Teen in Peace River, Alberta - Rocky Conrad Cardinal, 13

Missing Teen in Peace River, Alberta - Rocky Conrad Cardinal, 13 submitted by wwesn to MissingPersonsCanada [link] [comments]


2023.06.03 03:01 Saturdead The Many Deaths of the Six-Door House

I’ve been waiting to talk about this. I’ve been looking for others with similar experiences, or… I dunno. Maybe I hoped I was insane. Months have passed, and I still don’t have the slightest idea what to believe. But no matter what is true and what isn’t, the memory of what happened to me is as true as can be.
And every time I put my hand to a door, I tremble.

I was looking for a house in the surrounding area. I know, being a homeowner at 27 seems like a dream. I know I’ve been fortunate. Even so, I wanted something remote, spacious, and comparably cheap.
I’d been looking for something nearby, but everything even close to a larger city quickly ran out of my price range. It wasn’t until I started looking at the rural outskirts that I started to see something realistic.
I’d been to four open house showings in the past week when I came across an ad that looked too good to be true. Another open house, but this one was just perfect. Apparently, they were looking to make a quick sale after a previous deal had fallen through.

I made my way to a small nearby town called Tomskog. There was a little billboard with a blue sunflower greeting me, and I took a hard right down a street named “Sunplenty Road”. There were only five houses there, and the one I came to look at was at the far end. Even from a distance, I could tell I wasn’t the only visitor.
I parked on the street outside and took in the sights. There was an “Open House” sign outside, again with the sunflower logo. There was a separate garage, and the house itself was smaller than expected. Homely, but small.
I was greeted by a cheerful man. He had thick glasses, a receding hairline, and the kind of “fun uncle” smile that told me he could get away with anything.
“Come on in,” he said. “You’re gonna love it.”

There was me, the realtor, and three other people. A middle-aged couple, and a younger woman. She had this messy black hair that kept poking her in the eye. Even at a glance I could tell the young woman was distraught. She wasn’t even looking around the house, she seemed more interested in the people wandering about.
The house had a simple and open layout. The bottom floor had a bathroom, a separate study room, an adjoining kitchen, and a lounge area. There were stairs leading to a sort of catwalk on the second floor, making the main room wide open. The second floor had another bathroom, a bedroom, and a guest room.
It had this sort of sullen 70’s vibe with grey and white flower-patterned wallpaper. There were little scuffs and tears pretty much everywhere, but the house itself seemed… fine.

The realtor, Anders, showed me all the details of the kitchen. He assured me that most of the appliances were to be replaced before the next homeowner moved in, and proudly displayed the new garbage disposal. It was a nice enough setup, but I couldn’t tear my eyes away from the young woman standing outside the study. I got the feeling that she was standing guard.
As the middle-aged couple walked downstairs, they asked her they could have a look.
“No,” she answered, with a shrug. “You can’t.”
“Don’t mind her,” Anders the realtor smiled. “Of course you can.”
“No,” she insisted. “They can’t.”
Anders walked up to her and leaned in. His demeanor shifted. They argued back and forth, and I could hear her repeat, over and over;
“This is not what we agreed to.”

The middle-aged couple and I just looked at one another. While the realtor and the young woman argued, we introduced ourselves. I smiled and gave them my name. They were named Helen and Sebastian, or ‘Seb’ for short. Typical midwestern salt-of-the-earth kind of people. They were suffering from an empty nest and seemed to want a place to start over. They made no secret about being interested in the place, although Helen wasn’t sure about having no direct access to the garage. Seb, on the other hand, wasn’t sure about the soil. He wanted a proper garden, and the soil seemed ill-fit to sustain greenery.
“Still,” Helen smiled. “Best place we’ve seen so far.”
“Sure is,” added Seb, giving Helen a little shake.

Anders kept arguing with the young woman. I could overhear her name as Whitney, and she was not willing to cooperate. Finally, Anders just pushed past her, putting his keys in the lock.
“Right this way, we’ll just take a quick peek.”
“We’re not done in there,” she said. “You can’t just-“
“It was supposed to be packed up, Whitney. I can’t help that you’re late.”
“That’s not… please. Give me an hour.”
“You’ve had plenty of hours.”
He clicked the door open and pushed it in. The three of us gave Whitney an apologetic look as we stepped inside.

The study was a mess. Old clothes strewn across various furniture, loose papers and books haphazardly thrown across a musky desk. An entire wall of bookshelves full of textbooks, ranging from discrete mathematics to philosophical physics. I stood there for a few seconds, taking it all in. Whitney pushed past us, grabbing an empty box from the floor.
“Don’t touch anything,” she sighed. “Just… look at it, and leave.”
Anders leaned over to us, lowering his voice.
“You have to excuse her,” he whispered. “There were some… complications, with the former owner.”
“Oh, she’s… the, uh, the daughter?” Seb asked.
Anders nodded.

While Anders told us about the east-facing windows and the top-of-the-line air conditioning system, I couldn’t help but to keep my eyes on Whitney. She was rummaging through the desk, dropping mementos, pictures, and notebooks into one of her many cardboard boxes. I could tell she was sleep deprived. She kept yawning.
Helen seemed eager to just leave Whitney to her grieving, while Seb kept to the practical details. He checked the hardwood floor, the insulation on the windows, the wall linings for pests. At one point, he almost knocked over a coffee table, and Whitney came running. She caught a vase that was about to topple off the table.
“Don’t… don’t touch anything!” she cried out. “Just… if you have to be here, stay… stay still!”
“I’m, uh… sorry,” Seb said. “I was just-“
“Just go over there!”
She waved her hands around, shaking the vase. There was a little rattle coming from it.

She shook it again, and I could see the color fade from her cheeks. Carefully, she tipped the vase, and something dark plopped into her hand.
A large bronze key.
Whitney pulled her hand back, letting the bronze key clatter to the floor. She covered her mouth, forgetting how to exhale. We just looked at her having what seemed, to us, like a mental breakdown.
“Nobody move,” she gasped. “Nobody… do anything.”

We all just stood there. Helen and Seb barely breathed, and I was suddenly hyper-aware of how still my feet were. Anders wasn’t impressed. If anything, he was fed up with this. He rolled his eyes, and picked up the key.
“Whitney, I’m sorry, you’re gonna have to wait outside.”
“Please, put… put that down.”
“You can put it with your things and take it outside.”
“Just… don’t move, you don’t know what you’re-“
Anders opened the door, stepped out of the study, and headed straight for the front door. Whitney dropped everything and ran after him. The rest of us followed suit.
“Wait!” she called out. “Please wait!”

As soon as Anders put his hand on the front door, Whitney stopped dead in her tracks.
“Anders, please, I’m sorry,” she said. “Just step away. Give me the key. I’ll leave, I promise. I swear.”
“That’s enough of that.”
“No!”

He opened the door and took a step forward. The bronze key passed the threshold.

We’d all stepped into the main lounge by now, and I heard the door to the study slam shut. There was a sort of pressure shift, making the wind move through the main lounge. Every door in the house slid shut with a click. All except the front door, which was wide open.
But there was nothing there.
Not nothing as in no one standing there. No, nothing as in “a nothing”. Just a blank, black space.
A viscous fluid where sunlight ought to be.
Endless, abyssal, ocean.

I stared at it, mesmerized. The contrast of the bright sun coming in from the windows, bouncing off the ripples of this deep ocean doorway.
And there, in the dark, humanoids. Tall, elongated silhouettes.
Anders stepped back, but it was as if parts of him refused to move. His arms were locked in place, seemingly by an invisible force. And as he stepped back, something started pulling him in.
His limbs grew long and twisted. His knees bending and snapping at impossible angles. His scalp pulled backwards, the loose skin of his face revealing the bottom white of his eyes.
“He… help!”
It was all he managed to say, as he was pulled into the dark. Limbs were quietly ripped from his sockets, as his human frame was bent, twisted, torn, and mangled. Black water mixing with marrow as dark shapes turned Anders into what resembled an underwater cloud of flesh and cloth.
Whitney threw herself forward, slamming the door shut, leaving the bronze key on the floor.

Screams erupted, and I didn’t even notice they were mine. It was this primal force being pulled out of me, this need to scream. Like a baby desperate for her mother. Helen backed into a corner and sunk to the floor, with Seb trying his best to comfort her. Whitney just sat there looking at the bronze key; her face breaking out in cold sweats.
I felt something turn in my stomach and headed for the bathroom. Whitney ran after me, but she couldn’t make it in time. I burst through the bathroom door and collapsed on the floor, hyperventilating. Whitney stayed outside, looking at me in shock.
“It’s… you’re… you’re fine,” she said. “You’re okay.”
I wasn’t. But compared to Anders, panicking on the bathroom floor seemed like a mercy.

Whitney stayed with me as I calmed down. Seb and Helen joined us. After a few minutes of silence, Whitney excused herself. She came back with pile of notebooks. She sat down across the hall from me, making sure not to enter the bathroom.
“My dad, he… found something,” she said. “I wasn’t sure exactly what.”
“We should… we should leave,” said Helen. “We should leave right now.”
“We can climb out a window,” said Seb. “If the, uh… the door is…”
“Just… please,” sighed Whitney. “Just stay. We’ll figure it out.”
“I-I mean no offense,” said Helen. “But what… what on earth was that?”
Whitney turned the notebook to a specific page and read aloud.

“I’ve been marooned in this house for thirty days. I never know where the Door is. Sometimes I can hear water, sometimes not. I tried the windows, but it nearly burst my eardrums from the pressure as water came rushing in. I can’t leave. I can’t move. They wait behind the Door. They wait for me to open.”

Whitney scratched her head. Helen looked back and forth, as if waiting for something to make sense. Seb just shook his head.
“What… what does that even mean?” asked Helen. “What happened?”
“It has to do with the doors,” Whitney explained. “They wait behind the Door.”
“There’s nothing there,” said Seb. “There’s light coming through the windows.”
“It’s… it’s not that easy. It’s when you open it.”
“That doesn’t make any sense.”

Whitney stood up and handed Helen three notebooks.
“We can argue the details of dad’s quantum entanglement experiment later, but that’s not gonna help us.”
“So… let’s just go then,” said Seb. “Let’s leave.”
“You wanna take your chances on the front door? That it won’t come back? Go ahead.”
Seb took a few tentative steps up to the front door. Helen wanted to protest, but she just started looking back and forth. Whitney crossed her arms and turned away.
“I can’t hear anything,” said Seb. “Are you sure it’s there?”
“It’s somewhere,” said Whitney. “I don’t… I don’t know the rules. It has to do with the doors.”

I got up off the bathroom floor and looked at them. Seb took his hand off the front door and stepped back. Whitney turned her attention to me.
“You put yourself at risk,” said Whitney. “That could’ve killed you.”
“The bathroom?”
“The door to the bathroom. Any or all of these doors, it… it could be connected. Here, let me-“
Whitney walked up to Helen and took one of the notebooks back. She turned to one of the latter pages.

“The framework of passageway. Concept of thought. Paired in alignment, the darkness standing shy from the mirrored back of Empyrean. Realm unwilled and unbound, misshapen by collective subconscious. We cannot pass, our world-forgotten blocks dissipated. Like a bridge cannot be built of water, and a house cannot be built of wind. But the great craftsman blames not their tools; and eternal gold can be found in humble bronze.”

“Bronze,” I said. “Like the key.”
“Look, my dad, he… we weren’t on speaking terms. I’ve looked at all this for days, and all I can tell is that he was off his rocker. He died in that room.”
Whitney pointed to the study. Helen hugged Seb tight, holding back a sob.
“He couldn’t leave. He was convinced that the… the door would eat him.”

Helen sat down by the kitchen table. Thankfully, there was no door in-between the kitchen and the main lounge. Seb walked straight up to Whitney, grabbed her by the collar of her blouse, and slammed her up against the wall; his calm demeanor cracking at the seams.
“We shouldn’t be here,” he said. “This is your fault!”
“I-I didn’t know! It was all just ramblings! I didn’t have time to clear it all out, how… how could I have known?!”
“You recognized the key,” said Helen. “You chased after him. You asked him to wait.”
“That’s the only part that keeps coming back!” Whitney yelled. “Check the notebooks! The key, it’s… it’s everywhere! It’s everything!”
“So what do we do?” Seb asked. “Do we use it or destroy it?”
Whitney looked at the pile of notebooks she’d managed to gather from the study. It was only a handful of everything we’d seen in there, but it might be enough to get some semblance of an answer.

The house had six doors. The front door, the bathroom door, the study room door. On the top floor, there was another bathroom door, a door to the guest bedroom, and the main bedroom door. The bathroom door on the bottom floor was already open and considered safe. I could step in and out without a problem.
Whitney explained as best as she could.
Her father had grown increasingly paranoid since divorcing Whitney’s mother. He’d locked himself in his house, committing fully to his studies. He’d always been a bit agoraphobic, and having a reason not to leave the house was a bit of a blessing in disguise. But over time, that blessing turned into a curse. An early entry read;
“For years, I’ve longed for the presence of mind to devote myself. And now that I can, I find myself wanting. I can’t be certain. There is a Door, a passage. It binds itself seemingly spontaneously. There is a risk involved, and it is a risk I cannot take.”

Seb tried to call for help, but water started pouring out of his phone. Whitney found a page about “semi-passages” or “shortcuts”. Things that could be used as portals to another person or place. They weren’t as conceptually clean as a door, and thus wouldn’t invite “Them”, but the connection would go through that dark place. The place that, somehow, her father had stumbled upon.
I looked at the key for a long time. I didn’t dare to touch it. It was unassuming, in a way. It was old and had this sort of blocky texture; like it was made of little squares. While Helen and Seb rifled through notebooks, Whitney looked up and talked to me.
“He just wanted a way to go wherever he wanted, without having to traverse the space in-between. To just go from one door to another. All he needed was a key.”
“But why now? Why is… how are we trapped?” I asked. “We got in here just fine.”
“The realtor,” sighed Whitney. “He tried to leave with the key. I think that triggered it.”
“So how do we un-trigger it?”
Whitney shrugged and pointed to the notebooks.

We had endless discussions. We compared notes, drew out theories. Helen thought we could force the bronze key out a window, but Whitney theorized that it’d just leave us locked inside. I suggested we listened at each door, just to eliminate which ones were safe and which weren’t. We tried, but there was seemingly no way to tell. Sometimes I could hear rushing water on the other side. Scratches on the wood. Other times, nothing. Even going back to the same door, it’d sound differently each time.
We considered opening several doors at once. We spread ourselves out. I was at the upstairs bedroom door, right next to Seb by the guest room door. Whitney was downstairs by the study door, and Helen insisted on the front door. We all put our hands on the handles. I wasn’t sure if I could hear something on the other side or not; my heart was pounding too loudly.
There were six doors. Five were closed, one open. Someone was probably going to die.
“There is only ever one Door. He only speaks of it as a singular. It can change over time,” said Whitney. “This is our best shot.”
“We can’t know for sure,” said Seb. “And why do we even want to open them all? There’s nothing in the bedrooms, right?”
“We’re excluding,” I said. “Like we did with the downstairs bathroom.”
“We should close it,” said Helen. “Shouldn’t that improve our chances of… of our other doors being okay?”
“I have no idea,” sighed Whitney. “Are we doing this?”
Seb backed away from his door, taking the hand off the handle.
“It ain’t right,” he said. “None of it. It ain’t right.”

Everything erupted into an argument. Seb couldn’t bring himself to risk his life for anything less than an exit, and Helen couldn’t stop crying at the thought of that dark abyss. I couldn’t blame her. To this day, I can’t stop imagining it. Whitney, trying to act as a voice of reason, read aloud from one of the notebooks.
“The concept of the passageway, the Door, changes at the flick of a thought. An alien thought, like an invisible, uncontrollable shadow of the psyche. It refuses to be controlled. My exit could be my end; or as likely, a wooden frame. Much like we cannot control the smoke of a campfire, we cannot foresee the turning of the passageway.”
We all looked at one another. Helen collapsed by the front door, crying. Whitney was close to a mental breakdown. I felt this enormous burden settle in my stomach, like I was missing something.

“Let’s take the door off the hinges”, said Seb. “We’ll turn it into a… an arch. Then it ain’t a door anymore. You think that’ll work?”
“In theory, maybe,” said Whitney. “But how do we do that without opening it?”
“We’ll… we’ll take the whole frame off,” Seb said. “There’s a crowbar under the sink. Saw it when I checked the garbage disposal.”
Helen bent down next to the sink, put her hand on the kitchen cabinet handle. I gasped.
Was that considered a door? Could it kill her? Would it?

I imagined that dark, cold abyss. That enormous force pulling me in, turning my very form into this unrecognizable mass. Where no screams can be heard. All I’d have to show for such unimaginable anguish would be a burst of bubbles; then nothing.
“No!” I cried out. “Stop!”
But it was too late.

Nothing happened. Helen opened it, pulled out the crowbar, and that was that. But for a brief moment, I realized how Whitney’s father must’ve felt. That uncertainty, not knowing for sure if that one flick of the wrist would be damnation; or nothing.
Helen handed the crowbar to Seb, while Whitney gave me a pat on the shoulder. I couldn’t stop crying. My whole body was shaking from the sudden rush of adrenaline. Meanwhile, Seb walked up to the front door and started tapping the wood.
The theory was this; if there was no door, nothing could come through. There was no point in doing a test run, because if it didn’t work, someone would lose their life either way. It was better to have an honest chance of getting out.
Whitney gathered towels. She had this idea that, maybe, water might start leaking if the door was turned into a semi-passage, like a window. If so, we might have to find a way to quickly stop the flow.
By the time we got the towels, Seb started working on the door frame. As that first crack rang out, I heard a click.

The front door slid open.

Without a moment’s thought, Seb pushed it close. It had barely opened an inch.
We all held our breaths. We were fine. Nothing was happening.

“It’s… it’s clear!” Helen called out. “There’s nothing there! I saw it, it… it was nothing!”
“It can change!” Whitney yelled back. “We can’t take that risk again!”
“Like hell we can’t.”
Seb put his hand on the front door, but Whitney tackled him. The crowbar fell to the floor as Helen rushed forward to help.
“Listen!” Whitney yelled. “Just listen!”

A rumble, like a great whale passing in the distance. It was right there; on the other side of the front door.
Without a word, they all stood up and backed away. The door shook from the passing force. Something was definitely there.
“Then… then the rest should be fine,” said Seb. “We can get to the study.”
Whitney nodded, and the two of them burst into a sprint. Helen wasn’t convinced, but didn’t know what to say. Whitney dropped her crowbar, and as she bent to pick it up, Seb opened the door to the study.

Darkness.
“…no.”
Panic exploded. Helen grabbed his arms, trying to pull him out. Whitney crawled backwards, closing her eyes and covering her ears. I couldn’t watch. All I heard was Helen, screaming his name, over and over. There was a gargle. A scream turning into an inhuman screech, like a burning pig.
“Sebastian!” Helen kept repeating. “Sebastian! Sebastian!”
There was a click, and then nothing but crying. I looked up to see Helen collapsed against the study door. It had slid shut from the pressure on the other side.
“I’m… I’m coming, Sebby,” she cried. “I’m… I’m-“
She opened the door again.
And there was the study, just as we’d left it.

Helen collapsed on the floor, curling up into a fetal position. She kept making this child-like yowling, scratching the surface of the hardwood floor, as if trying to dig Seb back into reality. But there was nothing left. Not even water droplets on the floor.
Then there were her arms. She’d held on until the door had slammed shut. Her sleeves were torn, and her arms bloody. Not much, but there were these round little suction marks. They were already bruising, with spots of blood poking through the skin.
I sat by Helen as Whitney started rifling through the study. There were more notebooks, more theories, more diaries. Notes about experiments, clever tricks, and attempts. So far, every idea to understand the rules were in vain. We couldn’t make sure. No matter what, we could never be truly sure.

Two open doors. Four closed.

I don’t know how many hours passed. I managed to get Helen to the couch, but she was inconsolable. She could barely comprehend words anymore. She didn’t blink, and she could barely breathe. There were no coherent thoughts in her mind, just… darkness. This awful, soul-sinking darkness.
Whitney propped up the open doors with books and towels, to make sure they wouldn’t accidentally close. All the while, she kept trying to convince herself.
“We keep opening them one by one,” she said. “If we can get it to manifest in one single place, and keep that door open, we should be able to leave by another.”
The sun had started to set outside. For all intents and purposes, this still just looked like a house. The windows were clear, showing the greenery outside. Maybe it was all a lie. Maybe none of it was really happening.
But looking down at Helen, and her unblinking eyes, I knew it was the realest thing I’d ever experienced.

“We… there’s three of us,” I said. “Four doors. We can’t make it.”
“No, that’s perfect,” nodded Whitney. “That’s… we open all but the front door. It manifests. Then we can get out through the one safe remaining door.”
“Unless we all die. There’s nothing that says it can only be in one place.”
“It is implied,” said Whitney. “If you got a better plan, just tell me. But unless you want to starve to death, we gotta-“
“Starve?” I interrupted. “Is that what…”
I looked back at the study, where Whitney said her father had died. No words were necessary. She took a deep breath and nodded.
“He couldn’t bring himself to try,” she said. “So we have to ask ourselves what we want. A long but certain death, or a violent risk at life?”

The fridge, the freezer, and all the cupboards had been cleared out. Whitney found some raisins for us to share while we pondered what to do. Helen couldn’t eat. She stared blankly ahead, waiting for her mind to come wandering back.
It was dark outside. Whitney rolled the bronze key between her fingers.
“I wonder how he did it,” she sighed. “He never made any sense to me.”
“Maybe it doesn’t make sense,” I shrugged. “At least not to us.”
“Then what made him so special?”
“Well, he did have a lot of books,” I said, reaching into a pile we’d gathered from the study. “Just look at some of these.”
“Astrology of Abraham, Channels of Esoteric Geometry…”
“I like this one,” I said, holding up a little red book. “Diary of Emmett Rask.”
“Right. But it doesn’t beat the…”
Whitney pulled out another book from the pile, turning it over.
“… the thirteen faiths of the blameless mother.”
I shook my head, looking over at Helen. A handful of raisins slipped between her fingers. She didn’t even bother closing her hand.

Looking back at Whitney, I sighed.
“You’re right,” I said. “We have to try.”
So we did.

We lined ourselves up on the top floor. Helen on the far right, near the bathroom. I was on the far left, by the guest room. Whitney was in the middle, by the bedroom. Helen didn’t understand. She just mimicked us.
“We’re gonna open on three,” said Whitney. “And no matter what we see, just run. Run downstairs, and just… go. Get out.”
I nodded. Helen didn’t.
“One.”
I tightened my grip. I saw Helen follow my lead, giving me an exhausted look. She could barely keep her eyes open.
“Two.”
I started doubting which way to turn the doorknob. I’d turned a million doorknobs throughout my life, but that was the first time I’d really thought about which way to turn it. I imagined myself hearing water. Bubbles. Distant rumbles. I tried telling myself that it was all imagined. Fake. Tricks of the mind.
But in my heart of hearts, I knew it wasn’t.
“Three.”

We opened our doors.
All I saw was a well-made bed. A bag of toiletries; probably Whitney’s. I left the door open and turned around.

Helen was smiling as the darkness welcomed her.
“Come on!” Whitney screamed. “Leave her!”
The door to the bedroom was open. Clear. But I was standing just ten feet away from an endless abyss. Helen looked at it, as if searching for something. She touched the surface with an outstretched hand.
“Seb, honey,” she cried. “Sebby, please.”
A pulse shot through her. I could see the hair on her arm stand up. Her veins turning black.
“Oh, Sebby…”

In an instant, her flesh unraveled as it flayed itself from the inside out. Her scream stifled as something pulled her in, leaving splotches of blood behind from the outline of her feet. A pained moan escaped her; only to be turned to harmless bubbles in the pressurized void.
Whitney grabbed me by the neck and pulled me downstairs. We ran to the front door. We looked back a final time, just to make sure it was still manifested upstairs.
It was still there. We’d sacrificed Helen, but we’d make it out.

Whitney pulled the front door open – and stopped.
Darkness.

We’d been wrong.

Whitney turned to run as an impossibly long arm grabbed the flesh of her back; straight through her clothes. It pulled her back.
I crawled away, not being able to close my eyes.
“Help me!” she cried out. “For God’s sake fucking help me!”
I shook my head, not knowing what to do. I’ll never forget those desperate eyes. The betrayal. The pleading. She fought every inch of the way. She dug her nails into the hardwood floor. She kicked. She pulled. She screamed. But for every second she stayed, the more painful it was.
With a final snap, the fingers dug into her spine; folding her like a lawn chair.
A lifeless body, dragged across the floor. Unceremoniously pulled into the dark with a quiet squelch.
And the door, slightly damaged by Seb and his crowbar, slid shut.

I was all alone.
The door to the guest bedroom and the main bedroom remained open. There was the bathroom and study downstairs. Just two closed doors left; the bathroom and the front door. Both closed. Both… wrong.
There was no right answer.

I must’ve stayed there for days. I found some trail mix in Whitney’s bag. I had water. I could shower. I had a change of clothes. I scoured the notebooks over and over and over, trying to find the slightest hint on what to do. There had to be some way of knowing for sure. There had to be.
It wasn’t until I came across a final note that I realized it was over. It read;
“By will alone, we cannot make ourselves right. Right is right, independently of our actions and intentions. We cannot control that which never was, and we cannot be part of that which will never be. There could be no more perils for me to face, and yet, I cannot bring myself to leave. There is no certainty in the unknown, and I choose not to live by chance alone.”

I cried myself to sleep at night. I banged on the walls. I even tried opening a window, only to have my left eardrum blown out from the pressure drop. Got a nasty nosebleed as well.
I tried reading. I tried making up little worlds in my head. I imagined myself safe and sound.
But it was useless. In those final hours of desperate loneliness, I knew I couldn’t fool myself any longer.
I was going to die.

I found myself with my hand on the front door. I learned every crease of the wood. The temperature of the metal handle. I listened to it. Studied it. At times, it was quiet. At other times, it wasn’t. Sometimes I imagined it quiet, other times, I imagined voices coming from the other side.
Maybe I wasn’t imagining it.
Finally, I grasped the bronze key. Starving, exhausted, and mentally broken – I opened the front door.

Sunshine.
And there, on the fresh-cut lawn, was another realtor.
Just as confused as I was.

So, turns out I was only in there for about 16 hours total. And to this day, no one seems to remember neither Anders, Seb, Helen, or Whitney. According to every document I can find, the owner of the house had no children. The cars parked outside were unregistered. On paper, it seemed like the entire world had forgotten that these people were ever part of this plane of existence.
I don’t think anyone’s lying here. There was a sincere disbelief and confusion to every piece of my story. To onlookers, I seemed like a squatter that’d gone insane.
I’ve tried to find anything about this. They won’t let me go back to read the notes. The investment firm who owns the real estate company swept it all under a rug and tore the place down. I suspect they were the ones who made the bronze key mysteriously disappear from the evidence room.
I’ve tried to find copies of the books I found in there. Some of them have been seen in passing on strange message boards, and one just keeps making my computer turn off whenever I try to google it. Who the hell is Emmett Rask anyway?

If anyone knew these people, or have heard about this phenomenon, please… I need to know I’m sane. I need to know this isn’t all a dream. I need to know I won’t wake up with my hand on that front door, having imagined living a life back outside.
This has to be real. I am real. There is nothing on the other side of the door.
Go ahead, listen. There’s nothing there.
It can’t be.

Can it?
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2023.06.03 03:00 04Fedor Firestorm 120: Book the first edition of a new AEW tournament

Firestorm 120: Book the first edition of a new AEW tournament
Prelude
CM Punk returns for the launch of Collision as expected and from the start of Collision to the beginning of this booking he does not interact with MJF or the elite at all. He doesn't even go on dynamite. Instead, he rekindles his feud with Samoa Joe and is still unable to defeat The Samoan Submission Machine.
Wednesday November 8th Dynamite
On the previous week's dynamite it is hyped that Tony Khan has an absolutely massive statement to make. He announces that there will be a one time only Pay Per View to take place on December 31st called AEW: Endgame. He talks about how MJF is holding the AEW World Championship hostage with his contract running down. He announces a tournament to take place culminating on the winter is coming episode of Dynamite where the winner will challenge MJF at endgame. The segment comes to an end as the bracket is flashed on the screen.

Bracket
Saturday November 11th Collision
To kick off the tournament we see a close match between Samoa Joe and Malakai Black. Most of the match is striking based between the two. However in the end it is Joe that is able to nail a massive muscle buster on Black to put him away.
Wednesday November 15th Dynamite
It is on dynamite that we see an absolute WAR between Miro and Keith Lee. The two bring out the best in each other and after 12 minutes of pure brutality Lee is unable to life Miro up for the spirit bomb and the Game Over seals his fate.
Saturday November 18th Collision
In an absolutely massive episode of Collision we see two first round matchups on the same show. The first is Bryan Danielson vs Eddie Kingston. Throughout the match we see Danielson consistently fighting from behind which should get him more of a face reaction as he is being built back up. In a callback to their classic in 2021 we see Danielson once again have Kingston stuck in a triangle choke only for Kingston to pick him up and slam him to the mat. This however is not enough as Danielson eventually comes out on top with 2 running knees in succession to get the three count.
Later in the night we see CM Punk take on Andrade el Idolo. In a surprisingly one sided match Punk is able to neutralize the offense of Andrade and he gets the win with a GTS.
Wednesday November 22nd Dynamite
The first tournament matchup of the night is between Roderick Strong and Adam Page. In a reverse of their first matchup a decade prior, Page is the favorite while Strong is the one who is trying to make a run up the card. This time however, Page will not be denied and he is able to dispatch Strong with a Buckshot lariat to advance.
The second matchup of the night is in the main event and it is another chapter of the Moxley/Omega saga(their first matchup since the cage match months ago). This time Omega is the one that comes out on top after he nails Moxley with a One Winged Angel.
Saturday November 25th Collision
Adam Cole and Pac main event the show and the two go all out. At the end of the match Pac misses the Black Arrow and Cole capitalizes with a german and he finally finishes the match with the Panama Sunrise.
Wednesday November 29th Dynamite
Here we see a match between Claudio Castagnoli and Darby Allin. A hungry Darby comes out with something to prove in an attempt to get even with MJF. Despite controlling most of the contest he still falls short to the brutal offense that is displayed by Claudio.
Updated Bracket
Saturday December 2nd Collision
To kick off the second round we see a match between Danielson and Miro. This match closes the show and gets 30 minutes. To start the match, Miro unleashes his mighty power, violently shoving Bryan down multiple times, electrifying the crowd with each forceful blow. But Bryan refuses to back down, retaliating with lightning-fast strikes of his own. But when it seems like a comeback is possible, Miro launches a devastating knee strike that sends Bryan hurtling out of the ring.
Showing his resilience, Bryan recovers and launches a barrage of thunderous kicks to Miro's body. Miro charges forward, but Bryan expertly counters with a waistlock. However, Miro's sheer strength propels him out of the hold, executing a bone-crushing running shoulder tackle. Bryan refuses to be defeated, sprinting off the ropes and delivering a jaw-dropping clothesline followed by a breathtaking dropkick that sends Miro sprawling out of the ring. Bryan's determination pushes him to the edge as he prepares for a daring suicide dive, but Miro snatches him out of midair. With incredible force, Miro executes a release belly-to-belly suplex on the unforgiving floor. The crowd is in awe as Miro ruthlessly hurls Bryan into the solid steel steps. Miro follows up with not one, but two thunderous suplexes, sending shockwaves through the arena.
Miro seizes control, applying a dominating chinlock for what seems like an eternity. With the turnbuckle as his weapon, Miro mercilessly whips Bryan into it, shaking the entire ring. However, Bryan refuses to be defeated, summoning his last reserves of strength to deliver consecutive running dropkicks. Yet, Miro proves his resilience, responding with a brutal Samoan Drop, leaving the crowd on the edge of their seats. Miro showboats to the crowd which gives Bryan an opening. Unleashing a flurry of ferocious kicks to Miro's chest, Bryan momentarily gains the upper hand. But Miro, unbowed, catches him in his grip, only for Bryan to ingeniously counter into a lightning-fast kneebar submission. Miro teeters on the edge of defeat, almost succumbing to Bryan's relentless assault. But Miro is able to summon his inner strength, powering out of the submission and delivering a gutwrench suplex. As the crowd erupts, Miro follows up with a jaw-dropping release German Suplex.
In a breathtaking display of athleticism, Bryan counters a second Miro suplex attempt, landing gracefully on his feet and he delivers a roundhouse kick to Miro's head. Bryan relentlessly pummels Miro with a barrage of knee strikes to the head, stomping with unyielding fury. The crowd is on its feet, chanting in sheer admiration as Bryan attempts his signature running knee strike, only to be caught mid-air by Miro, who executes a bone-rattling Powerbomb. Miro, overcome with emotion, points skyward, seemingly communing with his divine power. His fervor reaches its peak as he locks in the fearsome Game Over submission. Bryan, however, refuses to surrender, summoning every ounce of fight in his body to crawl towards the bottom rope. Undeterred, Miro savagely stomps on Bryan's back, determined to enforce his dominance. Once again, he applies the Game Over submission, but Bryan summons his remaining strength, rolling over and trapping Miro in the LeBell Lock, targeting his left arm and head. Miro fights back with a furious onslaught of punches. Bryan refuses to relent, transitioning seamlessly into the same triangle that gave Eddie Kingston problems, delivering thunderous elbows to Miro's head. The intensity reaches a fever pitch, but Miro resorts to desperate measures, using eye-gouging tactics to break free. Undeterred, Bryan retaliates with punishing kicks to Miro's body, but the Bulgarian Brute absorbs the blows and counters with a ruthless kick to Bryan's ribs. The two warriors ascend the turnbuckle, and in a breathtaking display of agility, Bryan executes a heart-stopping DDT off the top rope
As the crowd erupts in a frenzy of anticipation, Bryan seizes the moment, poised to deliver the final blow. With a surge of adrenaline coursing through his veins, he unleashes a running knee with unmatched precision, colliding with Miro's skull. The impact is thunderous, and the Bulgarian Brute crumples to the canvas. The referee dives into action, sliding into position to administer the three-count. The entire arena holds its breath as the referee's hand strikes the mat once... twice... and with a deafening roar, the final count echoes throughout the arena.
Danielson is overjoyed with his victory and he cuts a promo after the match which redeems him in the eyes of the fans.
Wednesday December 6th Dynamite
It is here that we see Adam Page and Kenny Omega go to battle once again. All the tension that they tried to put to the side resurfaces. As the deafening cheers of the crowd fill the arena, anticipation hangs heavy in the air. Both men, having shared a tumultuous history, find themselves standing on the precipice of an opportunity that could alter the course of their careers. As the bell tolls, a moment of hesitation lingers between Page and Omega. Their eyes meet, conveying the unspoken bond they once shared, as well as the lingering memories of their past battles. Their admiration for one another tempered by the overwhelming desire to claim victory and secure a shot at MJF. Both of them wanting be AEW's hero.
The match begins with a cautious approach, each wrestler studying the other's movements, searching for a weakness to exploit. Page, with his cowboy spirit, displays his trademark agility and strength, executing flawless suplexes and lightning-fast strikes. Omega, the virtuoso of the squared circle, responds with masterful counters and breathtaking high-flying maneuvers, leaving the audience in awe. As the match progresses, the hesitation slowly fades away, replaced by an intense competitive fire that burns within both men. Page's determination to prove himself worthy of the championship opportunity pushes him to new heights, delivering awe-inspiring dives from the top rope and bone-crushing power moves that send shockwaves through the ring.
Omega, showing a side of him that we have not seen since Full Gear, demonstrates why he is considered one of the greatest wrestlers of this generation. With his signature V-Triggers and mind-bending submission holds, he takes control of the match, methodically wearing down Page. The crowd's emotions surge as they witness the clash of these titans, torn between their admiration for Page's underdog spirit and their respect for Omega's undeniable skill.
In a heart-wrenching moment, Page summons his last ounce of strength, refusing to succumb to defeat. With a surge of adrenaline, he unleashes a flurry of hard-hitting strikes, stunning Omega and igniting a glimmer of hope within the crowd. But Omega, driven by his insatiable thirst for victory, fights back with unyielding ferocity, displaying his arsenal of devastating maneuvers that have made him a force to be reckoned with. As the final moments of the match approach, both competitors are pushed to their physical and emotional limits. The crowd, fully invested in the narrative unfolding before them, erupts with fervor, their cheers echoing throughout the arena. In a moment of sheer brilliance, Omega executes the One-Winged Angel and he pins Page to the canvas for the three-count.
The sound of the bell signals Omega's triumph, and the crowd rises to their feet in a mixture of admiration and bittersweet emotions. Page, though defeated, is given a standing ovation for his incredible effort, his heart and determination shining through the loss. Omega, a mix of relief and satisfaction, stands tall as the victor, knowing that he must be the one to dethrone MJF.
Sunday December 10th ROH Final Battle
Another battle in the storied rivalry between Punk and Joe. Punk and Joe face off on the Collision before the PPV and both Punk cuts a promo about how he NEEDS to defeat Joe and he NEEDS to defeat MJF but Joe cuts him off. Joe mentions that Punk has never beaten him before and at the end of the night it will just be more empty promises from Punk as the two brawl to end the show.
The match erupts into a furious display of athleticism and strategy, with Punk unleashing his lightning-fast speed and quick thinking while Joe relies on his unrivaled power. Punk's determination to overcome his past defeats fuels him, igniting a fire within his soul. He throws caution to the wind, unleashing a relentless assault on Joe, leaving no opportunity for his opponent to recover. Punk surprises Joe with an array of unexpected maneuvers. His agility allows him to evade Joe's strikes, while his calculated precision lands devastating blows. The crowd's excitement builds with each near-fall, their cheers echoing throughout the arena.
Punk summons the spirit of their past battles. He employs tactics that have troubled Joe in the past, pushing the Samoan Submission Machine to the brink. Every move carries the weight of their shared history, as Punk looks to rewrite his story and emerge victorious. As the match reaches its climax, Punk executes a series of awe-inspiring moves that leave the crowd in a state of awe. The atmosphere crackles with electricity as Punk, determined to defy the odds, delivers a thunderous Go to Sleep to a staggered Joe. The impact reverberates through the arena but the referee is only able to slap the mat twice before Joe kicks out.
Joe rises and looks to deny Punk once again as he tosses Punk to the corner. Joe sprints at Punk but Punk is able to move out of the way! Punk lays into Joe with knees and kicks. He turns Joe around and walks to the apron. The collective realization washes across the crowds face as they see what he’s attempting, A PEPSI PLUNGE! Punk nails his finisher and finally is able to keep Samoa Joe down for a three count.
The crowd erupts in a frenzy of jubilation as Punk emerges triumphant, his long-awaited victory finally secured. The moment is an emotional culmination of his journey, a testament to his unwavering resolve and refusal to be defeated. The arena reverberates with the deafening cheers of fans who have witnessed history unfold before their very eyes. Punk stands tall, his body battered and bruised, but a victorious smile etched upon his face. The segment ends with Punk calling out MJF and telling him that he’s coming for that title.
Wednesday December 13th Dynamite
It is on this dynamite that we see the first ever singles matchup between Adam Cole and Claudio Castagnoli. Right from the opening bell, the action explodes with a flurry of technical mastery and high-flying maneuvers. Castagnoli utilizes his power to dominate the early moments of the match, delivering thunderous European uppercuts and a gutwrench suplex that shakes the ring. The crowd erupts in awe as Cole, manages to counter with a lightning-quick enzuigiri, staggering Castagnoli.
As the match intensifies, Cole unleashes a barrage of strikes, hoping to keep Castagnoli on the defensive. He connects with a devastating superkick that sends Castagnoli crashing to the mat, but to everyone's surprise, Castagnoli kicks out at the last possible moment, igniting a wave of disbelief and excitement among the audience. Undeterred, Cole seizes the moment, scaling the turnbuckle to deliver the Panama Sunrise. He nails the finish cleanly but CASTAGNOLI KICKS OUT WITH MILLISECONDS TO GO!! Castagnoli, fueled by the roar of the crowd, rises to his feet, delivering a series of blistering uppercuts that leave Cole reeling. The momentum shifts as Castagnoli launches himself off the ropes, executing a jaw-dropping Big Swing, twirling Cole around with incredible speed. The audience is in a frenzy as Castagnoli transitions seamlessly into the sharpshooter, applying immense pressure on Cole's legs.
With the crowd on the edge of their seats, Cole fights tooth and nail, refusing to submit. He summons every ounce of his fighting spirit, clawing his way to the ropes to force a break! Claudio realizes that he must go deep into his bag and he slams Cole to the ground with a brutal powerbomb. Castagnoli then scales the turnbuckle, ascending to the top rope. With precision and grace, he launches himself into the air, executing an awe-inspiring MOONSAULT that connects perfectly with Cole's prone body. The impact is earth-shattering, and the referee's hand slams the mat for the three-count.
Updated Bracket
Saturday December 16th Collision
Before the main event match between CM Punk and Bryan Danielson we get a hype package. Both men are in backstage interviews and they talk about their history with MJF and each other. The anticipation is palpable as the bell rings, signaling the start of this epic semifinal clash.
Punk wastes no time, immediately targeting Bryan's leg with a vicious assault. He locks Bryan in a devastating leg lock submission, applying immense pressure. The crowd erupts in awe as Bryan summons every ounce of strength to fight his way out of the hold, showcasing his incredible resilience.
With both competitors already showing signs of fatigue due to the unforgiving schedule, Bryan launches a flurry of lightning-fast kicks, trying to gain the upper hand. However, Punk's determination shines through as he mounts a relentless comeback. He stomps on the back of Bryan, unleashing a surge of aggression, while the announcers amplify the intensity of the moment. Punk unleashes a thunderous kneebreaker, exploiting Bryan's vulnerable state. Seizing the opportunity, he hurls Bryan over the top rope, crashing onto the unforgiving floor. Sensing victory within his grasp, Punk continues his assault, ramming Bryan into the security wall, leaving a lasting impression. As both competitors make their way back into the ring, Bryan refuses to stay down. He unleashes a missile dropkick and the near fall electrifies the arena, with the fans on the edge of their seats.
Recognizing Punk's vulnerable state, Bryan seizes the moment, applying an excruciating abdominal stretch. The commentators emphasize the effects of the grueling tournament on both men, as they continue to push their limits. The crowd rallies behind Punk, acknowledging his resilience despite his sore ribs and back from previous encounters Punk summons his inner strength, fighting back with a tenacious figure four leglock. Bryan, known for his ability to escape holds, struggles to break free and refuses to relent, inflicting punishment on Bryan's already battered body. Bryan reaches the ropes to the delight of the roaring crowd.
The battle reaches its crescendo as both men unleash a flurry of strikes and near falls. The dueling chants echo throughout the arena, showcasing the crowd's appreciation for the remarkable athleticism and heart on display. Each passing minute intensifies the struggle, with fatigue threatening to overcome them. In a pivotal moment, Bryan attempts a superplex, aiming to put an end to Punk's run. Punk is able to shove Bryan off the ropes but BRYAN PULLS PUNK DOWN WITH HIM!!
The energy in the arena reaches a fever pitch as Punk and Bryan engage in a slugfest, refusing to back down. Punk's determination shines through as he delivers a devastating running knee to the corner. Bryan's valiant efforts fall short, allowing Punk to counter his bulldog attempt. Summoning every ounce of energy, Punk unleashes a barrage of offense, showcasing his unmatched skills. In a heart-stopping moment, Punk delivers a GTS that connects squarely with Bryan. The crowd explodes as Punk goes for the cover, securing the victory.
Wednesday December 20th Dynamite
In the highly anticipated semifinal clash between Kenny Omega and Claudio Castagnoli, the stakes are sky-high. Both men step into the ring, their bodies weary from the demanding tournament. The atmosphere crackles with anticipation as the bell rings, signaling the start of this electrifying encounter.
Omega and Castagnoli waste no time engaging in a technical display of skill and power. Omega, known for his agility and speed, unleashes a barrage of lightning-fast strikes, forcing Castagnoli on the defensive. Castagnoli, a powerhouse in his own right, counters with raw strength, overpowering Omega and leaving the crowd in awe. As the match progresses, the weariness from the tournament becomes apparent. The intensity rises as both competitors dig deep, showcasing their unwavering determination to secure a spot in the finals. Omega, a master of mind games, strategically targets Castagnoli's weaknesses, seeking to exploit any opening.
The action reaches a fever pitch as Omega and Castagnoli exchange high-impact maneuvers and near falls. The crowd hangs on every moment, torn between their admiration for Omega's innovative offense and Castagnoli's awe-inspiring power. Each move brings them closer to the edge of their seats. Sensing the end drawing near, Omega unleashes a sudden burst of energy. He hits Castagnoli with a flurry of devastating strikes, leaving his opponent reeling. Omega pauses for a second and then seemingly makes up his mind. GTS!!! Omega nails Claudio with a GTS and picks up the limp Claudio then hits a One Winged Angel! The referee's hand slaps the mat for the three-count, solidifying Omega's victory. The arena pulsates with energy as Omega revels in his triumph, setting the stage for an epic clash between him and Punk in the finals.
Saturday December 23rd Collision
Kenny Omega makes his first ever Collision appearance in this episode. As the night ends we see an intense face-to-face confrontation between Omega and Punk. The arena crackles with anticipation as they lock eyes, their gazes piercing through the tension in the air. The crowd erupts into thunderous cheers, fully aware of the significance of this moment.
Omega, the self-proclaimed "Best Bout Machine," exudes confidence. Punk, the embodiment of rebellion and defiance, stands tall, fueled by the fire that has fueled his career. The atmosphere is electric as the cameras capture every second of this historic encounter. Microphone in hand, Omega unleashes a torrent of verbal jabs, taunting Punk about taking his ball and leaving and questioning his ability to defeat him. Punk, known for his sharp wit and unyielding determination, remains composed, absorbing Omega's words and plotting his own retort.
With the tension reaching its peak, Punk finally responds, his voice filled with conviction. He says that ever since he came to AEW all he’s wanted to do was beat Kenny Omega's ass. He acknowledges Omega's prowess but reminds him of their unfinished business. The crowd hangs on Punk's every word, knowing that the battle between these two warriors will be one for the ages.
The segment concludes with a heated staredown, the air thick with animosity. The anticipation for their clash at Winter is Coming reaches fever pitch as fans eagerly await the culmination of this bitter rivalry.
December 27th AEW Winter is Coming
The bell rings, and the match ignites into an explosive start. Punk and Omega waste no time in unleashing a flurry of high-impact maneuvers, showcasing their athleticism and technical prowess. The crowd is on the edge of their seats, witnessing a masterclass in professional wrestling. The pace of the match is relentless, with both competitors pushing their bodies to the limit. Punk and Omega engage in a series of near falls, each count sending shockwaves through the arena. The crowd is completely invested, their cheers and gasps echoing throughout the venue.
Omega, fueled by his determination to prove himself as the best, pulls out all the stops. He unleashes a breathtaking display of aerial maneuvers, leaving the crowd in awe. Springboard moonsaults, top-rope dives, and lightning-fast strikes become the norm as Omega showcases his full repertoire. The audience is swept up in a wave of excitement, unable to tear their eyes away from the captivating action unfolding before them. Punk, refusing to back down, counters Omega's onslaught with a ferocity of his own. He employs his technical expertise and hard-hitting strikes, creating moments of high drama and intense back-and-forth exchanges. The crowd is in a frenzy, their cheers echoing through the rafters, as they witness the clash of these two wrestling legends.
The match extends well beyond its expected duration, reaching an unprecedented length that exceeds all expectations. The endurance and determination of both Punk and Omega are put to the test as they dig deep into their reserves, summoning every ounce of strength and willpower. In a jaw-dropping moment, Omega executes a mind-boggling sequence of maneuvers, leaving the crowd in stunned silence. His innovative offense leaves Punk struggling to keep up, showcasing Omega's undeniable talent and skill. The crowd erupts in thunderous applause, recognizing the brilliance of Omega's performance.
As the match enters its climactic final moments, the tension in the arena becomes almost unbearable. The crowd is on the edge of their seats, holding their breath with every near fall and near miss. The atmosphere is charged with emotion, as fans are torn between their support for Punk and their admiration for Omega's resilience. In the end, Omega unleashes the One-Winged Angel, catching Punk off guard. The arena explodes with an eruption of cheers, as Omega secures the hard-fought victory.

Final Bracket
Epilogue
You could go either way with who wins at endgame. I would probably lean towards it going to Omega but there could be a great story with the whole MJF contract business.
submitted by 04Fedor to FantasyBookingElite [link] [comments]


2023.06.03 02:58 Spiritual-Welcome657 GoPro Hero 11 Black accesories

Hey there, I just unexpectedly got a Gopro Hero 11 Black right before tour overseas, I just wanted to ask if anyone can put together a list of accessories that are a must have of quality, not too worried about price point.
Need recommendations Main concerns/deficiencies: - Have no SD card - No mounts/handheld devices - No Extra batteries - No protective case
Anything that addresses those concerns and anything else that can be preferable be bought together would be a life saver, plus if its easy to order in Europe!
Thanks, Iam very new to this.
submitted by Spiritual-Welcome657 to gopro [link] [comments]


2023.06.03 02:57 calixd7 Where should I place the tv in the living room? Or position my couches to make it seem more natural?

Where should I place the tv in the living room? Or position my couches to make it seem more natural?
It’s my first apartment and the way the couches are setup, I have no idea where to place the tv, or move the couches in a way where I can mount the tv on the long wall but that would be blocking part of the entry to the kitchen . I was thinking having it mounted right above the thermostat with one of those angled tv mounts but it just doesn’t seem right…Also don’t really want to block the windows. Any suggestions?
submitted by calixd7 to malelivingspace [link] [comments]


2023.06.03 02:51 lilgthakilla TIFU by Letting the new Zelda game Ruin my Life

Posted this in the Zelda forum, but figured it would be appropriate here too so, here we go..
So I (25f) just moved into my boyfriend’s (31m) apartment in January and brought my switch over bc we are both Zelda fanatics and he wanted to play BOTW which I was cool with because it was my all time favorite game, and I love watching game play just as much as actually playing. All was good… until… they released TOTK.
He works during the day and I’m a streamer so I work at night, but I’m spending my days running our errands so I don’t have much time to play during the day.
But man when I tell you…. TOTK absolutely SHITS on BOTW. In the beginning I was only letting myself play for 2 hours before he got home from work then I would cook dinner.
That slowly crept into me playing more after he went to bed. Then i started playing after dinner while he was watching tv, i would bring the console out on the porch so we could still spend physical time together. Then it crept into me playing on the tv in a different room completely neglecting him. When I tell you, there is absolutely NO sense of time when playing this game. It just basically doesn’t exist. I feel like I’m on it 45 minutes then boom - it’s 5 am. I basically am getting in bed when he’s getting up to go to work. I just downloaded it last week and I’ve already logged 50 freaking HOURS!
This happened three nights in a row, and it’s starting to be a problem obviously… but last night was the last straw. As he was going to bed he told me it was time to get off and I should go to bed, he tried to physically grab my controller and I YANKED IT OUT OF HIS HAND LIKE A CRACKHEAD. It’s getting so bad I’m also not streaming hardly at all and I’ve been canceling all of my plans with friends, family, etc.
I kept playing that night until 1 am when my TV started tilting off the mount. I’ll try and paint a picture here, but there’s like a big glass tv stand under the Tv that’s also mounted to the wall that’s a fire place and holds our consoles.
Anyways, I’m pretty short so I had to put my knee up on it to tilt the TV back and the whole glass stand fell off the wall and SHATTERED ALL OVER THE FLOOR!!! ALL BC I COULDNT GET OFF THE GAME.
Obviously he heard this loud ass bang and came out and just laughed at me (like when you’re so angry you just laugh instead of scream) and told me to leave (I have a 2nd apartment in the same building where I do my streaming) so I went down there and was freaking out.
So what do I do? It’s 2 am, I refuse to leave that mess just sitting there for me to wake up and see and be reminded of my severe TOTK addiction. So naturally, I call my usual handyman and shockingly he answers!!! It’s 2 am! He said he can be there in 30 minutes.
I meet him in the parking garage and he brought this huge truck with a trailer of tools hitched up and it was a nightmare getting him to park!!! Finally we get up to the sh*tshow of destruction apartment and… boom.. he locked me out…
So I have to start banging on the door waking this poor man up AGAIN and he answers the door NAKED AND SEES ME STANDING THERE WITH A RANDOM GUY AND A TOOL BOX AT 3 am!!!!!!
He just looks at me shakes his head let’s us in and goes to bed. I tell handyman we gotta be quick and quiet but this has to fixed asap. he started to fix it but begins DRILLING IT INTO THE WALL WHICH IS THE WALL CONNECTED TO THE BED ROOM (what a nightmare)
Obviously bf is beyond pissed. Whatever, tv stand fireplace thing is fixed. But guess what I decide to do? Take my switch and KEEP PLAYING IN THE CLOSET. I black out at some point, probably around 5 am,with no recollection of anything after I got in the closet, sprawled out on the carpet floor, controller STILL IN MY HAND and a side of ranch and a quesadilla in the other. I crawl into our bed and woke up at around 10:30 am.
I start looking for my switch. I look in the closet, the bedroom, the living room, ….. it’s no where.
I go down to our second apartment where my boyfriend is working, we both use it for work, thinking maybe I brought it down there? Nope.
I sit down look him in the eyes and go “where’s the switch”he just smiles…. And says “you know where it is :)”
Then it dawned on me. “You put it in your f*cking safe didnt you”
“Yup :)”
I LOSE MY MINDDDDDDDDDDDDDD.
Like I know I was getting realllly addicted, but I’m mostly pissed bc ATLEAST LET ME BEAT THE GAME AND I PROMISE ILL NEVER PLAY IT AGAIN. The thing about these Zelda games is is that they’re really never over lol. When will I be getting back you ask? We may never know…
I know it’s probably for my own good and the good of our relationship, but I’m so pissed right now I can’t hardly speak to him I wanna cry and scream and I feel like I’m going through withdrawals. I love him but I also want to unalive him and myself.
If you care about anything good in this world, don’t download TOTK because you WILL care about Hyrule more.
TLDR: TIFU by letting my severe Zelda addiction making me broke financially, romantically, and physically (broke our tv console stand). Bf locked it in his safe and now I’m grieving and depressed. play at your own risk….
submitted by lilgthakilla to tifu [link] [comments]


2023.06.03 02:49 CurriedTacos [WTS] Patagonia Atom 8 sling bag

Patagonia Atom 8 sling bag SV40
Fully functional, non-smoking just some peeling on the one logo
I also have the black triangle group Kydex mounting molle board that was made for the atom 8, that I was gonna use in a different bag but if can’t live without it we can work something out.
Solid B- / C++ for the branding starting to come off.
https://imgur.com/a/mQCChoC
submitted by CurriedTacos to EDCexchange [link] [comments]


2023.06.03 02:36 Stildawn Wall Oven Recommendations

Hi All
So our wall oven caught fire last night, no damage or anything but lost faith in the thing and it's 18 years old so time to replace.
So after recommendations for a wall oven around the 1k mark that we can get this weekend.
Currently looking at these two:
https://www.bunnings.co.nz/parmco-600mm-76l-black-8-function-electric-oven_p0197925
https://www.noelleeming.co.nz/p/samsung-76l-catalytic-wall-oven---stainless-steel/N216693.html
Anyone in the know about ovens, which is better the Parmco or the Samsung?
Or any others we should be looking at?
Cheers
submitted by Stildawn to newzealand [link] [comments]


2023.06.03 02:27 poseidondeep Thank you for all the encouragement, education, optimism, and not shaming me for seeking help

I didn’t know about this sub before I started my claim. My claim would not have been as successful as it was without this subreddit, the wiki, and people posting their experiences.
Fuck the down voters, the sad sacks, the haters, and the bitter people that don’t want to see veterans get the benefits they’ve earned.
You earned these benefits. I’ve personally shot off more MK19 ammo on an accidentally massively overloaded range day whose monetary value far exceeds the amount of money we’ll see in a long, long time. Hundreds and hundreds of thousands of dollars worth of ammo cans. During training. For a weapon that I only touched in a warzone when i stole it from an MRAP cause these guys had left it on the mount in the MRAP and walked away.
Don’t worry about the cost. Don’t worry about the sea lawyers dragging you down.
File that claim. Submit even more evidence.
Get over the fear. Get over the shame. You got over that wall, that berm, those hescos, that ladder.
You fucking got this. You know what’s fucked up in you physically or mentally. File that claim boss
submitted by poseidondeep to VeteransBenefits [link] [comments]