Dirt cheap building supplies
xcmtb: reddit for xc mountain bikers
2012.05.30 00:23 xcmtb: reddit for xc mountain bikers
A cycling community enthusiastic about XC mountain bike racing and all things related.
2017.04.08 02:52 costwaysz Cost less all the way for Online Shopping Deals
Free shipping easy return online shop. Order cheap home garden furniture, hardware vehicle tools with premium quality and blowout price.
2023.03.22 17:37 XFuriousX [H] NordVPN Spotify Premium Malwarebytes Any Adobe App Windows/Office Activation IPTV FL Studio Hulu Disney Netflix Paramount DAZN and UFC Crunchyroll Much More! Any account for cheap [W] You to buy. NOW COMES WITH FREE IPTV!
🔍 Hello, Welcome to Furious' Shop! 🎊 Every Purchase now comes with FREE IPTV - Join the Discord to claim!
https://pastebin.com/PjW361Sv - Shop & Discord Server! Invite 5 People, and get ANY ITEM for free! Join the server for more info!
Who we are: We are Furious Shop. We provide high quality accounts and software, for dirt cheap. We specialise in the products listed below, but will try out hardest to scope out any account or software you want from our sources. We have a lot of vouches and rep, in the Discord and in the shop.
Is this legit? This is 100% legit. Don't believe us? Check the vouches left in the Discord, or the feedback in the shop.
Can I resell this? Absolutely! Before you start, you must contact us by making a ticket, so we can sort you out with some resources that you will need, and what you will need to do.
I have the following: - 🛡️NordVPN - Starting from only £2.50
- 🕒1 Month
- 🕒3 Months
- 🕒6 Months
- 🕒12 Months
- 🎵Spotify Premium Lifetime
- ⚠️Malwarebytes Lifetime
- 📷Any Adobe App - e.g. Photoshop 2023, After Effects 2023.
- 🖥️Windows/Office Activation
- 📺IPTV - 6000+ Channels
- 🎧FL Studio
- 🎬Hulu
- ⭐Disney Plus
- 🍿Netflix
- 🎞️Paramount Plus
- 🎥HBO Max
- 🤼♂️UFC Fight Pass
- 🥊Dazn
- 🎀Crunchyroll
- 📦Bundles for cheaper!
👌I will also try and find any account you want for cheap.
💷 All prices are negotiable!
🎊Use code REDDIT15 on your first order to get 15% off.
https://pastebin.com/PjW361Sv - Shop & Discord Server! Invite 5 People, and get ANY ITEM for free! Join the server for more info!
Create a ticket in the Discord for help!
submitted by
XFuriousX to
GamingMarket [link] [comments]
2023.03.22 17:36 XFuriousX [H] NordVPN Spotify Premium Malwarebytes Any Adobe App Windows/Office Activation IPTV FL Studio Hulu Disney Netflix Paramount DAZN and UFC Crunchyroll Much More! Any account for cheap [W] You to buy. NOW COMES WITH FREE IPTV!
🔍 Hello, Welcome to Furious' Shop! 🎊 Every Purchase now comes with FREE IPTV - Join the Discord to claim!
https://pastebin.com/PjW361Sv - Shop & Discord Server! Invite 5 People, and get ANY ITEM for free! Join the server for more info!
Who we are: We are Furious Shop. We provide high quality accounts and software, for dirt cheap. We specialise in the products listed below, but will try out hardest to scope out any account or software you want from our sources. We have a lot of vouches and rep, in the Discord and in the shop.
Is this legit? This is 100% legit. Don't believe us? Check the vouches left in the Discord, or the feedback in the shop.
Can I resell this? Absolutely! Before you start, you must contact us by making a ticket, so we can sort you out with some resources that you will need, and what you will need to do.
I have the following: - 🛡️NordVPN - Starting from only £2.50
- 🕒1 Month
- 🕒3 Months
- 🕒6 Months
- 🕒12 Months
- 🎵Spotify Premium Lifetime
- ⚠️Malwarebytes Lifetime
- 📷Any Adobe App - e.g. Photoshop 2023, After Effects 2023.
- 🖥️Windows/Office Activation
- 📺IPTV - 6000+ Channels
- 🎧FL Studio
- 🎬Hulu
- ⭐Disney Plus
- 🍿Netflix
- 🎞️Paramount Plus
- 🎥HBO Max
- 🤼♂️UFC Fight Pass
- 🥊Dazn
- 🎀Crunchyroll
- 📦Bundles for cheaper!
👌I will also try and find any account you want for cheap.
💷 All prices are negotiable!
🎊Use code REDDIT15 on your first order to get 15% off.
https://pastebin.com/PjW361Sv - Shop & Discord Server! Invite 5 People, and get ANY ITEM for free! Join the server for more info!
Create a ticket in the Discord for help!
submitted by
XFuriousX to
SteamAccountsForSale [link] [comments]
2023.03.22 17:35 bastardofreddit CMV: The only difference between EDH and cEDH is how much money you're prepared to pump in your deck
For every EDH card, there's almost always a better cEDH card that does the thing better... except the prices are from $30-$1000.
That [[dimir guildgate]] is terrible, but it's $.08 . But the cEDH version is [[underground sea]] for a LOW LOW price of $700
[[Counterspell]] is cheap. But [[Force of Will]] [[force of negation]], [[mana drain]], [[pact of negation]] are all money cards.
Insert the best cards for each color that go for $$$$$$, where the "worse cards" are sub-dollar.
Or mana... I remember when artifact ramp was good for 3CMC, great for 2CMC, and broken for less. But cEDH, you need [[sol ring]], [[chrome mox]], [[grim monolith]], [[jeweled lotus]], [[lotus petal]], [[mana crypt]], [[mana vault]], [[mox diamond]], [[mox opal]].
cEDH isn't about skill as much as it's about "I bought $2000 worth of cEDH required purchases for lands and ramp so I can start to build my real deck".
And for those of you who say "proxy proxy proxy".... The more stores that use the MtG companion app and do sanctioned EDH are contractually required to boot people who proxy/counterfeit. And more and more stores do just that, because their sanctioned events are threatened if they dont.
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bastardofreddit to
EDH [link] [comments]
2023.03.22 17:33 snaccidentally T-script L - ACW
2023.03.22 17:33 Ditch_Hunter Are settlement battles making a comeback ? From Drazhoath gameplay video
2023.03.22 17:30 Interesting_Radio_46 Feeling VERY anxious and discouraged. Do you think I can pull it off? Need good vibes
Hi!
As the title says I've been feeling very discouraged and I wanted to ask for opinions from other people and how they see my situation (Please be honest without being cruel).
So I (24M) have been learning a lot basically since the pandemic started, I am actually a chemical engineer because I didn't have the chance to study CS or Software Engineering, I got scholarship for chemical engineering and they didn't allow me to take something else, although I thought I liked my career. When the pandemic started, everyone basically was fired so I found myself at home without a single clue on what to do next. In my country, laws were very strong about not being able to go out so you could only basically WFH.
I decided I was going to learn Python, and by that moment I had no idea what career path I wanted, so I started learning the very basics from what is scripting and interpreted language all the way to OOP in Python. The only other programmer I know told me at that moment, now that you learnt all this, why don't you learn Django?
So I started learning Django and tried to build projects but at that moment I realized there was just a lot of things I still didn't know but I kept going. But then, I had to leave my country and seek refuge. For around 1 year I didn't have a computer (Well, I didn't even had a bed tbf) so I couldn't keep on programming but I still wanted to do it. One day one person that I will always be grateful for told that he bought a new computer and was basically going to sell the older one for a cheap price so he decided to give it to me, and I started coding again. First I learnt the new version of Django, then I went on to JavaScript basics, then React, then Remix and NextJS, also SQL, MongoDB and Prisma, and a little of React Native too. I've built one project for a restaurant in my home country along with some clones. Folks, I rellay enjoy learning and building and I do it everyday.
But right now, it just doesn't seem to be enough, I've started applying to a Junior position for the first time, and it's been a month where all I get are rejection letters and I read people online that say it's time to do something different because junior developers are not needed anymore because of AI. I still study everyday and I still try to apply but I can't help but wonder if it will all be for nothing? What do you guys think?
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Interesting_Radio_46 to
learnprogramming [link] [comments]
2023.03.22 17:29 Then_Marionberry_259 MAR 22, 2023 UCU.V UCORE BOLSTERS EXECUTIVE AND MANAGEMENT TEAM WITH ATKINS, HURDITCH, & HUSSEIN AS IT TRANSITIONS TO PRODUCTION IN 2023
| https://preview.redd.it/48ffta2zhbpa1.png?width=3500&format=png&auto=webp&s=80d4381cf7a470ff7ba614ac0e825dd4c08920b6 - Ucore continues to execute its 2023 transition to production and appoints:
- Rare earth industry veteran Mr. Geoff Atkins, as Vice President of Business Development
- Former Innovation Metals Corp.'s RapidSX™ Platform Design Manager, Mr. Jaan Hurditch, CEng, as Engineering Director
- Entrepreneur, scientist, and government relations expert Dr. Ahmad Hussein, as a member of the Advisory Board and Government Liaison
Halifax, Nova Scotia--(Newsfile Corp. - March 22, 2023) - Ucore Rare Metals Inc. (TSXV: UCU**) (OTCQX:** UURAF**) ("Ucore"** or the "Company") is pleased to announce the strengthening of its executive and management team as it transitions to its production model in 2023. The company is strategically focused on the deployment of its RapidSX™ technology platform for the separation of heavy and light rare earth elements (" REEs"), the development of its planned Strategic Metals Complex (" SMC") REE processing facility in the US State of Louisiana, and securing upstream and downstream partnerships to support these endeavors. All of these efforts have been enhanced through the recent additions of the following Ucore team members: Mr. Geoff Atkins, Ucore Vice President of Business Development Mr. Atkins is a skilled mining executive with 30 years of experience, including over 15 years in the critical mineral sector, focusing on the development of rare earth projects and joins the Company as Vice President of Business Development. He remains one of the few mining executives outside of China who has played a critical role in establishing two different rare earth operations, Mt. Weld with Lynas Corporation ( Lynas) and Nechalacho with Vital Metals Ltd. ( Vital Metals). While at Lynas, he was responsible for a range of functions, including the construction of the Mt. Weld rare earth project, providing corporate construction oversight for the Lynas Advanced Materials Plant in Malaysia, and developing long-term strategic plans. Mr. Atkins utilized his particular skills in project delivery, finance, and corporate strategy to then found Cheetah Resources, which was subsequently taken over by Vital Metals. By applying this unique mix of expertise and experience, he will similarly develop implementation strategies to secure contracts with rare earth feedstock projects around the globe to support Ucore's SMC Business Model. He will evaluate each project's specific attributes to ensure a diverse security of supply with minimized geo-political risks and development timelines. The Nechalacho rare earth project in Yellowknife, Northwest Territories, Canada, best demonstrated this approach. Mr. Atkins finalized the acquisition of this asset in 2019, resulting in the commencement of operations at Canada's first rare earth mine within 2 years. This represented a remarkable achievement compared to the typical industry standard of 10+ year mining development timelines. Nechalacho was the first new rare earth project brought into production in nearly 10 years. These achievements and industry experience uniquely qualify Mr. Atkins to lead the feedstock acquisition efforts for Ucore's North American SMC strategy. Mr. Jaan Hurditch, CEng, Ucore Engineering Director Mr. Hurditch joins the Company as Engineering Director and leads Ucore's engineering activities. He formerly worked with Ucore's subsidiary Innovation Metals Corp. (" IMC") for the past 2-1/2 years as the RapidSX™ Platform Development Manager. Mr. Huditch has been the driving force behind the development of the RapidSX™ hardware platform, which is now undergoing commissioning trials at the Kingston, Ontario, Demonstration Plant and will soon be commercially deployed during the construction of the Louisiana SMC over 2023 and 2024. Mr. Hurditch received a Bachelor of Mechanical Engineering and Mechanical Technology from the Queensland University of Technology in Australia and has 18 years of experience in mineral processing, material handling and resource recovery. He has managed the technical objectives for projects in North America, Europe, Australia, Africa, and Mexico. Mr. Hurditch brings both managerial and technical skills with experience developing new and innovative systems and products, having strong competencies in team building, 3D computer-aided design, finite element analysis, computational fluid dynamics and rapid prototyping technologies. Dr. Ahmad Hussein, Ucore Advisory Board Member and Government Liaison In concert with the addition of Mr. Atkins and Mr. Hurditch, Ucore has significantly strengthened its Advisory Board with the recent appointment of Dr. Ahmad Hussein as Ucore's designated Government Liaison. Dr. Hussein is cultivating strategic relationships with Canadian and US government agencies slated to award billions of funding dollars over the remainder of the decade toward essential North American critical minerals projects. Dr. Hussein's previous international success in launching, scaling, and funding renewable energy projects has enabled him to develop business connectivity throughout all levels of government. In addition, he brings potential partners across the supply chain that will add value to Ucore's proprietary RapidSX™ technology platform opportunities and long-term strategic plans. Over the last year, significant advances in the Company's technology, market presence, and commercialization efforts have created the impetus to accelerate the Company's goals by expanding the capacity and focus of its Advisory Board, to which Dr. Hussein is a very welcome addition. "One of the key pillars of our business model includes building the right team to execute a fundamentally sound economic business plan underpinned by the best available technology," stated Pat Ryan, P.Eng., Chairman and CEO of Ucore. "The recent additions to the Ucore team allow the company to strengthen and advance this fundamental corporate tenet as Ucore executes its transition to a technology company entering into a production environment throughout 2023 and 2024. *We sincerely welcome Geoff, Jaan, and Ahmad to our remarkable Ucore team.* " About Ucore Rare Metals Inc. Ucore is focused on rare- and critical-metal resources, extraction, beneficiation, and separation technologies with the potential for production, growth, and scalability. Ucore has an effective 100% ownership stake in the Bokan-Dotson Ridge Rare Earth Element Project in Southeast Alaska, USA. Ucore's vision and plan is to become a leading advanced technology company, providing best-in-class metal separation products and services to the mining and mineral extraction industry. Through strategic partnerships, this plan includes disrupting the People's Republic of China's control of the North American REE supply chain through the near-term development of a heavy and light rare-earth processing facility in the US State of Louisiana, subsequent SMCs in Alaska and Canada and the longer-term development of Ucore's heavy-rare-earth-element mineral-resource property at Bokan Mountain on Prince of Wales Island, Alaska. Ucore is listed on the TSXV under the trading symbol "UCU" and in the United States on the OTC Markets' OTCQX® Best Market under the ticker symbol "UURAF." For further information, please visit www.ucore.com/corporateupdate. About RapidSX™ Technology Innovation Metals Corp. (" IMC") developed the RapidSX™ separation technology platform with early-stage assistance from the United States Department of Defense (" US DoD"), later resulting in the production of commercial-grade, separated rare-earth elements at the pilot scale. RapidSX™ combines the time-proven chemistry of conventional solvent extraction (" SX") with a new column-based platform, which significantly reduces time to completion and plant footprint, as well as potentially lowering capital and operating costs. SX is the international rare-earth element (" REE") industry's standard commercial separation technology and is currently used by 100% of all REE producers worldwide for bulk commercial separation of both heavy and light REEs. Utilizing similar chemistry to conventional SX, RapidSX™ is not a "new" technology but represents a significant improvement on the well-established, well-understood, proven conventional SX separation technology preferred by REE producers. Forward-Looking Statements This press release includes certain statements that may be deemed "forward-looking statements." All statements in this release (other than statements of historical facts) that address future business development, technological development and/or acquisition activities (including any related required financings), timelines, events, or developments that the Company is pursuing are forward-looking statements. Although the Company believes the expectations expressed in such forward-looking statements are based on reasonable assumptions, such statements are not guarantees of future performance or results, and actual results or developments may differ materially from those in forward-looking statements. Regarding the disclosure in the press release above, including in the "About Ucore Rare Metals Inc." section, the Company has assumed that it will be able to procure or retain additional partners and/or suppliers, in addition to Innovation Metals Corp. ("IMC"), as suppliers for Ucore's expected future Strategic Metals Complexes ("SMCs"). Ucore has also assumed that sufficient external funding will be found to complete the Demo Plant commissioning and demonstration schedule and also later prepare a new National Instrument 43-101 ("NI 43-101") technical report that demonstrates that the Bokan Mountain Rare Earth Element project ("Bokan") is feasible and economically viable for the production of both REE and co-product metals and the then prevailing market prices based upon assumed customer offtake agreements. Ucore has also assumed that sufficient external funding will be secured to continue the development of the specific engineering plans for the SMCs and their construction. Factors that could cause actual results to differ materially from those in forward-looking statements include, without limitation: IMC failing to protect its intellectual property rights in RapidSX™; RapidSX™ failing to demonstrate commercial viability in large commercial-scale applications; Ucore not being able to procure additional key partners or suppliers for the SMCs; Ucore not being able to raise sufficient funds to fund the specific design and construction of the SMCs and/or the continued development of RapidSX™; adverse capital-market conditions; unexpected due-diligence findings; the emergence of alternative superior metallurgy and metal-separation technologies; the inability of Ucore and/or IMC to retain its key staff members; a change in the legislation in Louisiana or Alaska and/or in the support expressed by the Alaska Industrial Development and Export Authority ("AIDEA") regarding the development of Bokan; the availability and procurement of any required interim and/or long-term financing that may be required; and general economic, market or business conditions. Neither the TSXV nor its Regulation Services Provider (as that term is defined by the TSXV) accept responsibility for the adequacy or accuracy of this release. CONTACT Mark MacDonald Vice President, Investor Relations Ucore Rare Metals Inc. 1.902.482.5214 [ [email protected]](mailto: [email protected]) To view the source version of this press release, please visit https://www.newsfilecorp.com/release/159416 https://preview.redd.it/lsj0o45zhbpa1.png?width=4000&format=png&auto=webp&s=38364bf12f45e0687fd28289380c48c5bf2224e9 submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments] |
2023.03.22 17:24 Emotional_Ad4097 Gaming PC Suggestions?
submitted by
Emotional_Ad4097 to
buildapc [link] [comments]
2023.03.22 17:18 ColneRanger New RX 6800 No HDMI output
Computer Type: Desktop
GPU: Asus TUF GAMING OC Radeon RX 6800 16 GB Video Card
CPU: AMD Ryzen 5 5600 3.5 GHz 6-Core Processor
Motherboard: Gigabyte B550 GAMING X V2 ATX AM4 Motherboard
BIOS Version: FB
RAM: Silicon Power GAMING 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
PSU: Corsair RM650 650 W 80+ Gold Certified Fully Modular ATX Power Supply
Case: Corsair 4000D Airflow ATX Mid Tower Case
Operating System & Version: WINDOWS 10 PRO
Description of Original Problem: New PC build. HDMI output works fine using old MSI GeForce GT720 card, but no output with new RX6800. GPU has been tested by retailer OK. New motherboard tried. New PSU tried. Tried using different PCIe cables, different PCIe slot. Used DDU to remove any outstanding drivers. Still no HDMI outputs. Any other suggestions?
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ColneRanger to
AMDHelp [link] [comments]
2023.03.22 17:14 SixStringPhilosophy Looking for feedback on this build.
submitted by
SixStringPhilosophy to
buildapc [link] [comments]
2023.03.22 17:13 AutoModerator [Get] Justin Welsh – Idea Audience Proof Product -The Side Income Playbook
2023.03.22 17:11 -TheBestVersion- What's upgrades will I be looking at in the next 3-5 years? What should I target to save up for?
Hey everyone! Y'all have been super helpful in the past so I just had another question I wanted to ask you guys. I am playing all types of games (Mainly MMO's, shooters, and open world games) at 1440p.
I just bought this build recently and was wondering what my upgrades will/should I focus on in the future. I the build itself is overkill is some areas and not perfect, but with the build right now what upgrades should I save up for in the future?
Thanks again for all the help, suggestions, and advice, you guys are truly awesome!
PCPartPicker Part List submitted by
-TheBestVersion- to
buildapc [link] [comments]
2023.03.22 17:11 -TheBestVersion- What upgrades would I be looking at in the next 3-5 years for this build? What should I target to save up for?
Hey everyone! Y'all have been super helpful in the past so I just had another question I wanted to ask you guys. I am playing all types of games (Mainly MMO's, shooters, and open world games) at 1440p.
I just bought this build recently and was wondering what my upgrades will/should I focus on in the future. I the build itself is overkill is some areas and not perfect, but with the build right now what upgrades should I save up for in the future?
Thanks again for all the help, suggestions, and advice, you guys are truly awesome!
PCPartPicker Part List submitted by
-TheBestVersion- to
pcmasterrace [link] [comments]
2023.03.22 17:07 VisualCoat0 [WTS] Irene surefire, Aero m4e1 upper, chpws dpp mos plate, icarus precision 320 grip, timney glock trigger, 10.5 ar barrel, and more
https://imgur.com/a/6U9s4qV Hello
GAFS its me, VisualCoat0 with some deals. Please comment here on the items you want, then PM me. Items bought today can ship by this afternoon via USPS with tracking.
I need these gone before the wife sees the RMR HRS on the credit card statement.
Open to trades, or offers. Shoot your shot, worst that can happen is we make new internet friends:)
Oldschool Surefire weaponlight. Incandescent head. Comes with genuine weaver ring and steel barrel clamp. Pressure switch is lightly frayed and weaver ring is missing 1 screw. Perfect for blood diamond or blackhawk down build. Functions perfectly $75
Icarus precision p320 carry (short dustcove17 round grip) grip module. Extremely comfy and cool looking. Only salt is some silver on insidewhere my slide rubbed it from firing. $150
SLR Glock 17/22 gen 4 magwell. Selling cheap bc I stripped the 1st thread when installing. All other threads intact, and still works. $30
Timney glock alpha trigger for gen 3/4. Selling bc my supressor gets it too dirty to work after 4 mags. Comes with standard power spring. I'll try and find the install tool before shipping $75
Aero precision m4e1 upper (no forward assist) with 12" mlok rail, salty. Comes with barrel nut and all screws. $75 PSA 13" handguard. Comes with barrel nut and screws. $30 PSA 10.5" barrel. About 250 rounds max. $40 CHPWS glock mos plate for leupold DPP. Upgraded to an FCD steel one, so this got to go. Supports the DPP front and back, and fits tight. Only salt is loctite goobered everywhere, but a soak in rubbing alcohol will clean that up. $30.
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VisualCoat0 to
GunAccessoriesForSale [link] [comments]
2023.03.22 17:06 atroposofnothing Mourning Beggars
So I have no screenshots, just a (long) story from years ago when I was a funeral director running a new funeral home single-handedly.
(This story involves pregnancy loss/infant death, btw.)
My policy has always been to never turn a profit on services for infants and children. My time and facilities and even embalming supplies are free, I only charge my cost for the casket/urn/etc., but if outside vendors have a fee for something there’s nothing I can do about that. I will bust my ass for no pay if it means I can contribute to the healing process on something so tragic.
So I get a call for a stillborn, very premature, I will spare you the details but let’s just say I spent about twelve hours and invented a whole new embalming technique making the baby viewable. I was pretty proud of myself, and it felt really satisfying to give these folks that last view of her. They got about thirty very touching seconds to grieve over the body of their child before the father’s mom starts in on an embarrassing choosing beggar routine.
The grandmother wanted to know why the casket was so plain, and I explained that’s what the parents chose. “We’ll you should have given them a free upgrade, they just lost a baby.”
The dress they brought in was for a three-month-old infant, not a 32-week preterm. So I had to do some alterations to make it work.
“Where are the sparkly ruffles? I chose that dress for the sparkly ruffles!!!” She was shrieking, as though I put the kid in there headless. Sobbing. “I just wanted to see my grand baby in the dress I bought her!”
So after consulting with the parents, who were just like, give her whatever she wants, I took the casket into the back and added the ruffles I’d cut off the dress into this really sweet little nest of tulle and lace I’d brought from home, so she wouldn’t look so small and lonely in a casket far too large for her.
GM sniffed and said she supposed that would do, but what about the flowers? She should have lilies, not these cheap roses!!
I’d come in an hour early to create a casket spray the right size, with roses and ferns and floral foam I bought with my own money because of a complicated issue with my narc boss. It was not expensive, just pink bunch roses, but it was lovely and to scale.
We go to the cemetery. This particular cemetery had a section for infants and they did not charge for the plot, but you’d have to pay their crew to dig the grave and set up the tent and chairs and all that. These kids said they were too broke for that, so I’d been at the cemetery the evening before, digging a tiny grave.
“Where are the chairs? Where is the awning? Is our baby just not important enough to treat her burial with even a little respect?” More shrieking, more sobbing. I just apologized and kept my tone even, doing my best to pacify her until finally it was over and they left. (The parents both hugged me and thanked me and called me an angel and apologized for his mom.)
About a month later, I hear that grandma wrote to our state licensing board to complain about how I’d promised her son a free headstone to make up for all my screw-ups and had never delivered. (Obviously I had said no such thing.) The board is used to dealing with loonies so nothing came of it. But what a way to say thanks for thousands of dollars in donated services!
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atroposofnothing to
ChoosingBeggars [link] [comments]
2023.03.22 17:05 VolFan1 Private Equity Firm, what are the risks? Know very little about private equity.
Title says it all. Other than dealing with huge amounts of money, I don’t know much about what exactly a PE firm does.
I have an opportunity to get in with a firm (11 employees) that started within the last decade. Made up of industry leading professionals from very impressive backgrounds. I’d come in a high level position and help build out a practice (prior employer would be bringing me in) focused mainly for supply chain / procurement expertise. It sounds like the role would be consulting and project management, but all the benefits of private equity compensation?
What are the downsides and risks to going to private equity? Is this a rare opportunity that I should jump at? I love working for the boss who would bring me in, but my only prior experience has been mega corporations and going to such a small (people wise) company is an unknown... The firm manages billions in assets.
Any advice or experience you can share is appreciated!
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VolFan1 to
FinancialCareers [link] [comments]
2023.03.22 17:02 jbull014 Trying to upgrade current build to parts that are more modern, 1440p 144 hz Gaming and Streaming main use, need advice.
Hey all!
I am trying to upgrade my current rig to something that holds up in 2023. I mainly use my current desktop for streaming and gaming, but I can tell its starting to lag behind when it comes to intensive use and modern apps/games.
This is my current build I recreated on pcpartpicker, note that I only recently bought the 3060 ti because I got a great deal on a used one (320$ for it). The rest is what I currently have as of today inside my pc. Its running an i7-7700k and a bit of a faulty motherboard (as I cannot get the pc to boot unless ram is in specific slots, not optimal at all), though its worked for me for a decently good amount of time.
PCPartPicker Part List Now, the next list is what I thought I could upgrade it with PCPartPicker Part List Its mostly replacing the
i7-7700k with an i5-13600k,
replacing the motherboard, adding m.2 ssd (which I want to make the new boot drive), and replacing the ram with 32gb instead of the 16 I currently have. I'm not quite sure if I'd need a larger wattage PSU, but its something I can do if need be, especially if I want to further upgrade the GPU in the future (from an EVGA 3060 ti -> EVGA 3080 ti).
My budget is decently high for the upgrade- I definitely would rather spend some money now to make sure I don't have to worry about upgrading for a long time, and can also sell my old parts to curb some of the cost.
I am just looking for any advice or changes that could be made to make this PC the best for 1440p 144hz gaming, as well as streaming.
Thanks!! submitted by
jbull014 to
buildapc [link] [comments]
2023.03.22 16:53 crocskat EDITABLE SIGNS COMING TO MINECRAFT PREVIEW 1.19.80.22
Do you know what a writer’s worst fear is? No, not rejection – typos! Luckily this week’s experimental features for Minecraft: Bedrock Edition include the ability to edit your signs, write on both sides, and even lock your text by applying wax! Once you’ve rewritten all your signs, you can point them towards the new suspicious gravel block being added in this week’s changelog, or even fill them with crafting instructions for the new sculk sensor. The choice is yours! Discover the new sign customization along with suspicious gravel and other new features that will join Minecraft in the Trails & Tales Update later this year. Don’t forget to send us all your feedback and ideas at
aka.ms/MC120Feedback and report any bugs to
bugs.mojang.com Experimental Features
Calibrated Sculk Sensors
- A new variant of Sculk Sensors which allows you to filter vibrations based on their frequency level. They are not found naturally and can only be crafted
- They can be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table
- One side of the Calibrated Sculk Sensor can receive a Redstone signal as input
- The strength of that Redstone signal is the only vibration frequency the Sculk Sensor will listen to
- Leave us your feedback for this feature here!
Vibration Resonance
- Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors
- If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location
- This behaviour is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally
Sign Improvements
- Signs have improved customization options
- Sign text can now be edited after being placed in the world
- This can be done by interacting with the Sign
- Both sides of the Sign can now have separate text and colors, allowing for further customization options
- By default, a Sign will prompt you to input the front side's text when placed
- To apply text to the back-side, you must walk to the other side and interact with that face to edit it
- Signs can now also be waxed with Honeycomb, preventing any further edits to its text
- Send us your feedback on these improvements here!
Armor Trims
New armor trim smithing templates have been added to the following structures:
- Trail Ruins
- Wayfinder Armor Trim
- Raiser Armor Trim
- Shaper Armor Trim
- Host Armor Trim
- Ancient City
The following changes have been made to existing Armor Trims:
- Dune Armor Trim now has a brand-new pattern and Smithing Template icon
- Dune Armor Trim's old pattern is now used by the Sentry Armor Trim
- A new icon has been made for the Sentry Armor Trim smithing template to fit this pattern
- Sentry Armor Trim's old pattern is now used by the new Shaper Armor Trim
Archaeology
- Added the Trail Ruins, a buried structure from a lost culture
- Please tell us what you think of this feature here!
- Added Suspicious Sand to Warm Ocean Ruins
- Added Suspicious Gravel to Cold Ocean Ruins
- Added 16 Pottery Shards (Now 20 Pottery Shards in total)
- These have been distributed between the five Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
- Looted items should now reveal themselves properly from suspicious blocks when brushed, regardless of which item is contained (MCPE-977542)
Cherry Blossom Biome
- New petal particles for Cherry Leaves
- Pink Petals now make a sound when adding more petals to them (MCPE-168022)
- The sound "step.pink_petals" is now in the "Players" category instead of "Blocks" (MCPE-168092)
Features and Bug Fixes
Accessibility Features
- Temporarily reverted the recent adjustments made to Potion effect colors, as they were not compatible with custom content nor with the textures used for Potions and Tipped Arrows (MCPE-168357)
- Focus indicator is now automatically visible on menu items while using a keyboard
Gameplay
- The player’s camera no longer appears inside blocks when sprint and swim are held (MCPE-166565)
- Players are now forced to stop flying when forced into a 1.5 block tall space
- Sneaking without the experimental toggle no longer overrides custom collision boxes (MCM-1642)
Vanilla Parity
- Shipwreck supply chests are no longer missing Moss Block as loot (MCPE-168376)
Marketplace
- Wishlist feature has been added so that players can now so that players can save things to purchase at a later time
Blocks
Mobs
- Mobs will again take damage when standing on an incomplete block next to a Campfire (MCPE-167479)
Graphical
- Fixed a bug that caused the text on Signs not to be displayed with Ray Tracing enabled (MCPE-167638)
Touch Controls
- Enabled the new stack splitting UI
User Interface
- Fixed a crash that could occur when opening the My Packs tab with a broken pack (MCPE-165806)
- New first-time sign in screen will no longer appear on subsequent launches if you don't sign in
- Fixed an issue where a gamepad icon would overlap the "Feedback" window
- Fixed an issue where selecting an item in the Creative inventory would snap the cursor to the search bar (MCPE-168355)
- Updated designs for sign in and sign up screens
- Fixed duplicate tooltips appearing when selecting item in the inventory while using touch controls
- Fixed a bug where the crosshair could be visible on the new death screen
- Fixed a bug where text formatting codes would be shown on the new death screen
Technical Updates
Editor
- Fixed issues with UI not scaling properly when the resolution or game window size is updated.
- Item drops have been disabled in Editor. This allows for Undo/Redo and Cut/Copy/Paste to work properly. Items will no longer be left floating in the world.
- Fixed a bug where Tool mode would use the 3rd person camera if it was the active camera. when switching from Crosshair mode. The 1st person camera is always used in Tool mode.
- Fixed issues where camera control was disabled when using a Nether or End Portal in Crosshair mode.
- Removed the old stonecutter and Nether reactor core from the block picker.
Graphical
- Changed the debug HUD text available in Preview & Beta builds to append "RTX" to the renderer information only when RTX content is being played instead of when the GPU is capable of running RTX content. As a consequence, the DXR-capable D3D12 backend will now report itself as "D3D12+"
Technical Experimental Features
API
- Signs
- Fixed an issue where text set on Signs using setText wasn't reflected on Signs on the client until the Sign was reloaded
- getComponent('minecraft:sign') now works with Hanging Signs
The following APIs have been moved from beta to stable
u/minecraft/server (1.1.0):
- dimension
- typeId
- getVelocity()
- location
- getHeadLocation()
- nameTag
- id
- getViewDirection()
- getEntities
- getEntitiesAtBlockLocation
- getPlayers
- EntityQueryOptions
- EntityQueryScoreOptions
- GameType
- getPlayers
GameTest Framework
- Added two new commands:
- /gametest stopall used to manually stop all tests while they are running
- /gametest runsetuntilfail used to run a set of tests but will automatically stop if any of the tests fail
INFORMATION ON THE MINECRAFT PREVIEW AND BETA:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
As always, you can check out the latest full changelog at
aka.ms/MinecraftBeta. Good luck and enjoy the Minecraft Preview update!
submitted by
crocskat to
MCPE [link] [comments]
2023.03.22 16:53 jasonrulesudont I've been building my own private Toonami Aftermath before I knew it was a thing
Hey everyone. I just discovered TA today when doing some Toonami research. I'm a software engineer and in my free time I've been building something kind of similar to TA, without knowing TA existed. It's really cool to see that someone else had basically the same idea as me a long time ago and executed on it really well.
I wanted to share the idea behind what I was building to solicit any feedback or be pointed to any resources that can help me.
First of all, I am not building anything that will be hosted publicly or will "compete" with Toonami Aftermath. That being said I might share the source code on GitHub. What I've been building is a simple desktop application that is essentially video player that allows for dynamic queuing of content. The application is running on a laptop with Discord that is sharing the video stream in my private Discord server 24/7. Basically I want to be able to just queue up content for me and my friends to watch together. Could just be random movies or TV shows we want to watch, or a replication of what TV broadcasts used to look like. The main motivation was that I wanted to make custom Toonami broadcasts complete with bumpers and commercials, but have them be auto-generated. I started editing some of it together by hand but I found that to be super time consuming, so I want to automate it. I'm not there yet, for now it only allows for the playlist to be put together manually, but I'm working on extending the backend to make it much more flexible and support the concept of a "broadcast." Long term goals include hosting the backend on a web server with a web front end that allows us to create schedules, though the video would still play on one of my local machines and screen share through Discord.
I am curious about the setup of Toonami Aftermath. I did find a repo on GitHub that was last updated in 2015. I'm curious if that is the most up to date version of the codebase? I'm unlikely to use any of the code, I haven't touched PHP since college. But I do plan on reading through the code to get some ideas. I am a big fan of that old "guide" look that is reminiscent of what my DirecTV guide looked like back in the day. I'm also curious about how the site is hosted. I am toying around with the idea of doing web-based video streaming, but my concern is cost. What kind of service is Toonami Aftermath hosted on, and what is the cost? Maybe I can host my UI on a small AWS or DigitalOcean box but have the streaming come from my home network, hidden behind a login so I'm only exposing my IP to trusted friends.
Anyway, this all feels like a bit of a ramble with little in the way of actually asking a question. But I would like to know if anyone has any ideas for a project like this, or has any insight on how I could potentially do some web video streaming on the cheap.
Thanks.
submitted by
jasonrulesudont to
ToonamiAftermath [link] [comments]
2023.03.22 16:52 crocskat EDITABLE SIGNS COMING IN MINECRAFT PREVIEW 1.19.80.22
Do you know what a writer’s worst fear is? No, not rejection – typos! Luckily this week’s experimental features for Minecraft: Bedrock Edition include the ability to edit your signs, write on both sides, and even lock your text by applying wax! Once you’ve rewritten all your signs, you can point them towards the new suspicious gravel block being added in this week’s changelog, or even fill them with crafting instructions for the new sculk sensor. The choice is yours! Discover the new sign customization along with suspicious gravel and other new features that will join Minecraft in the Trails & Tales Update later this year. Don’t forget to send us all your feedback and ideas at
aka.ms/MC120Feedback and report any bugs to
bugs.mojang.com
Experimental Features
Calibrated Sculk Sensors
- A new variant of Sculk Sensors which allows you to filter vibrations based on their frequency level. They are not found naturally and can only be crafted
- They can be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table
- One side of the Calibrated Sculk Sensor can receive a Redstone signal as input
- The strength of that Redstone signal is the only vibration frequency the Sculk Sensor will listen to
- Leave us your feedback for this feature here!
Vibration Resonance
- Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors
- If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location
- This behaviour is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally
Sign Improvements
- Signs have improved customization options
- Sign text can now be edited after being placed in the world
- This can be done by interacting with the Sign
- Both sides of the Sign can now have separate text and colors, allowing for further customization options
- By default, a Sign will prompt you to input the front side's text when placed
- To apply text to the back-side, you must walk to the other side and interact with that face to edit it
- Signs can now also be waxed with Honeycomb, preventing any further edits to its text
- Send us your feedback on these improvements here!
Armor Trims
New armor trim smithing templates have been added to the following structures:
- Trail Ruins
- Wayfinder Armor Trim
- Raiser Armor Trim
- Shaper Armor Trim
- Host Armor Trim
- Ancient City
The following changes have been made to existing Armor Trims:
- Dune Armor Trim now has a brand-new pattern and Smithing Template icon
- Dune Armor Trim's old pattern is now used by the Sentry Armor Trim
- A new icon has been made for the Sentry Armor Trim smithing template to fit this pattern
- Sentry Armor Trim's old pattern is now used by the new Shaper Armor Trim
Archaeology
- Added the Trail Ruins, a buried structure from a lost culture
- Please tell us what you think of this feature here!
- Added Suspicious Sand to Warm Ocean Ruins
- Added Suspicious Gravel to Cold Ocean Ruins
- Added 16 Pottery Shards (Now 20 Pottery Shards in total)
- These have been distributed between the five Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
- Looted items should now reveal themselves properly from suspicious blocks when brushed, regardless of which item is contained (MCPE-977542)
Cherry Blossom Biome
- New petal particles for Cherry Leaves
- Pink Petals now make a sound when adding more petals to them (MCPE-168022)
- The sound "step.pink_petals" is now in the "Players" category instead of "Blocks" (MCPE-168092)
Features and Bug Fixes
Accessibility Features
- Temporarily reverted the recent adjustments made to Potion effect colors, as they were not compatible with custom content nor with the textures used for Potions and Tipped Arrows (MCPE-168357)
- Focus indicator is now automatically visible on menu items while using a keyboard
Gameplay
- The player’s camera no longer appears inside blocks when sprint and swim are held (MCPE-166565)
- Players are now forced to stop flying when forced into a 1.5 block tall space
- Sneaking without the experimental toggle no longer overrides custom collision boxes (MCM-1642)
Vanilla Parity
- Shipwreck supply chests are no longer missing Moss Block as loot (MCPE-168376)
Marketplace
- Wishlist feature has been added so that players can now so that players can save things to purchase at a later time
Blocks
Mobs
- Mobs will again take damage when standing on an incomplete block next to a Campfire (MCPE-167479)
Graphical
- Fixed a bug that caused the text on Signs not to be displayed with Ray Tracing enabled (MCPE-167638)
Touch Controls
- Enabled the new stack splitting UI
User Interface
- Fixed a crash that could occur when opening the My Packs tab with a broken pack (MCPE-165806)
- New first-time sign in screen will no longer appear on subsequent launches if you don't sign in
- Fixed an issue where a gamepad icon would overlap the "Feedback" window
- Fixed an issue where selecting an item in the Creative inventory would snap the cursor to the search bar (MCPE-168355)
- Updated designs for sign in and sign up screens
- Fixed duplicate tooltips appearing when selecting item in the inventory while using touch controls
- Fixed a bug where the crosshair could be visible on the new death screen
- Fixed a bug where text formatting codes would be shown on the new death screen
Technical Updates
Editor
- Fixed issues with UI not scaling properly when the resolution or game window size is updated.
- Item drops have been disabled in Editor. This allows for Undo/Redo and Cut/Copy/Paste to work properly. Items will no longer be left floating in the world.
- Fixed a bug where Tool mode would use the 3rd person camera if it was the active camera. when switching from Crosshair mode. The 1st person camera is always used in Tool mode.
- Fixed issues where camera control was disabled when using a Nether or End Portal in Crosshair mode.
- Removed the old stonecutter and Nether reactor core from the block picker.
Graphical
- Changed the debug HUD text available in Preview & Beta builds to append "RTX" to the renderer information only when RTX content is being played instead of when the GPU is capable of running RTX content. As a consequence, the DXR-capable D3D12 backend will now report itself as "D3D12+"
Technical Experimental Features
API
- Signs
- Fixed an issue where text set on Signs using setText wasn't reflected on Signs on the client until the Sign was reloaded
- getComponent('minecraft:sign') now works with Hanging Signs
The following APIs have been moved from beta to stable u/minecraft/server (1.1.0):
- dimension
- typeId
- getVelocity()
- location
- getHeadLocation()
- nameTag
- id
- getViewDirection()
- getEntities
- getEntitiesAtBlockLocation
- getPlayers
- EntityQueryOptions
- EntityQueryScoreOptions
- GameType
- getPlayers
GameTest Framework
- Added two new commands:
- /gametest stopall used to manually stop all tests while they are running
- /gametest runsetuntilfail used to run a set of tests but will automatically stop if any of the tests fail
INFORMATION ON THE MINECRAFT PREVIEW AND BETA:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
As always, you can check out the latest full changelog at
aka.ms/MinecraftBeta. Good luck and enjoy the Minecraft Preview update!
submitted by
crocskat to
MinecraftUnlimited [link] [comments]
2023.03.22 16:51 kibblenobits URGENT: Help create missing middle housing in St Pete by signing the petition in favor of the NTM-1 zoning reforms that are up for a City Council vote on 3/23/2023
The petition is
here and the text from the petition is below.
We support the implementation of NTM-1 zoning to allow missing middle housing types along major corridors in St. Petersburg.
We are writing to encourage St. Pete City Council to support the staff recommendation of approval without further restrictions. The zoning designation would legalize the construction of two, three, and four-family homes along certain transit corridors.
The proposed change would impact fewer than 3% of residential parcels in the City.
The City Council adopted the implementation of NTM-1 in 2019.
However, the conversation around creating a missing middle zoning category goes back as far as 2017 and is included in the City’s Comprehensive Plan.
In the seven years since these conversations began, we’ve seen housing prices rapidly increase due to insufficient supply.
Applying NTM-1 zoning is a step in the right direction to enable the construction of housing for working families while respecting the character of our existing neighborhoods.
NTM-1 (Neighborhood Traditional Mixed-use) supports neighborhood-scale density that aligns with the character of existing neighborhoods
Opponents claim that this move will transform the character of neighborhoods, create more crime, and cause parking and environmental mayhem.
Research has shown these concerns are unfounded. Strict design regulations are incorporated into this proposal to ensure buildings fit into the existing character of our neighborhoods.
Additionally, many of St. Pete’s most desirable neighborhoods already have missing middle housing types, like duplexes and quadplexes. These housing types were historically allowed in our city. It’s time to re-allow them again to ensure we’re meeting our housing needs.
I urge St. Pete City Council support the staff recommendation of approval without further restrictions so we can begin to tackle St. Pete’s housing supply shortage.
submitted by
kibblenobits to
StPetersburgFL [link] [comments]
2023.03.22 16:50 WreckageHothHead Flaws/insufficiencies in RLM's spacewar commentary: paaaaart 1(?)
So just for a bit of context here, I recently rewatched Mauler's "TFA critique", and while it contains a whole lot of precise analysis that I couldn't really find any problems with, his utter obliviousness to the huge amount of logical/continuity problems in ANH (incl. the almost identical ones in the "corresponding" plot points!), which he repeatedly brings up throughout his review while praising its plot as logically consistent where everything makes sense and every event/action are justified / in line with the characters' characterizations (with I think the
sole exception of Motti starting out as ignorant of Vader's powers; and something about how bad the Stormtroopers were while showing exclusively Endor footage), made me go on an autistic multi-(for-now-7-)part rant on the
Mauler sub going through most of the major logical issues found throughout ANH and ESB.
The ANH ones have some overlap with Plinkett's audio commentary, but also contain lots of points either not brought up there at all, or expanded versions of some of the points that Plinkett touches on.
There's no necessity in reading them for this particular thread here or anything, but here they are regardless lol:
https://old.reddit.com/MauLecomments/115yiq7/spacewars_hackfraudery_how_esb_is_a_lot_closer_to/ "SpaceWars HackFraudery: How ESB is a lot closer to TFA and TLJ in terms of "undoing the victory from the previous movie" and Mauler was WROOOOOOOOOONG"
https://old.reddit.com/MauLecomments/11fytsc/an_example_of_mauler_as_well_as_plinkett/ "An example of Mauler (as well as Plinkett) significantly overestimating the OT's "cause&effect motivation consistency sense-making" - and what possible implications this could have"
https://old.reddit.com/MauLecomments/11fytsc/an_example_of_mauler_as_well_as_plinkett/japzym (bit of a correction/expansion of the OP in an added comment - I should probably post a revised version of the OP somewhere at some point)
https://old.reddit.com/MauLecomments/11hki5e/ot_discontinuity_thread_number_3_schroedingers/ ""OT discontinuity" thread number 3: Schroedinger's gigantic space distances"
https://old.reddit.com/MauLecomments/11q2vwl/ot_discontinuities_thread_4_magic_invisibility/ ""OT discontinuities" thread 4: magic invisibility charms, except not; + First Empire competence issues"
https://old.reddit.com/MauLecomments/11uhedc/ot_discontinuity_thread_5_sending_x_number_of/ ""OT discontinuity" thread 5: sending x number of TIEtroopers + the homing beacon plan"
https://old.reddit.com/MauLecomments/11vbnud/6th_and_probably_almost_last_thread_anhtfa/ "6th (and probably almost last) thread: ANH/TFA opening plot holes and Tatooine/Jakku comparisons"
https://old.reddit.com/MauLecomments/11xl040/a_new_plot_hole_thread_7a_trip_to_mos_eisley/? "A New plot Hole thread 7A): trip to Mos Eisley, Luke/Rey skills + retroactive arcs!; + huge hyperspace retcon tangent"
https://old.reddit.com/MauLecomments/11xl55a/a_new_plot_hole_thread_7aa_lukerey_skills/? "A New plot Hole thread 7AA): "Luke/Rey skills + retroactive arcs!" post-hyperspace-retcon-tangent section"
https://old.reddit.com/MauLecomments/11xl7wy /a_new_plot_hole_thread_7b_leftover_points_not/? "A New plot Hole thread 7B): left-over points not covered in the previous ones (Lando System suddenly pops into existence?; Emperor retcon; and 2 unprecedented Obiwan/Leia problems?!!!)"
So naturally being on a bit of an inertia from this, I thought I'd go over here and also highlight various problems I've found with RLM's spacewars coverage in various places;
in this thread just 1 relatively small point, and if I end up posting others, probably also just few points at a time (to prevent long OPs or whatever):
Plinkett audio commentary: SW Ep4
But really, a space station the size of a small moon? And they just happened to get pulled into the exact hangar bay which is located right near all the things that they need to get to.
But they do get back to the Millennium Falcon on foot, right? Like right after when they rescue Princess Leia and get all showered up; so the prisoner room and the garbage dump that's like one floor below it - is like right near where the hangar bay is?
Same with all 7 power reactor control things that shut off power to the main tractor beam...
Why is this Death Star so big again?
Oh right, the giant space laser. Ah, whatever...
The Death Star is silly and nonsensical; each set is designed for the purpose of the movie's needs:
The prisoner cell block only has one way out; which is great by the way, in case a crazed prisoner escapes and corners a guard?
There are giant steel doors everywhere, that close to block off hallways - utterly pointless, except it's neat to have Han and Chewie jump through a door as it's closing while they're being chased by Stormtroopers.
"Open the blast doors! Open the blast doors!"
I guess they're blast doors...
What are they blasting against? [...]
I guess they're like watertight bulkhead doors? - like on the Titanic? You know, in case the Death Star hits an iceberg.
And then you got the extendable and retractable bridge over the cavernous pit; this serves no purpose? - unless we want a scene where Luke has to swing across the pit heroically with Leia.
And don't even get me started on the fact that there are no railings anywhere on any of the [?] walkways, that go above endless pits to nowhere...
It's all very stark, and abstract, and science-fictiony stuff.
I guess the Empire's so confident in its efficiency, that it doesn't need shit like safety railings - they've been accident free for over three years now!
Now you might be saying to yourself, well, I did complain about the Theed power room, right?
But I never really complained about the look of the Theed power room - or the fact that they didn't have no railings either!
And they have these silly rotating force field doors, that led to a little room with a pit in it for no reason...
It was like that little Keymaker guy from the Matrix sequels showed up - and he opened up the door to a completely different fucking world.
I guess George wanted them to have a fight scene on a Star Wars looking set, or something that looked like the Death Star kind of environment? - but he couldn't get them onto one storywise, so he just said that there would be one underneath this old quaint city.
You see we need some kind of connection to reality?, and as absurd as a planet-sized space station with a giant laser is - it's still much more believable than the fact that Naboo has a gigantic power generator under its city;
accessible through doors in some kind of hangar bay for some reason.
And it's like underneath the main palace? And not like a 100 miles away in the middle of nowhere.
It's like having a nuclear powerplant under the White House - not necessarily the greatest idea....
If I owned a nuclear powerplant, I'd probably go and touch the Uranium rods. I'd rub my face against them.. in hopes that I would get superpowers and be able to shoot laser out of my eyes... But I'd probably just get horrible cancer.
You know, I got something to admit - I got cancer once? But I was cured of it... Because you see, once the cancer cells saw what I did in my basement at night? - they all killed themselves. They said they didn't wanna bring their children into a world such as mine.
This of course being an expanded version of a point that touched briefs in the Ep1 review:
Plinkett: SW Ep1
Oh, and then they go from the palace to this room, what is this room? Is this in the palace??
I mean I know George wanted the Jedis to fight in a cool place that's really Star Warsy? - so.. so what this is like a power generator? What does it power, the Universe??
So you're expecting me to believe that the people that built this technological wonder were dying without space supplies for 2 days??
One additional plot hole I seem to have found here (at least haven't seen anyone else mention it) is that at the beginning of Ep1, the hangar with the ships quite certainly was not in the palace (the Queen's group looked like it had walked quite a distance away from the palace before the 2 Jedi freed them - and then Panaka's like "the hangar, this way" and next second they're at the hangar; no way they made the whole trip back to the palace during that cut?) - however at the end, they enter the palace via the hangar.
Either way this aside, while the comparison in that commentary section is accurate, the big problem here is that a much closer and more natural comparison to what happens here with the Theed hangar->"powerplant", is not the Death Star here, but rather the Bespin duel - and Plinkett doesn't make that obvious comparison anywhere.
As an environment, Bespin is a direct predecessor to mainly Coruscant (i.e. the exterior) as well as to a lesser extent the Naboo capital - its interior doesn't directly look like the Palace (if anything that one's much more comparable to the Yavin throne room), however it's an exotic, idyllic and embellished, arguably "aristocratic" looking environment built right next to the hellish looking carbon freezing chamber, a junkyard featuring a conveyor belt leading into an inferno, and probably other industrial areas;
this in itself is not yet "unjustified" in any way - Cloud City is a "gas mining colony" after all, and as James Cameron is well aware, smoke-filled metallic industrial environments already have an inherent tendency to look like Hell on Earth and serve as a perfect setting for climactic showdowns against creepy villains and monsters.
However Han's group never visits Lando's moody looking industrial facilities before being taken there by Vader - so from their perspective, and the way it's conveyed in the movie (starting even with the room Threepio initially enters), these industrial and engine rooms represent the "evil underbelly" of Cloud City, hidden beneath and inbetween the picturesque city and the soothing bright hallways that serve as a "front" for this hidden truth;
even the gnome-like aliens first found by Chewie in that junkyard, and later seen participating in in the carbon freezing procedure, while literally just being industrial workers there, come off as malicious, almost demon-like creatures who're seemingly exclusively found in these grim underbelly rooms.
Then, even though it's reasonable to expect a city with a police force to feature prisons and detention centers, the one that Chewbacca gets locked in has an emphatically grim and evil look to it - a complete contrast to the public areas.
That's not what the Enterprise's detention cells look like?
Moments later, Han is strapped into a torture contraption, in a similar room with a dark red ceiling - one might assume the Empire brought the torture equipment with them, but really this place increasingly starts looking like an evil Imperial fortress rather than a benign, idyllic city built around some factories.
And if the initial scenes inside the freezing chamber didn't outright confirm that this place exists right "next" to the bright hallways, then certainly that's exactly how it turns out to be when Luke arrives and is lured into this trap - one moment he's in the white hallway, the next he enters a door and is pulled into the hell room with Vader.
Plinkett's "Keymaker from the Matrix" comparison becomes more and more applicable here - even though the believability isn't stretched as much yet, since why shouldn't there be quick and easy access to the industrial/engine rooms from the public hallways?
And the Empire just happens to be using this room, since Vader wants to use this otherwise normal industrial facility to freeze Luke so he doesn't try to escape during the trip to the Emperor... or something.
However as Luke starts following after Vader after pushing him off the platform, and walks through a creepy tunnel into what seems like a level of control rooms connected by darkly lit hallways, the place becomes hard to distinguish from some of the interiors of the Death Star - especially the Emperor's throne room from the 2nd one;
and then Luke is blown out a window that looks like a spider web (not quite unlike the one seen behind the Emperor's throne in the next film), into a vast, round bottomless pit with walls that look like the surface of the Death Star.
Sure - if that long shaft emerging from underneath the city and reaching down into the clouds (possibly connected to the "gas mining" somehow) were to be hollow inside, then it would look like a gaping bottomless pit - but why does its wall have to look like the Death Star's surface? And also evoke the bottomless pit that was surrounding the tractor beam controls for some reason?
So at this point, Luke and Vader have gotten from a smoky industrial facility that you would expect from an industrial city like this, to what looks indistinguishable from the interior of an evil Imperial station or fortress - even though these interiors have been here for years, way before the Empire arrived here a few days ago, and effectively made it into its temporary evil space station fortress;
they hardly could've revamped the design of all these rooms and chasms during the short time they've been staying here, to make them look like an Imperial base instead?
Really by all looks, these levels beneath the carbon freezing facility, as well as those "prison rooms" from before, look like this for no other reason than that the Bespin city functions as a honey-trap Imperial fortress in this film;
and as the duel starts protruding into the increasingly Deathstarish looking environment, it seems like dream logic starts completely taking over any pretenses the environment initially had of "making sense in-universe":
each set is designed for the purpose of the movie's needs:
What's happening on a small and not even anywhere as immediately noticeable scale in Ep4's Deathstar, is taking place on a much larger scale here - the environments are designed according to the needs of the film, as well as to reflect the meaning of what's happening in the story as well as the protagonist's mental state:
the "control room level" looks like an Imperial fortress because it's functioning as one here, and exists as a representation of the dark place (morally and mentally) Vader is trying to lure him into; and the claustrophobic hallways, spider window and gaping chasm reflect and intensify Luke's bleak states of mind during those respective moments - the unfamiliarity of the environment reflects the hidden knowledge that he's about to discover, the hallways and thin bridge intensify his "trapped in a deadly situation" situation, and hovering above a gaping pit into nothingness is seemingly how he feels about having learned what he just learned: that his entire aspiration to go after his father, and what his trusted mentors had been telling him, were all lies, and he seemingly has way to escape the "dark abyss" that Vader is trying to pull him in (ironically the literal dark abyss is what he jumps into to escape it - having changed into representing the preferable nature of death/uncertainty to what Vader is offering him).
So how does this all compare to the Ep1 counterpart?
You see we need some kind of connection to reality?, and as absurd as a planet-sized space station with a giant laser is - it's still much more believable than the fact that Naboo has a gigantic power generator under its city;
accessible through doors in some kind of hangar bay for some reason.
And it's like underneath the main palace? And not like a 100 miles away in the middle of nowhere.
It's like having a nuclear powerplant under the White House - not necessarily the greatest idea....
To get this one thing right out of the way out of the bat, there is no indication of those power beams or anything else in this place somehow being hazardous like the fissile radiant material in nuclear powerplants - so at least there's that.
However the believability is certainly stretched a lot farther here than anything in Bespin - for one, Theed is not a relatively small city built around an industrial function, it's just a regular royal capital; so unless the Naboo culture has some kind of "the kings are also the producers of goods" thing going on, this "power plant" being right in the palace building seems like a non-sequitur;
being next to the fighter jet hangar might make a slight bit more sense, but still not really at all - plus the hangar's in the palace now, unlike the start of the film.
Another big difference here is that the "powerplant" area is not just extending downwards into bottomless chasms, but also upwards towards the unseen ceiling - and one might ask oneself whether the buildings seen from outside were really high enough to contain that massive area, although the Palace (despite not being a skyscraper) just might.
And also while there's nothing inherently absurd about underground levels, or a round bottomless pit leading underground, the latter hadn't been set up by an exterior shot of the station, with the "bottomless pit" axis growing out of the flying saucer's lower half and reaching into the clouds/gas below (in what had been established as a "gas mining facility") - this time all that stuff is literally coming out of nowhere.
However ultimately what really doesn't make sense, analogously to the Bespin "control rooms levels" beneath the freezing chamber, is it looking like an evil Imperial fortress - Naboo isn't an evil fortress, so why would it have an evil looking interior like this?
However, a major difference here is that while the Empire had only occupied Bespin for a short while, was intent on leaving again (unless Lando refused to cooperate, that is), the Trade Federation has been here for quite a while longer - certainly in "film time" terms it takes up the length of the entire movie, even if the in-universe time that passes between the invasion and the return to Naboo might be ranging between a significantly long period to a few days) - and by all looks they were planning to stay and had some kind of huge sprawling plans in mind that involved the entire planet:
"Is the planet secure?"
"We have taken over the last pockets of primitive life forms - we are in complete control of the planet now."
"Good."
And in this movie, the Trade Federation is a proto-Empire of sorts - not only collaborating with the Sith and led by the literal future Emperor, they also seem to be a dystopian megacorporation of sorts, who've already (unofficially?) taken over significant Republic territory:
"You can't take Her Royal Highness there, the Hutts are gangsters! If they discovered her-"
"...It'd be no different than if we landed on a system controlled by the Federation; except that the Hutts aren't looking for her - which gives us the advantage."
"Your Highness - with your permission, we're heading for a remote planet called Tatooine; it's in a system far beyond the reach of the Trade Federation."
Their ships literally look like mini Death Stars (with Saturn rings around them, to make it slightly less obvious?), and their interior generally looks very Empirey as well.
So, compared to the idea that one might easily think of to try and ground the Bespin look in the universe, namely that "the Empire has started changing this place they're occupying into their evil fortress", such a notion certainly makes a lot more sense in the context of Ep1's plot.
Additionally this is somewhat supported by the visuals of Gunray riding around on a crab-throne while in a darkly lit looking Palace interior at night - even if only in this scene here:
"Your Queen is lost, your people are starving... and you, Governor, are going to die much sooner than your people, I'm afraid."
"This invasion will gain you nothing! We're a democracy - the people have decided!"
"Take him away."
"My troops are in position to begin searching the swamps for these rumoured underwater villages. They will not stay hidden for long."
This also conveys some kind of notion of "them remaking the place into their own", even if technically it's just a creepy looking robot chair and this scene (along with the later Sidious scene where they tell him they've taken over those primitive lifeforms) happens to take place at night.
Ultimately though, even if making more sense than Bespin by comparison, it's still a heavy stretch on rational world believability - and, of course, there's no direct hints at this actually having physically taken place there.
Similarly to ESB, this duel starts with the villain getting in the heroes' way as they're there for a different mission (having waited for them from behind a closed door as well), and at least partially showing signs of following a plan to lure them into increasingly dangerous environments:
Maul arbitrarily opens the gate to the space room and leads the fight there - then he backflips onto a bridge even further away from the hangar, and is subsequently seen stepping back from Qui-Gon all up until ending up in that corridor with the red force fields, and eventually the sealed room with the gaping pit:
where he immediately reveals to have been pretending to be retreating from Qui-Gon and turns around at him the moment the force fields reactivate again.
So, just like with Bespin, there's a surreal, dream logic element here that extends and reflects the literal premise of the villain luring the heroes into a trap - the environments he's leading them into look like an evil fortress, evoke power, awe and danger, and feature both claustrophobic small rooms/corridors to make the protagonists feel trapped, as well as gaping pits and chasms showing just how deep they can fall into uncertainty and death, in what's getting brewed up by the villains here;
and analogously to Luke in Cloud City, while the 2 Jedi aren't literally "surprised" by this environment hiding behind the door of a benign looking palace (which can be attributed to it either making sense to them in terms of how real-world logic, or their reduced lucidity), it's a place they haven't been showing seeing at any earlier point, and reflects the much vaster scope of what's going on here (i.e. the Sith plan to take over the world) that's hidden from them, is shrouded by secret, and that they're only going to proceed to uncover gradually.
"There is something else behind all this, your Highness - there's no logic in the Federation's move here. My feelings tell me they will destroy you."
Unlike ESB this isn't something that they learn the full truth of in an instant, without any direct hints preceding it - with the possible exception of this:
"I cannot teach him; the boy has no patience."
"He will learn patience."
"Much anger in him - like his father."
"Was I any different when you taught me?"
Effectively, or if explicitly going with a "dream logic" reading of these movies, according to which places, characters, circumstances and hidden schemes pop into the universe's existence the moment they're imagined by the author / enter the narrative, both these environments materialize inside these buildings out of nowhere to reflect and enhance the mental states of the protagonists, the villainous intents and schemes, and the meaning of what's happening in the story;
just like, albeit on a much smaller scale, all those Death Star parts only materialized in front of the heroes in order to give them new dangers and obstacles to overcome - incl. the garbage chute beneath a latticed hole right in the prison corridor, the monster that made itself known right as someone said "could be worse", and the walls that started closing in on them right after the monster disappears.
Then she shoots a vent on the floor and somehow knows that it's a garbage chute... HOW'D SHE KNOW THAT?
And why would a garbage chute be grated like that? Usually that's just like a air vent or somethin'...
It could've led to a dead end, where they all got stuck somewhere...
Or it coulda let straight to a garbage incinerator - nobody knows what that is? So their idea is to jump in it?..
I guess it's better than nothing? I guess you're fucked one way or the other...
But shit I wouldn't follow her in there, I'd surrender...
However, exclusively comparing these ANH examples to the Theed spaceroom without mentioning the much more similar Bespin spaceroom, amounts to a very incomplete comparison - and the accompanying conclusion that:
You see we need some kind of connection to reality?, and as absurd as a planet-sized space station with a giant laser is - it's still much more believable than the fact that Naboo has a gigantic power generator under its city;
and that this warrants "complaining" about:
Now you might be saying to yourself, well, I did complain about the Theed power room, right?
But I never really complained about the look of the Theed power room - or the fact that they didn't have no railings either!
leads to the question whether Plinkett/Mike/Rich/etc. are aware of Empire engaging in a very similar (in fact directly analogous) and comparable display of environment surrealism, with "the Keymaker opening a portal into an evil dimension", and stretching this "connection to reality" a whole lot further and more noticeably than those Death Star scenes (with the garbage chute itself standing out among them all, in turn);
This trash compactor scene is really a lot of fun;
but it always felt like a "give them something to do" kind of scene, in a movie where nearly every scene is motivated.
It's one of those "lowest point" kinda moments, where our heroes struggle against opposition - but it doesn't really serve an overall purpose in the storyline.
It's fun, and tense, and memorable, don't get me wrong - but from a story perspective it doesn't advance the plot too much...
The plot here being that the bad guys wanna blow up the Rebel base - and Han; Luke; Chewbacca; and the useless complaining woman need to stop them.
Having them tied up in the garbage compactor only to escape and go right back to where they were? - eh, it was a little unnecessary roadblock in this series of events.
; and how exactly this fits in with their high appraisal of that movie:
Plinkett: The Star Wars Awakens
He accomplished his task of creating a sci-fi film about the Hero’s Journey; and then had to live under the shadow of “The Empire Strikes Back” – one of the greatest films ever made for which he had the least to do with creatively;
he desperately needed Star Wars to be about something bigger and greater than just popcorn entertainment - so he went back to his classic literature book and his CliffsNotes to search for ideas.
Plinkett audio commentary: SW Ep1
So at this point as we're wrapping up, you're saying to yourself: "Why does this guy get so worked up over Star Wars - these are films for babies! They're just made for 5 year olds that like to play with toys."
Well - I don't find that entirely true; and I don't think that's all this could've been.
This is more about achieving greatness; and those that make excuses for greatness when it falls horribly short.
In "Empire Strikes Back", the filmmakers took the material from the 1st Star Wars, and brought it up to the next level.
They took a movie with robots, and a floating cloud city, and a rubber green puppet, and made it completely realistic and believable;
This ANH-ESB comparison and how the latter "took it to the next level" including on the "realism" front, seems to ignore how much it turned up the gears on the surrealism and dream logic when compared to those Death Star scenes - particularly in that very same "floating cloud city" mentioned in this quote.
it's a very dark movie that's brilliantly done in every aspect - filled with heavy emotion, stark realism, and beautiful visuals.
For a brief moment, "The Empire Strikes Back" showed us what could really be done with these movies and characters.
I think people have a hard time differentiating between movies that are made for children, - and movies that children can also enjoy.
If you're any age, "Empire" can speak to you on some level; "The Phantom Menace" caps out at about age 10 - unless you're a drooling fanboy that just loves lightsabers.
And saying that "The Phantom Menace" is really "just a film for children" - is code speak for it sucking.
Even if a reasonable comparison between these analogous sections of ESB and TPM would lead to the conclusion that the former is surrealist art kino while the latter is nonsense that disconnects you from reality; that the former is "one of the greatest films ever made" while the latter "sucks" (incl. at the example of this particular comparison) - they haven't yet made such a comparison or analysis, it's missing from their thesis;
and judging by them praising ESB and its floating cloud city as "starkly realistic", as well as leaving all of this out of their Death Star / Theed comparison, strongly suggests that they haven't ever thought of any these points, and are severely overestimating the amount of rational sense-making that EpV is built on.
However unlike MauLer, who has a particularly severe case of this misconception not just about Ep5, but Ep4 as well (see his TFA review and my Mauler threads from this post's opening), and is trying to apply this rationalist approach (which he equates with "objective quality") to all movies he encounters - at least from what I've seen so far - RLM are clearly generally aware of non-rational approach to plotwriting and filmmaking:
See the Suspiria re:view, as well the somewhat mixed commentary on the evil look of the Event Horizon (also re:view) and how there doesn't seem to be an in-universe justification for its gothic design prior to it falling into the hell dimension - since Sam Neill's character isn't some kinda "hell worshipper cultist" who would construct it in that fashion.
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